FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.
How many of them are playing active?
German Community has a PvE-Group with more than 2k members. 99% of them are not playing anymore. I think with moebius it's the same.
FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.
In the end, I think this was just the marketing speech.
They're not incmpetent so they had to know what the system they built would lead to.
My belief is just that in the end they wanted to attract some of the rot from EVE Online as they can potentially throw a lot of money at a game, but FD could never state that openly.
For someone that has never designed a game before, you seem to have an awful lot to say about it.![]()
If its a fad, its a fad thats been going since launch. Maybe its a fad that will last as long as the game exists... in other words, no, its not really fad. Some people simply are not interested in PvP, i know its a hard concept for some people to grasp, but its true.
As for FD not implementing tools for groups, its perhaps because its pretty low priority for them. They do want people in Open i'm sure. But by the same token, if they really wanted that, they would have killed off PGs a long time ago, so they obviously don't mind that a decent % of players don't want to play in Open.
You mean that decades of playing thousands of different games couldn't possibly give me, or anyone else, any ideas on how to design a game or what good game design is over what bad game design is? That with that much experience we can't even critique a game? How do all these game reviewers have anything to say about games? Why do we even have brains if we're not going to bother using them!?
If you ever bother to use that brain of yours to properly critique Elite Dangerous instead of spouting the purile rubbish you do, you might eventually be worth listening to. Until then you are part of the forum background noise, to be filtered out as meaningless white noise.
My biggest problem with Mobius, I think he does a magnificent job btw, is if for whatever reason he needs to leave ED is how will Frontier react.
If they ignore the problem then would many who can no longer play in the group leave the game.
Or would another Commander take over the reins.
Or would finally FD decide that the possibility of losing perhaps large numbers of the player-base galvanize them into taking the reins over themselves, although I see this is the most unlikely prospect.
The pve groups are definitely not a fad as some of the groups have been running since almost the start of the game.
You were doing so well, but then you had to ruin it.What needs fixing about the balance?
I only fly in Open, in the Federation Core Worlds. I've been to Farseer and McQuin in the last week and only seen friendly commanders.
I have no problem with Mobius (or other PvE groups) at all. With that said, this constant "biowaste" about the gankfest that Open is supposed to be.... essentially the outright lies that are told, by PvE players is really beginning to annoy me.
Do you have recruitment quotas or something?
Its not all PvP. I've never PvP'd.
Nursery mode. You do realize that by using these terms you invalidated that whole rant right?But the possibility that one day I could as part of the story ark; Fed/Empire war; Fed/Empire vs Thargoid/Alliance coalition, means I don't want to hide in nursery mode.
If you're scared of Open fine, don't go there. But stop portraying it as certain death. Or broken. Its not. It works fine.
Is burning your hand with acid a bad idea as it prevents you from being able to PVE?
You mean that decades of playing thousands of different games couldn't possibly give me, or anyone else, any ideas on how to design a game or what good game design is over what bad game design is?
That with that much experience we can't even critique a game?
How do all these game reviewers have anything to say about games?
Why do we even have brains if we're not going to bother using them!?
Correct.
Playing a game, is not the same as designing a game or running a game company for profit.
Also, as a player, what you like may seem great but that same thing as a designer could be a disaster to implement (if it can be at all) and as a game company that idea may only be wanted by a minority, so wouldn't work for the bulk of the other players.
I to have played games for over 20 years, that does not make me better than a professional Dev or CEO to judge what is best for the game in the short or long term.
It doesn't make you better either.
You're entitled to give your opinions on any game, but that is all it is - your personal opinion.
Nothing more, nothing less - it is worth exactly the same as the next persons opinion.
Because professionals have years of experience reviewing games for a living.
They get pre-view copies of games and don't play games for enjoyment, they play them to find pros and cons.
That is a different style of play, than just your normal play to enjoy that you and I do when we login.
You clearly did use yours in this post![]()
(the last comment above is a j/k - no offence intended)
You were doing so well, but then you had to ruin it.
Nursery mode. You do realize that by using these terms you invalidated that whole rant right?
You never PvP'd in Open, but somehow Open is the butch hard code mode, and the other 2 are nursery mode where people hide scared.
With sentiments like that, I like you being annoyed. Be annoyed. That's karma for you.
If you ever bother to use that brain of yours to properly critique Elite Dangerous instead of spouting the purile rubbish you do, you might eventually be worth listening to. Until then you are part of the forum background noise, to be filtered out as meaningless white noise.
sry but this is a bit nonsens,e we truly don't liv ein the early 90's theres are thousends of games out there and it is knwon what is very successful and what not. So all you need is to take a look how and what aspects other games have and then choose some of them. You won't invent a new wy of PVE or PVP at all, it's all done in all possible shapes already. All you need to do is choosing the ones that did it good and implement those deisgns into your game. And everytime a studio comes up wih an entire "new" idea which is totally broken by deisgn it just raises the question: have you ever played any game? Surely not that extree for Elite, but lookign at faction implemention and "trading" really asks who decided to make them the way they are, becaus eevn games form the 90's did that part already better.