Alpha Centauri Warning..

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Never on a Hutton run. Even in open. After the first 15 minutes if everybody else has dropped off your sensors or is too far away they are never going to catch you.

It would need someone lurking in SC half way who can react and accelerate quickly enough to get you. A chance? Yes. But without a CG for targets any pirate going through that amount of time and work to catch me deserves the win.

Thanks. I`ve been on the run once, I had no idea how long it would take as I never knew of its reputation (luckily I had a ship with the fuel to get there), but I was petrified of being interdicted, so I had to constantly keep watch.
 
Thanks. I`ve been on the run once, I had no idea how long it would take as I never knew of its reputation (luckily I had a ship with the fuel to get there), but I was petrified of being interdicted, so I had to constantly keep watch.

Just keep it full throttle and it's all good apart from the integrity repair bill.

If I remember right first time for me was in a sidewinder after jumping into the system during Beta. That was brown trousers time turning off most systems half way to conserve fuel. Had nothing in the reserve tank when I docked and about a quarter of the running tank left. Refused to jump out though, I delivered that 10k worth of boom data as promised.

No mugs back then, so I didn't even get one of those.
 
The problem I have as an Xbox CMDR is that I wouldn't be able to walk away for very long while doing the run because the controller switches off automatically after a while, and then you get logged out of the game. So if I were to do this run, I'd need to monitor it constantly.
 
The problem I have as an Xbox CMDR is that I wouldn't be able to walk away for very long while doing the run because the controller switches off automatically after a while, and then you get logged out of the game. So if I were to do this run, I'd need to monitor it constantly.

Careful. All the PC fascists will use this as proof that Xbox users are all 2nd class citizens.

Seriously though that's a pain in the proverbial. I'd still do the rounds in neighbouring systems if caught out by accepting one though and you don't want to default, it can still make a good chunk of cash if the RNG gods are with you.
 
The problem I have as an Xbox CMDR is that I wouldn't be able to walk away for very long while doing the run because the controller switches off automatically after a while, and then you get logged out of the game. So if I were to do this run, I'd need to monitor it constantly.

If you have a rechargeable battery that uses the long cable to connect to the Xbox (to charge the battery) would that not keep the controller active?
 
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If you have a rechargeable battery that uses the long cable to connect to the Xbox (to charge the battery) would that not keep the controller active?

Honestly I've never tried it. I usually charge the controller off of a standard plug, but I've not noticed whether this keeps the controller active or not. It might just be a timeout for inactivity.
 
Honestly I've never tried it. I usually charge the controller off of a standard plug, but I've not noticed whether this keeps the controller active or not. It might just be a timeout for inactivity.

That was why I suggested it. On my Xbox 360 the controller stays active with the charging cable connected (from the Xbox to the controller), but will (if it is using the wireless communication system) turn off after 5 or 10 minutes of inactivity.
 
That was why I suggested it. On my Xbox 360 the controller stays active with the charging cable connected (from the Xbox to the controller), but will (if it is using the wireless communication system) turn off after 5 or 10 minutes of inactivity.

Thanks for the heads up, I'll give it a bit of a test and see what happens.
 
Hutton terminal. If you see any missions to it. Do yourself a favour. Avoid. It is .22LY away from Alpha Centauri A. That is a MASSIVE SC trip. Take a packed lunch & a flask of tea if you desperately need to be there.

Initially when I jumped in the system and hit SC I thought the LS counter was broken, then I looked again and saw it said .22LY not .22LS

Arrrggh!
As someone who has done 5 or 6 Hutton runs to this point, change nothing. Some places are supposed to be hard to get too. The trip isn't quite as tedious as Penn & Tellers Desert Bus, but well worth the trip.

For the mug.
 
Just out of curiosity, has anyone come across a system with larger separation, procedural or catalog?

I have found several pairs of systems closer together than Hutton Orbital and AC, not sure about objects within the same system though.
 
As someone who has done 5 or 6 Hutton runs to this point, change nothing. Some places are supposed to be hard to get too. The trip isn't quite as tedious as Penn & Tellers Desert Bus, but well worth the trip.

For the mug.

I agree change nothing. It`s little gaming events like this that makes a game good and memorable... Difficulty is playability. Many Devs have forgotten that.
 
Alpha centauri was like this in Frontier, too. It's huge because it's a binary star system.

We're hoping ED will eventually allow a way to jump to a specific star, so this will be less of an issue.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!

This would take so much away from the game and most of all, remove one of the Hutton truckers rights of passage.

I wish people would stop trying to speed every bloody thing up, its fine as it is.
 
In Beta some have reached 3500C in supercruise, a rough ETA: 45 minutes. Most likely will take longer since acceleration/deceleration is not instantaneous. I wonder how many interdictions one would rack up on that run.




Any interdiction trouble yet?

Which Beta is that then ? In every release SC has been limited to 2001c and it takes 1hr 40mins to get to Hutton.

I guess you have never reached 3500c - or ever seen somebody else do it ?
 
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