I am not mad and I am not accusing you of anything other than not doing the work and claiming something completely opposite of the truth. I will provide the numbers and some of the locations where you can look them up as well. The numbers were not made up/exaggerated.
You can go to the Mobius site and you will see that they have opened a third group. Each group can hold 20,000 players each. 3 times 20,000 is 60,000.
The Current Mobius 36500 people so far. But with three groups they have the potential of getting to 60k. They have been growing very quickly especially since Engineers.
https://forums.frontier.co.uk/showt...nvironment-Groups-with-over-35-000-Commanders
To give you an idea there are only 79k people who have signed up for Frontier Forums and they have 34k for their forums so far on a non FDEV site.
Steam spy shows a maximum number of 18k logged in concurrently in steam.
https://steamdb.info/app/359320/graphs/
Since Steam is the worlds most popular online digital PC game distributor and application, you can safely assume that the data carries or is similar to all other platforms. Over a large enough sample group you can gain pretty accurate data. Seeing as how over 1 million purchases of this game has been made on steam alone, I bet that they did the most sales as far as digital distribution is concerned out of the three platforms. Out of that million purposes there have been 90 thousand players over the last 2 weeks.
I am speaking from the position of playing since launch well before these player groups were required. You could jump to any system within a 150 to 250 ly radius of the starting system and you would find a minimum of one person where ever you jumped or more.
Lave was packed to the gills at all times it seemed. When Horizons first launched Maia and Merope you couldn't hope to find any less than 10 people in SC and twice that scanning planets. That continued to happen well into year 2.
Robigo was Huge and so was Fehu. Sol had a good amount of players as well taking tours of the home system.
Eravate was always a bit busy as well as LHS 3447. Then you had all the major trade routes for rare trade goods. All of those were like CGs are now but at all hours of the day and there were more than 5 high paying rare goods going at any one point in time.
The game used to feel alive and it defiantly isnt any longer according to my experiences. I am sure there is a large groups of people who remember the same thing.
The attitude and actions of a small group of people have driven from people from the game entirely or into solo/group. This has been done by the players that think that "random" pvp(which does not exist in ED) is the way the game is to be played. If they really wanted PVP they would not be attacking trade or exploration ships in Highly tuned engineered combat ships. They could just go play CQC or set up a duals/events with a group of like minded people all in their own combat ships.
I am not part of Mobius and probably never will be. I play in open at all times with the exception of getting pretty pictures. However what I would like is the game to be more realistic in hopes of getting some of those people back. Heck maybe attract new players. "Random" pvp does not happen in this game when it comes to players. The people that are being complained about make sure that the ship they are attacking will lose before they initiate combat. If it could pose a threat the avoid it. That is not PVP and especially not combat based PVP.