FD: Just increase the capabilities of station defence both in terms of DPS and available weapons to shoot, end of...
Well done for completely missing the point
FD: Just increase the capabilities of station defence both in terms of DPS and available weapons to shoot, end of...
Non consensual PVP.
… The idea using 'healies' you can out tank a station shows problems with balance, brought on by tacking concepts onto the original model without thinking how these new concepts will interact with each other.
Call the internet space police!
Call the internet space police!
Well done for completely missing the point
Couple things...
SDC engages in a lot of PvP and they really get salty when other groups find ways to beat them. The current is using healing beams and SDC doesn't like healing beams and doesn't want to adapt and use them - so they find one edge case issue when inside a station with a wing cooperating to gank unsuspecting/non-combative players to "prove a point"
SDC believes that things don't get attention unless there is a lot of drama around it
That's the first one of my forum bingo boxes crossed. Anyone care to declare 'This is why i fly in Mobius', so I can get a line?
That's the first one of my forum bingo boxes crossed. Anyone care to declare 'This is why i fly in Mobius', so I can get a line?
What seems far more broken to me are the people involved in this.
And, no, that's not a thinly veiled insult - trust me, if I meant to insult anyone, it would be quite obvious.
I simply cannot fathom what would possess anyone to put the sort of time and effort required into do something like this. It serves no real purpose.
If anything, it illustrates a good reason for each station to be outfitted with such healing beams, and to lock them on to every ship as they enter, until they've landed, making this sort of behavior even more pointless than it already is. OR, force-deactivate ships' weapons systems once they enter the mail slot. Not a hard feat of programming, as there is absolutely no legitimate reason to engage weapons fire within the confines of a station.
@ Rinzlero7o7o7
Seeing you being content with support´s answer on reddit, it would be a good thing to ask the mods close this thread to avoid further bar fights, don´t you think?
Sure there is, what if the station involved is the home station of of a rival group that you're attacking and you wish to invade them on their home turf. Such things happen between PVP groups and it's all jolly fun.
This would be interesting.
Or have weapons shut down automagically as they go through the airlock.
2.1: RNGineered shields so strong Frontier have to buff station guns because Cutters can sit, alone, inside stations killing everyone.
Later in 2.1: RNGineered shields still so strong that Frontier have to buff station guns again because FdL's can sit outside the station, within the no fire zone, killing everyone.
2.2: RNGineered shields + Healing so strong that Frontier's twice-buffed station guns cannot stop FdL's sitting inside the station, killing everyone.
Meanwhile, in the main game, we have to fight each other with 2.0 guns with a modest +40% DPS, versus +400% defences (with g5 dirty speed), and that's without the healing. GG.
FDev, will you please consider doing at least three things:
(1) Get a real grip on the legion sources of effective hit point inflation introduced by 2.1, which include not just resistances and heavy duty booster stacking, but also buffed active bi-weave regen, HRP/MRP, g5 dirty drives and healing beams.
(2) Nerf healing.
(3) Give all Cmdrs station guns that we can fit onto our ships?
Thank you.
there are those who find it fun to let the air out of the tires (or tyers if you're on the other side of the pond) of wheel chairs and watch the physically disabled struggle
I said that exact thing in the passage you quoted: "[...] force-deactivate ships' weapons systems once they enter the mail slot."