Yes, I remember my early hopes for Elite Dangerous, which involved (amongst other things)...
- "Core world" regions that were safe. You would be welcome there, as long as you kept your nose clean. Low profits, but pretty safe. If you started going down the road to criminality, the fancy, rich starports would begin giving you the cold shoulder.
- Outlying regions - rather less safe. You could move outwards to more rough-and-ready areas if you wanted to chase higher profits (or bigger bounty crims), or if you found yourself
persona non grata in the core worlds.
- Frontier/anarchy regions - very dangerous. Far from any order or lawful influence. Plentiful raw materials still, but not easy to survive out there.
- "Greyed out" space beyond - unmapped, no jump plotting, needing "explorers" to push the boundaries of known space, survey it, lay down hyperspace routes to expand human star maps, etc.
What we got on release day was far more homogeneous galaxy, without any "law and order" related topology. There wasn't much difference between supposed high and low security systems. Few people even knew about the concept; those who did paid it little thought. Slowly, police responses and interdiction risk started being tied to System Security". It took until the last point-release to even get "System Security" onto the Galaxy Map in a filterable/visible manner.
But... still... no "black marks" against career criminals. No being locked out of High Sec systems due to past mis-deeds. No swing between "Ally of Federation = Adversary of Empire" or vice versa. No "wild frontier" to speak of.
But hey. The galaxy Exists. The game Exists. Sure I'd like to see some stuff differently, but such is life!
And I do think that most of the above horses have well and truly bolted by now.