Resolving the Griefer Issues

TLDR, didn't read all posts..

.. "griefing" (FD's definition, not the anybody elses personal definition) is already punishable within the TOS, if FD identify a real "griefer" I'm sure they have easier ways to deal with it than sending an ingame moderator to deliver retribution.

This is absolutely true. We need to dispel the myth that PKing for any reason (or no reason) is "griefing."

If you select open play, you consent to being my content in whatever way I prefer so long as I am not breaking anything in the ToS, which I am certainly not just by shooting at spaceships with space guns. If shooting spaceships is somehow breaking the ToS, then all of us should be banned!
 
No. If you want to "close" yourself, you have nothing to do in "open" mode.

Of course you mean apart from work collaboratively and interact with other commanders and also choosing to engage with other players at will - you know - exactly the same way the mechanic successfully works in ED's MMO peers.
 
FDL has a .9 LY jump range.

For an FDL thats a god roll..

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Lol.

The great FD dark secret: "Yes our premises contains several pigs, no you can't ask why, and no I am not starting to put a Brick Top accent on".


On a side note, I'm eagerly waiting for CP to come out so that we can observe absolutely nothing changing in the PvP community...and the complaints coming in from "legit" CLing CMDRs being the ones relegated to anarchy systems for breaking Karma rules. Irony has a beautiful flavour <3

Yeah I'm looking forward to that too.

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The one-minded approach in all these so called C&P threats baffles me. Either there are so many carebears here that nobody wants a CRIMINAL CAREER (clarification: no, we don't have that now), or the lynch mob mentality is still to strong and happens to be also in the most vocal members here.

You only yell PUNISH! PUNISH! PUNISH! SHAME! SHAME! SHAME! while offering nothing in return. I know this is wasted bandwith but I will try to voice it once again in different words as apparently seeing consequences of one's own actions is lost on almost all of those people.

Dear Ganker's Lynchers!

If having more diverse gameplay avenues does not interest you (in a form of a karma system and both lawful and criminal careers), perhaps a warning that you failed to predict what your proposed changes (can't land, rebuys, fines, spikes and whips) will do. Namely, removing all aspects of player to player fight in game. Because you will drive all PvP from E: D, there will be one less activity to do in game. That's good, right? Well, except for the fact that
a) you will have only sterile "hunt X criminals" - of which all will be NPCs because CMDRs would be AFRAID of getting wanted status,
b) if accident happens (for example an in station collision, not so unheard of) with a shieldless paperweight trader (no gankers = no shields, right?) will result in all that god's wrath being brought upon you
c) you will invalidate all engineer gameplay besides FSD upgrades (why bother, not like there is need for that outside pvp)
d) you will the dead body of powerplay even more because it requires you to get your hands dirty each week

All in all - you will remove the only one dangerous element this game still has. And trust me, less gameplay choices are not good.

So in order to protect PvP we need to stop PvPing? Royt..[wacky]
 
Brain fart time!

If I read correctly, we're getting Ship IDs to go with ship names, yes?

What if!
We mirror the bounty system from CMDR to the ship, specifically the Ships unique ID?
While it makes very little sense lore wise, our ships are far less expendable than our immortal CMDRs, who can survive every encounter.

That way, the murderers lurking about , will have very very high bounties on their beloved ships, and their CMDR.
Then the problem sorts itself out via PvP bounty hunting.

And no, you can't sell your ship with a bounty on it.
And all ship linked bounties are paid when that ship is destroyed.

Sure, you can still murder in smaller ships, but it's also much easier for others to survive such an encounter.

Yes? No?
Just a random idea.
 
So in order to protect PvP we need to stop PvPing? Royt..[wacky]

Maybe it's the language barrier (I am not a native speaker which probably can be seen) but you got my post all wrong :) I know that I am almost alone in thinking that one should be rewarded for consistent role playing and want a real karma system that goes both ways but come on...
 
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'you consent to being my content in whatever way I prefer so long as I am not breaking anything in the ToS, which I am certainly not just by shooting at spaceships with space guns.'

True, but anyone blasting much weaker ships for the hell of it in Open, is what is known as a t w a t.
 
Greetings,

With thousands of posts over a number of years about dealing with griefers with no real solutions why don't we take it to the next level?

We are on a Forum. We have Moderators. From what I have seen they cannot remove a post (or maybe they can but choose not to) but can move posts to the appropriate sub forum and close them when appropriate.

Maybe we should have Moderators in the game as well. They cannot change the status of a player's account but will be flying around in Imperial Couriers with unlimited shielding and massive weapons only the top three ships have access to. In FE2 I had an Eagle with a Plasma Accelerator and a 3000LY jump range. Easy to do in ED. Thus when griefers are identified in a system they are going to have serious issues when the Moderators show up. Community Goals are different but new players getting killed just starting the game or those moments as in the current Beta 2.3 testing when many greifers take advantage of live players they will meet the Moderators.

There is no solution between PvE and PvP. Frontier maybe missed this point. There are different approaches to the game and will always be in conflict. So if we nerf the balance towards PvP maybe Moderators with serious ships could make a difference. Nothing else has worked so far.

Just an idea. Discuss/debate it but if it turns into a yelling fest like so many posts do then I'll ask a Moderator to close it. I do wish when a few people arguing back and forth add so many posts one has to wade through versus intelligent discussion the Moderators could help. But I figure that they are limited. I feel your frustration!

Regards

The game is called Elite Dangerous for a reason, if you dont want pvp go solo mode, problem solved for you.
 

verminstar

Banned
The game is called Elite Dangerous for a reason, if you dont want pvp go solo mode, problem solved for you.

But not fer open players if these daily salt mines are anything to go by. Tell me, if theses no issues, then why are open players trying to insult everyone back into a mode they chose not to play in?

You guys make this too easy, ye really do...
 
What if!
We mirror the bounty system from CMDR to the ship, specifically the Ships unique ID?
While it makes very little sense lore wise, our ships are far less expendable than our immortal CMDRs, who can survive every encounter.

That way, the murderers lurking about , will have very very high bounties on their beloved ships, and their CMDR.
Then the problem sorts itself out via PvP bounty hunting.

There are at least three fundamental problems with PvP bounty hunting, unfortunately:

1. It is vulnerable to farming by friends, which is why recovery is now capped at a paltry 1 million.

2. It is almost impossible to kill anyone worth killing unless they voluntarily choose to fight to the death or get carried away and stay too long, or are drunk. There are many regular PvP-ers who have not had a PvP rebuy in over a year.

3. Anyone who could actually get a really valuable kill will almost certainly be a multi-billionaire already, meaning that any incentive to chase bounties would really just be a RP thing.

Don't get me wrong, it would be nice to encourage it and all, but I can't see it ever being made properly to work in this game.
 
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Of course you mean apart from work collaboratively and interact with other commanders and also choosing to engage with other players at will - you know - exactly the same way the mechanic successfully works in ED's MMO peers.

Nope, if they do this, open will suddenly be full of untouchable crybabies who will taunt you and annoy.
A separate mode for PVE open, or bust.
 
There are at least three fundamental problems with PvP bounty hunting, unfortunately:

1. It is vulnerable to farming by friends, which is why recovery is now capped at a paltry 1 million.

2. It is almost impossible to kill anyone worth killing unless they voluntarily choose to fight to the death or get carried away and stay too long, or are drunk. There are many regular PvP-ers who have not had a PvP rebuy in over a year.

3. Anyone who could actually get a really valuable kill will almost certainly be a multi-billionaire already, meaning that any incentive to chase bounties would really just be a RP thing.

Don't get me wrong, it would be nice to encourage it and all, but I can't see it ever being made properly to work in this game.

True, PvP bounty hunting is a complete mess. Lol

But, some ideas, for my idea.
1) Any bounty claimed should go on to the rebuy of said ship. I believe that already happens?
2) Claimable bounty is capped, but now at the rebuy of said ship. This means you could potentially pay a maximum of 3x your rebuy on death, because your CMDR and ship bounty are added to your rebuy. It's unlikely though. But a worthy prize!
And costly for the murderer, and because you can only claim the rebuy in bounties, there's still a chance of some being left over.

Can't really fix the lack of death issue though. Too many ways out for it.
 
OK let's rename OPEN to CLOSED. Start calling chocolate Bvornsnargle. Make anyone the CLogs clean the hamster cage for a month. And Finally create a giant Private group just for PvPers where you are required to open fire on any other Commander that crosses your path. I think that covers everything.
 
We already have this. It's called "Open."

Well....in the current OPEN you can't get somebody banned for NOT firing on you. You certainly can open fire on anyone but it's not a requirement.

I'm working on a project to make an evil, twin, clone of Mr. Mobius. We'll call him Mr Finite and put him in charge of the new Private group wherein PvP is required.
 
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