SDC Presents: Operation Healies4Feelies

… The idea using 'healies' you can out tank a station shows problems with balance, brought on by tacking concepts onto the original model without thinking how these new concepts will interact with each other.

That's why I think that fixing the healing special effect will only switch the attention to the next problem. FD needs to fix the reason for all those problems and that problem is - as you mentioned - the addition of things to a core game system without thinking how it will affect the game.
I get the impression that FD just adds things because they think those things are cool without even thinking how those additions would affect the game or what "creative" players would do with those additions.

Don't know how to make FD notice that the way they introduce new game mechanics is flawed.
 
Couple things...

SDC engages in a lot of PvP and they really get salty when other groups find ways to beat them. The current is using healing beams and SDC doesn't like healing beams and doesn't want to adapt and use them - so they find one edge case issue when inside a station with a wing cooperating to gank unsuspecting/non-combative players to "prove a point"

SDC believes that things don't get attention unless there is a lot of drama around it


FTFY!! :)



On topic though - don't nerf healing beams too much. This is more a case of station defenses needing to be fixed, particularly when a wing is inside a station. Station needs to be able to target more than the two offending ships.
 
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That's the first one of my forum bingo boxes crossed. Anyone care to declare 'This is why i fly in Mobius', so I can get a line?

No! Don't give it to him! I am just one "but you're stopping me play my way" away from winning Salt Bingo two weeks running...
 
What seems far more broken to me are the people involved in this.

And, no, that's not a thinly veiled insult - trust me, if I meant to insult anyone, it would be quite obvious.
I simply cannot fathom what would possess anyone to put the sort of time and effort required into do something like this. It serves no real purpose.

I'm not SDC or anything but they do serve a purpose in highlighting issues that need attention.
They may not do it in a way that makes everyone happy and it is perhaps a little attention seeking.

If anything, it illustrates a good reason for each station to be outfitted with such healing beams, and to lock them on to every ship as they enter, until they've landed, making this sort of behavior even more pointless than it already is. OR, force-deactivate ships' weapons systems once they enter the mail slot. Not a hard feat of programming, as there is absolutely no legitimate reason to engage weapons fire within the confines of a station.

This would be interesting.
Or have weapons shut down automagically as they go through the airlock.
 
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Sure there is, what if the station involved is the home station of of a rival group that you're attacking and you wish to invade them on their home turf. Such things happen between PVP groups and it's all jolly fun.

Gee, I dunno.. blockade the station just outside the no-fire zone?
Wake-scan and pursue ships leaving the station?
Interdict them out of Supercruise around the station?
Even UA-bomb the station into shutdown?

Now far be it from me to try to tell anyone what is fun - there are those who find it fun to let the air out of the tires (or tyers if you're on the other side of the pond) of wheel chairs and watch the physically disabled struggle. I say there's something very wrong with those kinds of people.

- - - Updated - - -

This would be interesting.
Or have weapons shut down automagically as they go through the airlock.

I said that exact thing in the passage you quoted: "[...] force-deactivate ships' weapons systems once they enter the mail slot."
 
2.1: RNGineered shields so strong Frontier have to buff station guns because Cutters can sit, alone, inside stations killing everyone.

Later in 2.1: RNGineered shields still so strong that Frontier have to buff station guns again because FdL's can sit outside the station, within the no fire zone, killing everyone.

2.2: RNGineered shields + Healing so strong that Frontier's twice-buffed station guns cannot stop FdL's sitting inside the station, killing everyone.

Meanwhile, in the main game, we have to fight each other with 2.0 guns with a modest +40% DPS, versus +400% defences (with g5 dirty speed), and that's without the healing. GG.

FDev, will you please consider doing at least three things:

(1) Get a real grip on the legion sources of effective hit point inflation introduced by 2.1, which include not just resistances and heavy duty booster stacking, but also buffed active bi-weave regen, HRP/MRP, g5 dirty drives and healing beams.

(2) Nerf healing.

(3) Give all Cmdrs station guns that we can fit onto our ships?

Thank you.

But muh big ships! They're so helpless! Think of the children!
 
there are those who find it fun to let the air out of the tires (or tyers if you're on the other side of the pond) of wheel chairs and watch the physically disabled struggle

Ahh.. the old ones are the best. Let's compare PVP computer game and role playing behavior to the way people treat the elderly in their real lives. Yes that's fair.

#sethyperboletowarp9
 
I said that exact thing in the passage you quoted: "[...] force-deactivate ships' weapons systems once they enter the mail slot."

My bad. I'm in work reading the forums (not supposed to be!) so I'm reading them quickly!
Too quickly, obviously!
:D
 
Rinzler o7o7o7's vids are the funniest ever. Great points made and often great advice, but really they stand out for the humor. The yodeling and occasional cheering whenever a CMDR would explode had me laughing pretty hard.

Good job, Rinzler. Thanks for bringing the full magnitude of the problem more fully into the mainstream.
 
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