Why I only interdict Haulers & Type-X ships.

  • Thread starter Deleted member 110222
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It be a pleasure to be seein' another black heart joinin' the Brotherhood. Long may ye flag strike fear into the hearts of merchant vessels that be sailing in the black as ye pillage and plunder.

(On a side note I like the title as so many have complained how pirates go after those types of targets. Pirates are not soldiers that seek honorable combat, but seek those they may overpower, rob, and move on to the next victim. As a pirate of The Code I salute you brother)

I find it funny that most people who start pirating NEVER actually stops... have you noticed that trend?
 
You know I have. Its one of the most underwhelming careers in ED as the profit per hour is so low compared to every other job. It is amazing that there are those of us that stay with it. I have not really done anything else in the game since I started pirating and I believe it is the most fun to be had in the game.
 
You know I have. Its one of the most underwhelming careers in ED as the profit per hour is so low compared to every other job. It is amazing that there are those of us that stay with it. I have not really done anything else in the game since I started pirating and I believe it is the most fun to be had in the game.

For PvP everthing is low but piracy for PvE is a very good money making, i Did 10M in 3 days playing like 30 mins each.... Just know where to get what ;)

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Please be nice to my T-9. I work hard for my painite! :p

ABANDON 4 painite and you may go.
 
Personally I have no problems with your approach and I certainly wouldn't consider you a griefer if I were to be pirated in such a manner, unless maybe if you targetted the same person over and over. Unfortunately, I suspect your approach is the exception rather than the rule, which is why you've been tarred with the same brush as the murder-pirates. Shame really, as a genuine piratical encounter would be fun......outright murder/destruction for no obvious reason or in-game context, not so much.

Let's be honest, if the person trading doesn't have the good sense to avoid the system with the pirate, it's probably their fault if they get "ganked" more than once. Besides that, six trade goods is hardly going to destroy a trader's profit margin, unless they're bad at their job. I mean, when you're shipping 200-500 cargo a run, 6 is like being shaken down for your pocket change; you'd rather not, but its hardly the end of the world.
 
You'll have to find me first!

I can't wait for engineering commodities to be re-implemented, so I can set up my T-9 as a moving emporium.

yeah Engineers commodities was very fun to pirate, you'd never know who have what.. so it's kinda a lucky chance... not everyone is in a inferior ship , sometimes you get into a big battle, it was exciting
 
I actually will sometimes ignore T6's and such and only go after pythons and conda, secretly hoping they resist. As far as piracy being low pay, it's the most profitable pvp activity, pvp combat almost always results in lost credits but at least us pirates actually get something to sell.
 
It's not a PVP game, no matter how you look at it. The time you gave to invest to get your insurance fees covered is actually pretty high if you don't resort to semi exploits like mode switching or mission stacking. A lack of crime/punishment system is also not helping your cause, the 6-12k bounty you get is a bad joke.

So screw you for annoying the people that want to interact with the community in open mode and get shot to pieces. The super toxic PVP community was part of the reason I dropped this amalgamation of placeholder mechanics aka "game" months ago. Not because I got shot to pieces, I can stand my ground but every friend that tried this game was killed multiple times before even leaving the starting system by some random muppets trying to justify his behavior with dumbass roleplay reasons.

There is a difference betwéen rp pirates who give you a chance to dump cargo and live to trade again and the kiddy thrill kill cult.

It's in a pirates best interest to give that option and thereby not scare you into playing in Solo or PG.
 
It's in a pirates best interest to give that option
System security forces have to step up if pirates become a major problem. Why would a trader bring in valuable goods if the system forces are useless and the pirates blow up every trader in sight?

Or atleast that's how I think it would go in the lore.
 
System security forces have to step up if pirates become a major problem. Why would a trader bring in valuable goods if the system forces are useless and the pirates blow up every trader in sight?

Or atleast that's how I think it would go in the lore.

Why would the security forces (Pilots Federation) allow individuals to habitually (psychotically) destroy traders (CMDRs) over and over? And a pirate should be after cargo, not habitual destruction? - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot
 
Are all cops part of the pilots federation? Doesn't make much sense.

The Pilot's Federation are only security services in Founders World as far as I know.

System's security services are provided by the controlling faction

or am i wrong?

Not specifically system security forces - The suggestion is that The Pilots Federation wouldn't sit by and just watch their members psychotically destroyed over and over without taking action. It's not exactly an illogical suggestion now is it? And if this then more importantly gives some logical cause and effect in the game to habitual illegal destruction of CMDRs the problem is? [ click ]
 
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Not specifically system security forces - The suggestion is that The Pilots Federation wouldn't sit by and just watch their members psychotically destroyed over and over without taking action. It's not exactly an illogical suggestion now is it? And if this then more importantly gives some logical cause and effect in the game to habitual illegal destruction of CMDRs the problem is? [ click ]

Don't they already take action with the bounty system? They hand out bounties.. kinda right? No that doesn't make sense either because bounties are system specific. I don't think the people at Frontier know what they are doing.


https://www.elitedangerous.com/en/gameplay/combat
Commanders who go rogue will accrue a bounty from The Pilots Federation, making them fair game for a would-be bounty hunter in Elite Dangerous' connected galaxy.
 
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The suggestion is that The Pilots Federation wouldn't sit by and just watch their members psychotically destroyed over and over without taking action.
Me scratching the airlock by accident IS however a call to action!

Currently the security forces are response-only instead of actually doing their job and trying to catch pirates, it seems. Must not get payed enough?
 
Me scratching the airlock by accident IS however a call to action!

Currently the security forces are response-only instead of actually doing their job and trying to catch pirates, it seems. Must not get payed enough?

Get a murder bounty in a high sec system.

''Oh! There's a T6, gotta get me some tasty cargo-'' *interdiction detected* ''what now.. oh.. a Conda cop in a wing of 3..'' *submits runs away* 30 seconds to 2 minutes later.. *interdiction detected* or if you kill the cop/evade the interdiction it's a cop every 5 minutes.
 
Me scratching the airlock by accident IS however a call to action!

Currently the security forces are response-only instead of actually doing their job and trying to catch pirates, it seems. Must not get payed enough?

Oh! If you accidentally light up a friendy's shields... You deserve instant death! And the fact every NPC around you is instantly informed of this heinous act is only logical and fair :)

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Get a murder bounty in a high sec system.

''Oh! There's a T6, gotta get me some tasty cargo-'' *interdiction detected* ''what now.. oh.. a Conda cop in a wing of 3..'' *submits runs away* 30 seconds to 2 minutes later.. *interdiction detected* or if you kill the cop/evade the interdiction it's a cop every 5 minutes.

I'd argue this behaviour is too mechanical and simplistic TBH. It's seemingly been put in place to try and address a number of gameplay reasons, and is just an annoyance in most cases, and fails to address the more significant ones.

You mentioned a similar mechanic for responding to an attack on a ship (even a hatch breaker) in another thread, and it seems over simplistic and counter productive there too IMHO. To the extent it mades PvP piracy (& PvE piracy) almost unworkable in some systems.


Your view?
 
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Oh! If you accidentally light up a friendy's shields... You deserve instant death! And the fact every NPC around you is instantly informed of this heinous act is only logical and fair :)

This was made so that cops would instantly attack gankers/pirates as soon as they drop onto the victim and or just in general instantly attack the criminal. You know, Frontiers effort to improve the C&P?
 
So it's wrong of me to play as advertised? I'll link the source of this claim in a bit when on PC.

Open = anything goes.

And when I kill, which is rare... Trust me, it's because of bad decision by the Hauler.

A pirate only robbing cargo ships? Say it ain't so!

If the Hauler gets killed by you it's your decision. PERIOD. Don't blame someone else, it's just lame...
 
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