You know? Once in a very long time, you get a chance to see into their very souls. It's like I heard it in a dream, and then saw it on the web. Craziness. How do you read my sleeping mind?
But I laughed, and that's a positive response.
Although you are right; there's some definite negativity, almost hatred, brewing.
That's always to be expected when anyone in my group posts anything here. Some of the softer ones just can't stand it![]()
Would you consider it a fair fight?Killing corvettes while under fire from a starport's guns is something you don't see everyday
On a more technical side of the discussion, would this trick have worked outside the station(in the no fire zone) as well or are the external station guns to powerful?
Would you consider it a fair fight?
Would you consider it a fair fight?
Not entirely accurate. This problem was described as game breaking by SDC a page or two ago...really? First I heard of it...as in literally the first I even heard it was an issue at all was when they decided to make a troll thread about it on an already salty forum. Not an entirely original tactic, seen them faceplant at this in the past with similar stunts.
Now bear in mind that its been all over reddit as the worst game breaking mechanic ever, bar a few who abuse the hell outta it...SDC and pvp wings inhabit reddit because its moderated by sdc, so they can get away with a lotta stuff they cant get away with here. Ye should have an account there...place is hilarious.
Anyway...if FD replied to reddit which they did, then why should anyone else care? This barely even qualified as an issue fer anyone else, otherwise it would have been plastered all over the place fer months...so calling it game breaking really does have to make ye laugh.
Why should they reply to something that nobody cares about? They only OP in isolated organized pvp wings under controlled conditions...game breaking to them, but a moot point to everyone else, hence the salt mine of a thread.
I love SDC...they make me laugh ^
External guns have the reverberating cascade effect, shields cannot best them.
I have some really innocent questions (I am not a PvP player and have no experience in any related balancing or meta):
1) The OP's demonstration is quite static. I guess, in a PvP combat there is at least as much maneuvering involved as in PvE combats? Is it even possible to constantly target your wing mates with healing beams? And if this isn't the case - shouldn't the healing effect be strong enough to do some recharging during this shorter times to be worthwhile? So, is this "experiment" a valid prove at all?
2) Aren't wing battles supposed to have a tactical component? Would't it simply be a good idea to take out the healer first in a concentrated attack? Or doesn't the heat of a battle allow such interesting considerations?
3) Let's assume the issue is real and SDC demonstrated the need of balance does in fact exist (outside of an artificially constructed griefer constellation that would be set up only by somebody likeminded to themselves anyway): Wouldn't it have been possible to demostrate the issue by destroying NPCs? What did targeting exclusively players add to the point? Or were there other back-thoughts at work, too?
So, upon rewatching the video I can't help but notice the comments at 1:18. Is this whole thing really just SDC spitting the dummy after getting trounced by another PvP group? Because that's pretty hilarious.
I think Rinzler and friends have demonstrated that healing beams in their present form are ridiculously OP and a broken game mechanic -as demonstrated by being able to tank station fire. There is no downside. So SDC happen to be right on this one since all it takes is for every member of a wing to have one healing beam - resulting in never ending fights due to invulnerability.
Did you watch the video? I think you need to watch the video. Rinzler (like them or not) bothered to clearly explain what's going on. I'd encourage you to watch.
The heal affect from weapons is outpacing massive amounts of damage. People are getting hung up on moral concerns and ignoring what's actually happening.
I have some really innocent questions (I am not a PvP player and have no experience in any related balancing or meta):
1) The OP's demonstration is quite static. I guess, in a PvP combat there is at least as much maneuvering involved as in PvE combats? Is it even possible to constantly target your wing mates with healing beams? And if this isn't the case - shouldn't the healing effect be strong enough to do some recharging during this shorter times to be worthwhile? So, is this "experiment" a valid prove at all?
2) Aren't wing battles supposed to have a tactical component? Would't it simply be a good idea to take out the healer first in a concentrated attack? Or doesn't the heat of a battle allow such interesting considerations?
3) Let's assume the issue is real and SDC demonstrated the need of balance does in fact exist (outside of an artificially constructed griefer constellation that would be set up only by somebody likeminded to themselves anyway): Wouldn't it have been possible to demostrate the issue by destroying NPCs? What did targeting exclusively players add to the point? Or were there other back-thoughts at work, too?
You may not kill sideys but what you are doing is no different. Non consensual PVP.
Yes, yes, I watched the video, don't worry. And I totally got the high potential shield recharge has; my question was serious: how much is it an issue in a real battle, where everything moves and the healer can be attacked?
And sorry, SDC brought the "moral concerns" up on themselves. If it were just for the (rightful) sake of the demonstration, NPCs would have been an equally valid target. Especially, as they (probably) destroyed random commanders who were not better outfitted for PvP than those. It would have been a better demonstration, if they would have choosen to experiment on their own kind (with PvP-engineered equipment).
Would you consider it a fair fight?
On a more technical side of the discussion, would this trick have worked outside the station(in the no fire zone) as well or are the external station guns to powerful?
While I certainly don't blame anyone for using healing beams, Nightshady's counters aren't really much of the sort.
My counter points to his four:
1. Killing the healer is usually easier said than done if it's fast or there are more than one.
2. Thermal shock is useless, and thermal cascade is iffy against agile vessels, because only the bigger cannons have a useful thermal cascade effect at this point.
3. Target lock breaker is great against turrets, but regeneration and concordant weapons don't require a target, just a wingmate.
4. Both sides using healing, while certainly possible, extends TTK from 'too long' to somewhere between "how much fuel can you carry?' and 'probably never'.