SDC Presents: Operation Healies4Feelies

Yet, open is working fine with the only exception being people not wanting to be in open enough that people have made threads posting about wanting people back.
So yeah blocking seems to be just fine, has worked like this forever, doesn't anyone read the manual?


So you are saying the problem is only with 'very' large scale PvP? maybe, just maybe that is what should be looked into then? that said if you have if you have say, 4 wings vs 4 wings, one wing of each is full healers, 'everyone' targeting healers generally would destroy them quickly? then you move on to other targets? other games have had these issues, tactics were the solution, not nerfing the healing itself, why? because it affects everyone equally?

No. One ship can effectively make 1 other ship invincible. That ship can also be nigh on invincible itself because it doesn't have to do anything but fly in circles and shoot a friendly target, so you can equip and Imp Eagle to fly at 600m/s cold and keep a 'Vette alive indefinitely while being untouchable.

Broken is broken, and this is just as broken as shield boosters.
 
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Yet, open is working fine with the only exception being people not wanting to be in open enough that people have made threads posting about wanting people back.
So yeah blocking seems to be just fine, has worked like this forever, doesn't anyone read the manual?


So you are saying the problem is only with 'very' large scale PvP? maybe, just maybe that is what should be looked into then? that said if you have if you have say, 4 wings vs 4 wings, one wing of each is full healers, 'everyone' targeting healers generally would destroy them quickly? then you move on to other targets? other games have had these issues, tactics were the solution, not nerfing the healing itself, why? because it affects everyone equally?

SHOW ME THE THREAD MENTIONING THAT!

I call FALSEHOOD! Or if you want it this way: ALTERNATIVE FACT!
 
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It seems like the only way for people to understand that there are broken mechanics in the game.

I've not read through all 14 pages so far, and to be honest, I'm a Mobius player with my main account and an open player with my 2nd account... that said, I'd have to give credit here to SDC for quite ably demonstrating a serious flaw.



It really, really, really hurt me to say that... nearly as much as it hurts to admit that yodelling works well in that clip.
 
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Well I guess terrorism does actually work. Who would have thought?

Nope, because Frontier is already made plenty aware from any bug reports there might (or might not?) be, but often these things attract attention and they CLAIM it is their actions that cause the fix, when it is not, only thing it would cause is higher priority to something that didn't need higher priority because it really isn't as big of an issue as made out to be?

But yeah, terrorism loves to claim credit for anything.
 
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Nope, because Frontier is already made plenty aware from any bug reports there might (or might not?) be, but often these things attract attention and they CLAIM it is their actions that cause the fix, when it is not, only thing it would cause is higher priority to something that didn't need higher priority because it really isn't as big of an issue as made out to be?

But yeah, terrorism loves to claim credit for anything.


And again: YOU CANNOT KILL HEALERS IF THEY HEAL EACH OTHER.
 
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i find the idea of "healing" lasers bizarre to say the least - it's like they were looking for another effect and went - "hey, every mmo has healers , lets do that".
 
i find the idea of "healing" lasers bizarre to say the least - it's like they were looking for another effect and went - "hey, every mmo has healers , lets do that".

I wouldn't have a problem with it if it wasn't done so lazily. Healing lazors? Come on.... At least try to make it fit within the context of the game.
 
Firstly, could an iEagle do this? I'm not so sure that 2 small hardpoints and 1 medium could perform the same as 1 huge beam, or that an iEagle could keep up the fire indefinitely.

Secondly, couldn't fixing shield boosters also fix this? When hit by the station cannons, the FDL's shields drop by ~15%. If they couldn't mount 6 shield boosters and have 4 pips in SYS providing exponential benefits, I doubt the healing beams could keep up.
 
No. One ship can effectively make 1 other ship invincible. That ship can also be nigh on invincible itself because it doesn't have to do anything but fly in circles and shoot a friendly target, so you can equip and Imp Eagle to fly at 600m/s cold and keep a 'Vette alive indefinitely while being untouchable.

Broken is broken, and this is just as broken as shield boosters.

I forsee the use of healing beams growing on an exponential level. If 2.3 beta lasts four weeks, thats four weeks of ever increasingly creative uses of healing beams outside stations, till they fix it.. Let the mayhem begin. :D
 
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Beautiful. Operations like this always make me want to join you guys. We have obvious overlapping interests in understanding the finer points of the game mechanics, and educating others.
 
Most areas of the development team are doing a top grade, sterling job: the game looks great; sounds great; has some pretty impressive networking technology going on (which is worthy of mention in spite of the P2P networking); and the guiding vision from DBOBE still makes me quiver with anticipation.

Enter stage left the game designers and things start to look far less encouraging.

Nail-head-hit!

I too love the way DB speaks & it's a shame we don't get more appearances & communication from him directly!

In addition, FD seems to have a strange corporate culture of seemingly zero accountability for terrible design decisions. I still think it's the best game out there but after 2 years continual development, it should be a hell of a lot better! The key term here in retrospect & moving forward, is opportunity cost!
 
I carry a single class 2 regen beam. It's good for emergency heals under fire on wingmates in small or unengineered ships, and helping large engineered ships regen between fights. It's not overpowered in the slightest, and it wouldn't be worth carrying with the massive nerf being demanded.

Like most things, it's only broken if you set out to abuse it. Frontier needs to address the real issue here, instead of nerfing more weapon effects because they turn out to be abusable for griefing and attention.
 
And again: YOU CANNOT KILL HEALERS IF THEY HEAL EACH OTHER.

So you are saying, they can stay stationary and get healed? why don't you simply then just block them individually from healing? I mean if you have healing ships of your own, you can use your healers to heal those ramming and blocking the enemy healers?
 
So you are saying, they can stay stationary and get healed? why don't you simply then just block them individually from healing? I mean if you have healing ships of your own, you can use your healers to heal those ramming and blocking the enemy healers?

Real clever. Good luck stopping two cooperating FDL's from keeping a bead on each other. I think I'd rather try to divide a bead of oil with a split hair.
 
The interesting thought struck me of how this could also be employed with multiplayer, with the gunner player in the ships having control of the turrets, whilst the pilots then just have to do the heal.
 
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