The new Tobii eyetracker 4C is awesome

I have a question though... the 4C is able to do both eye and head tracking. How do you guys configure your setups? Head-only? Eye-only? Head-and-eye tracking? How the heck does it even track your head?

I saw some videos a few months ago and then head tracking wasn't enabled. But checking the Tobii site, it should be now.
https://help.tobii.com/hc/en-us/art...mes-work-with-eye-tracking-and-head-tracking-


For Swedes; I saw a deal on a Swedish retailer which has the Tobii Eye Tracker 4C + Ghost Recon Wildlands for a reduced price (1299 SEK which is about 200 SEK rebate).
https://www.inet.se/produkt/6608164/tobii-eye-tracker-4c-ghost-recon-wildlands#merinfo

Edit: Before thinking of buying don't forget to read many reviews and others opinions and check requirements.
 
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The 4c works great, but there is a bug/annoyance in the latest version which makes is unusable for me.

Since the lastest Tobii core/ISE Update I have a bug with TARGET. Warthog works fine, so does the TARGET profile.
When I "STOP PROFILE" the software crashes/freezes, have to kill the task. This results in the PC not shutting down correctly.

Did a clean windows install, tested after every controller/software I installed. It is definatly related to Tobii software.

Similar bug as here: http://theairtacticalassaultgroup.com/forum/showthread.php?t=18557&p=253327&viewfull=1#post253327
my Warthog is not disconnecting but the target-software crashes recently from time to time. The software did its job perfectly under Win 7 but under Win 10 64bit it causes some trouble. When I exit Clod Target is not responding any more and I have to kill the whole process (Fast Service as well) manually in the task manager. Ok, that alone would not be annoying but its not possible to start Target again. To get Target to work again I tried a complete reboot but the system fails to reboot even a shut down is not possible. My screen turns black but the rig is still running. The only way is a hard reset. :-/

Anyone experiencing this too?
 
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Saw that Ghost Recon: Wildlands has great built-in support för Tobii. They have a campaign where you get that game if you order the Tobii here (limited supply): https://tobiigaming.com/games/ghost-recon-wildlands/

Video showing how Tobii works in Ghost Recon: Wildlands
https://www.youtube.com/watch?v=7jAqeuJxTDo

I'm checking out Tobii for Elite Dangerous and other games, but haven't decided yet. It would be nice if ED got built-in support for Tobii in the future.
I bought a Tobii (version 3) when they offered The Division, but to play Elite. That's what I've been doing ever since, and despite the "lack" of built-in support, it works really nice. There are a lot of options now in Infinite Screen Extension. I wasn't impressed at first, but I quickly realized that I only had to move a bit closer to the screen. I changed my position (I'm maybe 15cm closer) and I'm enjoying it a lot. Getting the angles and speed requires fine tuning, but it's worth the effort.
 
The 4c works great, but there is a bug/annoyance in the latest version which makes is unusable for me.

Since the lastest Tobbi core/ISE Update I have a bug with TARGET. Warthog works fine, so does the TARGET profile.
When I "STOP PROFILE" the software crashes/freezes, have to kill the task. This results in the PC not shutting down correctly.

Thanks for the heads-up. I got a Thrustmaster and their software. Will get my Tobii in a few days.
 
Thanks for the heads-up. I got a Thrustmaster and their software. Will get my Tobii in a few days.
It's only an issue if you use TARGET for a custom profile I think. The Warthog (joystick and throttle) will work in Elite like a charm, the 4c Eyetracker works too.
(The software allows custom deadzones, axis response, macros, ...)
The Warthog are 2 USB devices, TARGET combines both physical devices to one logical device.
It's the "seperation" when you "STOP PROFILE" in TARGET where it bugs/freezes in combination with Tobii software.
 
I saw some videos a few months ago and then head tracking wasn't enabled. But checking the Tobii site, it should be now.

Thanks but yes I saw vids of Tobii in action, some with PiP so that I can see how the player's head and eyes are in relation to what's on the screen.

My question is more specific - Now that the 4C has HEAD TRACKING, I am wondering how you guys are setting your configs. I am a seasoned TrackIR user so I know how head tracking SHOULD work. I am now asking if you add in eye-tracking, what sort of complications (if any) I can expect. After all, my head movements are now "trained". Even when watching youtube videos, and if the Commander is turning around for an attack run, I realised I am also turning MY OWN HEAD in sync with the video :)
 
I did order a Tobii Eye Tracker 4C, haven't got it yet. I will use it with Elite Dangerous of course, but it will take some time before I can share any detailed opinions.
 
Been using one for a few days now.
It did take me a while to get the setup how I wanted it, nothing major, just adjusting the settings till it felt smooth. I have the responsiveness around 50% and speed at 3.

There is a learning curve, at first it felt quite jerky and I was all over the place. After a while I learned to get my own movements smoother and how much I needed to move my eyes or head to get it feeling natural.
To me it feels very responsive, and I can move closer or further back with no issues (between about 2 feet to 5 feet at most).
It has crashed once or twice, I think it's because I was alt tabbing or switching over to my second monitor which isn't recommended anyway, but this has been rare.

Still early days, but so far I'm impressed. I'm having to adjust my play style a little, getting used to tracking enemies by moving my head or eyes, but it opens up a way of playing that's much more intuitive, for the first time I feel like I've more visibility all around me.

I just can't get on with VR, it hurts my eyes and I don't like the isolation, I'm too used to my second monitor and doing other things while I'm playing. This is a good substitute, some will prefer VR obviously but this works better for me.

Overall, I'm impressed. I expected it to be more fiddly to get working but it's pretty easy. Like I said, if you're not used to head or eye tracking then there is an adjustment period, but even after just 4 days of use, I'm at the point I can't see me going back to playing without one.
 
Thanks but yes I saw vids of Tobii in action, some with PiP so that I can see how the player's head and eyes are in relation to what's on the screen.

My question is more specific - Now that the 4C has HEAD TRACKING, I am wondering how you guys are setting your configs. I am a seasoned TrackIR user so I know how head tracking SHOULD work. I am now asking if you add in eye-tracking, what sort of complications (if any) I can expect. After all, my head movements are now "trained". Even when watching youtube videos, and if the Commander is turning around for an attack run, I realised I am also turning MY OWN HEAD in sync with the video :)
Headtracking works quite well with the 4c AND works with eyetracking at same time. You can set the 4c to use headtracking only.
Though it seemed to me that only headtracking does not move the view to 90° on the y-axis but only to maybe 85°.
For a headtracker user moving to 4c it will take a bit to get used to the eyetracking since the view moves with every eye movement...like looking at the PIPs or radar for example.
This feels very "hectic" till you get used to it.
 
Headtracking works quite well with the 4c AND works with eyetracking at same time. You can set the 4c to use headtracking only.
Though it seemed to me that only headtracking does not move the view to 90° on the y-axis but only to maybe 85°.
For a headtracker user moving to 4c it will take a bit to get used to the eyetracking since the view moves with every eye movement...like looking at the PIPs or radar for example.
This feels very "hectic" till you get used to it.

Thank you mr.Gr3y... are there any "curves" on the Tobii? Seems to me you might need to make the slope of the Y axis steeper for pitch so that it goes to 90 degrees. Or maybe it's a limitation of the Tobii, being primarily an EYE tracker first, head tracker second.

I saw in a couple of videos that I could "deadzone" the eye tracking on the screen, so maybe I would deadzone almost the whole screen first time out, slowly decreasing the deadzone until I'm comfortable with the eye tracking (in addition to the head tracking).

Can't wait for my Tobii to arrive :) Expecting it some time next week!
 
Thank you mr.Gr3y... are there any "curves" on the Tobii? Seems to me you might need to make the slope of the Y axis steeper for pitch so that it goes to 90 degrees. Or maybe it's a limitation of the Tobii, being primarily an EYE tracker first, head tracker second.

I saw in a couple of videos that I could "deadzone" the eye tracking on the screen, so maybe I would deadzone almost the whole screen first time out, slowly decreasing the deadzone until I'm comfortable with the eye tracking (in addition to the head tracking).

Can't wait for my Tobii to arrive :) Expecting it some time next week!

There are some "sliders" for setup, seperate for eyetracking and headtracking.
- Deadzone at start/end
- linear/logarithmic
- speed
- ...

tobii-infinite-screen-extension-elite-dangerous-100697570-orig.jpg

You could set the deadzones for example:
- Eyetracking only works in the center of the HUD
- Eyetracking only works outside of the HUD
 
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There are some "sliders" for setup, seperate for eyetracking and headtracking.
- Deadzone at start/end
- linear/logarithmic
- speed
- ...

Thank you... that screengrab of the config screen from Tobii is very helpful. At least I have a hint of what can be configured.

You could set the deadzones for example:
- Eyetracking only works in the center of the HUD
- Eyetracking only works outside of the HUD

Yup that is my intention... to deadzone eye-tracking completely at first, just go with head tracking... and slowly add eyetracking in to get used to it
 
Sheer blatant selling post. I have a New Tobi 4c for sale , used for 15 mins and then i went back to TrackIR. Could not get on with the Tobi. Non of the sticky pads have been used, boxed and ready to go. PM me.
 
I'm not currently using my Tobii 4c, because it causes problems with Arma 3 in combination with the fantastic ACRE2 mod. However, I'd say that using it for 15 minutes doesn't really say much about the device's potential. IMO the learning curve is steeper than with TrackIR, but when you find settings that work well for you, it works as well as TrackIR, and the combination of head and eye tracking (again, once you've found a setup that works for you) can work extremely well. In my case, this meant using eye tracking for finetuning.

I mainly bought it for Arma, since I'm playing Elite on my Oculus Rift, so right now it's not being used at all, but I'd say that if you're willing to put in some time to get it to work well for you, it's good, but if you're used to TrackIR or want something that works well out of the box, just know that it can be a rough learning/tweaking experience at first.
 
I'm not currently using my Tobii 4c, because it causes problems with Arma 3 in combination with the fantastic ACRE2 mod. However, I'd say that using it for 15 minutes doesn't really say much about the device's potential. IMO the learning curve is steeper than with TrackIR, but when you find settings that work well for you, it works as well as TrackIR, and the combination of head and eye tracking (again, once you've found a setup that works for you) can work extremely well. In my case, this meant using eye tracking for finetuning.

I mainly bought it for Arma, since I'm playing Elite on my Oculus Rift, so right now it's not being used at all, but I'd say that if you're willing to put in some time to get it to work well for you, it's good, but if you're used to TrackIR or want something that works well out of the box, just know that it can be a rough learning/tweaking experience at first.

Thanks for the insight, but the main reason it does not work for me is that i have a 40" screen and it does seem to work well at the extremes. Your key point in your reply is, and i quote "it works as well as TrackIR". For me to replace TrackIR with the Tobi it would have to work BETTER than TrackIR otherwise why would i put my self through all the hassles of tweaking, re-tweaking, testing only to have a product that was just equal to the one i am using already, that really worked out of the box and is not limited to screen size?

Nothing against Tobii, but it is just not (IMHO) as good as/better than trackIR!

Hence my sale so if anyone wants to pick up an ULTRA Elite Dangerous Cmdr bargain, PM me! otherwise it's going on the bay for more money.
 
Sorry, I should've been clearer there. IMO it works as well as TrackIR in terms of headtracking (though with some fiddling), but the added benefit of eyetracking means that it can work better.
 
Thanks for the insight, but the main reason it does not work for me is that i have a 40" screen and it does seem to work well at the extremes.
On the product page, it states "max screen size 30 at 21:9 aspect ratio". So yeah, it could be problematic with a 40" screen. Maybe that's why you don't like it.
 
It works for me on a 34'' - 21:9 - without any problems, distance is approx. 90cm.
Once set up you could also mount it somewhere else (Keyboard, build a mount, ...) to close the distance.
Screen size does not matter that much I think. I heard of people using it with 50''.

IMO it's the eye-control that's the main difference to TrackIR and the "feature" to get used to.
 
I guess it is horses for courses.

For me i could not get on with the Tobii, anyway not only is my Tobii up for sale my TrackIR is now up for grabs as i have just plunged head first into the VR market and bought a rift!!

Anyone want not only 1 bargain, but 2!!!! PM Me!
 
Ok so the Tobii 4C finally arrived, and I went about quickly to set it up. Right now I've only had like about 1 hour or so with it, and it seems to be a good replacement for TrackIR.

I had to mess with the graphs a little to make them more "sensitive"... ie turn less of my head, but more movement on the screen. Still can't figure out what "VIEW LIMITS" do actually... whether 90 degrees or 10 degrees, seems to make no difference in-game.

Also, had to switch to DYNAMIC head tracking instead of the "recommended" DIRECT, because the screen jumps around due to the eye tracking. Couldn't figure out how to deadzone the eye-tracking, so went with DYNAMIC head-tracking instead. It stabilizes the screen so that the screen moves ONLY WHEN I turn my head, not my eyes. In DIRECT mode, the damn screen would move when I'm looking at my dashboard, radar, fuel gauge etc etc. In DYNAMIC mode, it doesn't move when I look at those. It reminded me of my first time with TrackIR in 1998 :)

Alas, seems like I still have to keep my TrackIR 3 around... support for games pretty limited, and for ETS2 I doubt it'll work for me cuz my steering wheel would probably block the Tobii (cuz it's mounted lower on the monitor). The TrackIR will have to be in use when I play ETS2.

Overall, Tobii is pretty good for ED... not as good as TrackIR in games support though. Head tracking feels the same as TrackIR. Eye tracking is the new thing I gotta get used to.
 
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