100% Proof Planets have lost their colour. [UPDATED with official Dev reason and plan to improve]

Another yeah for a stellar-forge themed livestream. Also, I'm sure it's been mentioned a thousand times before but in my head I always read Ant's posts on the forum with his rather distinctive voice. [noob]

UmKamTo.jpg
 
Another yeah for a stellar-forge themed livestream. Also, I'm sure it's been mentioned a thousand times before but in my head I always read Ant's posts on the forum with his rather distinctive voice. [noob]

I have to admit, I read Ant’s posts in his voice too, I just can’t help it anymore!

And +1 for a Stellar Forge livestream, I’d find that very interesting. I’d especially love to hear about future plans to develop and improve the Stellar Forge, topics like:

  • Reducing the beige plague and injecting some color onto planets
  • Improving terrain feature diversity
  • Comets are half implemented now, are they planned to ever be completed?
  • Any plans to add natural POI’s for explorers to hunt and find in deep space? Things like geologic formations, meteorites, which can be scanned for data?
  • Any plans to add solar flares or plasma ejections to sun coronas, sprucing up fuel scooping to add some interactivity and danger?
  • Grace us with some details on volcanic world landings please!
  • David Braben has hinted at caves, are they actually planned or was he just dreaming out loud?
  • Geysers are awesome, any plans to implement truly huge geysers? How about volcanos too?

This is just off the top of my head, with some thought I could easily quadruple this list!!!! :cool:
 
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Your never going to get a Steller Forge stream...

They wouldn't be able to show much so it would simply be people talking about numbers. Great for insomnia, not so great for a live Youtube stream.

There is too much in Stella Forge that we don't know about that's not in the game yet. Can of worms that would be opening.
 
Matt inson promised a live stream when they have new types of planets to show off. A bit more discussion of how that ties into the Stella Forge works would be cool, if that makes sense to talk about.

(Video issues aside, the Horizons planet tech stream was great)
 
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My apologies for not responding sooner, this issue has been on my list to chase up for a while. The reason for the difference being observed on the rocky worlds is the change to the new material system - in theory this is more accurate as it uses the chemical properties to determine the colour (obviously I'm simplifying a bit here!), however the problem is that those colours were based on Earth standard colouration for those materials, and most of those are beige/brown rather than the colours you might observe in the myriad of other possible conditions. We're currently working on a more flexible material system, and this will necessitate a fresh balance pass on these. That's not going to be in 2.3 though.

Michael


Wonderful news mr. Brookes.
I would love a new developer live session about tech like this, just like the one we got about planet surface generation a while ago.
 
So if mundane balls of beige are more "realistic" than colorful worlds like Pluto, Europa, Ganymede, or Callisto, then I'd much prefer to see colorful unrealistic worlds with crazy but fascinating geography.

What people fail to realize is that these exciting images you see of other planets are not really real colour images. CCDs used onboard space bound instruments typically are not the same as those used in commercial cameras. Instead they shoot in monochrome. It gives them more dynamic range. Using a filter wheel, images using calibrated filters are then taken with the same CCD. The colour images are then assembled using these images. The bright contrasts of colour, with the rather garrish cream and red image of pluto are not really a 'realistic' representation either. The near true colour image is.... beige...

Europa... is muddy white with beige/brown lines
Ganymede... beige and dark beige... some interesting patterns on the surface but still... beige largely
Callisto... beige with brighter speckles of light ejecta.

Sooooo not sure what your point was really? For a criticism of an attempt to be scientifically accurate, you appear not to understand the science at all.

Seems like the world has been playing too much world of warcraft, too obsessed with bright colours...been looking at too many instagram filters to realise that reality isn't as vibrantly in your face as all those pictures you like to look at.

Im all for some more variation, some bigger and busier surface features... but still... rocks are generally pretty beige last time i checked. Now we do need to consider the science that went wrong as the devs said, but still, if you want things to look bright and colourful... it is really the wrong game
 
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Seems like the world has been playing too much world of warcraft, too obsessed with bright colours...been looking at too many instagram filters to realise that reality isn't as vibrantly in your face as all those pictures you like to look at....

They always have No Man's Sky...

ycrjRqdKoiM.jpg
 
ObsidianAnt asked me to come back here on his new video to let you guys know that I would also like a livestream, well, YouTube video preferably, on Stellarforge... :p

The world generation videos before 2.0 were some of my favorite.

But yeah, I'd enjoy it. [up]
 

Minonian

Banned
Talking about other things in the ED universe? As far planets like mitterand hollow astrophysicsally possible, it can and will be out of there amongst the billions of stars and even more planets.
And it's possible, just very unlikely, and it's an unstable orbit, which means within humanly understandable time frame it's orbit erodes up until it's kisses the planet, or the opposite.

Here is a recent exoplanet discovery with planets whom within a few days make a full round. The innermost 1 days the outer 12 days. If this can happened?

https://en.wikipedia.org/wiki/TRAPPIST-1
 
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Well, if you take a look on FDev's address, you might get the impression that they may don't when it comes to science. :)

I don't doubt that their intentions are good, but given the number of errors I see it seems to me that they don't fully understand what they're trying to implement.


I agree that there are several oddities, on the other hand, creating a framework that is varied but doesn't have such errors is a monumental task. I guess these stuff will be addressed.

I am currently assembling as list of the most egregious errors that I've found - I'll post them on the bugs board soon hopefully.



That's not really a ring system - it's actually an accretion disc (the star and planet are only 16 million years old). Planets/moons can coalesce from that thing - in a ring system that's not possible though because it'd be within the roche limit.

I've got no problem with accretion discs being in the game, but they have to be placed appropriately (i.e. in very young systems only). If an object has a 'ring system' that's 10-20 radii or more across and it's older than a few million years then that's wrong.
 
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What people fail to realize is that these exciting images you see of other planets are not really real colour images. ... The near true colour image is.... beige...

Europa... is muddy white with beige/brown lines
Ganymede... beige and dark beige... some interesting patterns on the surface but still... beige largely
Callisto... beige with brighter speckles of light ejecta.

Sooooo not sure what your point was really? For a criticism of an attempt to be scientifically accurate, you appear not to understand the science at all.

My point is that planets can be both primarily beige AND have more color.

Look at this true color photo of Pluto:

global-mosaic-of-pluto-in-true-color.jpg

While it has beige in it, Pluto also shows great contrasting shades of brown and beige, producing very interesting looking terrain. Now look at a typical Elite planet:

C1ipVRp.jpg

Huge difference. While they both have beige in them, the real life Pluto looks far, far better than the Elite planet. The difference is color contrasts. Ganymede is similar but more towards light gray than beige, although is does have beige in it too, but again Ganymede has strong contrasts all throughout it's coloring. Now look at Luna, which has very strong contrasts of white and light gray to dark grays. There aren't any planets in Elite at all with the details and contrasts of Earth's own moon.

Color variations can be used to great effect to make Elite's worlds look more interesting while still looking "realistic". That was my point.

And, to answer your criticism of me, I believe that I understand science fairly well. :cool:
 
I don't doubt that their intentions are good, but given the number of errors I see it seems to me that they don't fully understand what they're trying to implement...

Please point me to the nearest human who knows how to create a galaxy. I want to shake their hand :p
 
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