PvE Groups; are they just a fad?

FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.

If you remove the meaningful bit, the lack of which is on Frontier, that's exactly what Open is.
 
How many of them are playing active?
German Community has a PvE-Group with more than 2k members. 99% of them are not playing anymore. I think with moebius it's the same.

They have recently been forced to make a third group because of the growing community, due to the player limit each group can hold.
So now the "group" is divided into EU based, North American based and Asia/Australia based players. And there is PC players as well as Xbox players.

And you have think that the groups is not a "group" per se. Its more of a gaming mode and many of the player base is part of other more specialized groups/clans/ guilds or what you can call them.
So there is players that switch game mode dependant what they want to do in their gaming session. But there is always a quite large numbers of players active.

And its impossible to measure the players activity. You can only se those that are online at the same moment as you. ( and there is a bug so if players are online they still show up as offline on the member list)
I wish there was tools so you could se players activity during a time frame like a week or even a month. Atm we can just speculate about the activity but its for sure more than 1% :)
 
If its a fad, its a fad thats been going since launch. Maybe its a fad that will last as long as the game exists... in other words, no, its not really fad. Some people simply are not interested in PvP, i know its a hard concept for some people to grasp, but its true.

As for FD not implementing tools for groups, its perhaps because its pretty low priority for them. They do want people in Open i'm sure. But by the same token, if they really wanted that, they would have killed off PGs a long time ago, so they obviously don't mind that a decent % of players don't want to play in Open.
 
FDEV thought Open would be the PvE mode with the occasional, rare and meaningful PvP encounter. They thought everyone who would attack another player would do so in role playing fashion.

In the end, I think this was just the marketing speech.
They're not incmpetent so they had to know what the system they built would lead to.

My belief is just that in the end they wanted to attract some of the rot from EVE Online as they can potentially throw a lot of money at a game, but FD could never state that openly.
 
In the end, I think this was just the marketing speech.
They're not incmpetent so they had to know what the system they built would lead to.

My belief is just that in the end they wanted to attract some of the rot from EVE Online as they can potentially throw a lot of money at a game, but FD could never state that openly.

I think they just run out of time.
 

Jex =TE=

Banned
For someone that has never designed a game before, you seem to have an awful lot to say about it. :D

You mean that decades of playing thousands of different games couldn't possibly give me, or anyone else, any ideas on how to design a game or what good game design is over what bad game design is? That with that much experience we can't even critique a game? How do all these game reviewers have anything to say about games? Why do we even have brains if we're not going to bother using them!?
 
If its a fad, its a fad thats been going since launch. Maybe its a fad that will last as long as the game exists... in other words, no, its not really fad. Some people simply are not interested in PvP, i know its a hard concept for some people to grasp, but its true.

As for FD not implementing tools for groups, its perhaps because its pretty low priority for them. They do want people in Open i'm sure. But by the same token, if they really wanted that, they would have killed off PGs a long time ago, so they obviously don't mind that a decent % of players don't want to play in Open.

the fad only exists because the Pvp gamers need someone that wants to play with them by their rules but they can't find enough prey wanting to play by their rules. Otherwise they wouldn't even care and happily play open as it is a full pvp mode. The nly people left out are the PVE multiplayer ones becaue they do not have an environment that supports their gamestyle. But PVP wise open just covers it all.
 
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You mean that decades of playing thousands of different games couldn't possibly give me, or anyone else, any ideas on how to design a game or what good game design is over what bad game design is? That with that much experience we can't even critique a game? How do all these game reviewers have anything to say about games? Why do we even have brains if we're not going to bother using them!?

If you ever bother to use that brain of yours to properly critique Elite Dangerous instead of spouting the purile rubbish you do, you might eventually be worth listening to. Until then you are part of the forum background noise, to be filtered out as meaningless white noise.
 
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Jex =TE=

Banned
If you ever bother to use that brain of yours to properly critique Elite Dangerous instead of spouting the purile rubbish you do, you might eventually be worth listening to. Until then you are part of the forum background noise, to be filtered out as meaningless white noise.

Well your post right here denotes who is using a brain and who is not. If you don't have anything constructive to say, take your insults and shove em where the sun don't shine :)
 

Powderpanic

Banned
My biggest problem with Mobius, I think he does a magnificent job btw, is if for whatever reason he needs to leave ED is how will Frontier react.
If they ignore the problem then would many who can no longer play in the group leave the game.
Or would another Commander take over the reins.
Or would finally FD decide that the possibility of losing perhaps large numbers of the player-base galvanize them into taking the reins over themselves, although I see this is the most unlikely prospect.
The pve groups are definitely not a fad as some of the groups have been running since almost the start of the game.

Na I expect most of the people who cry they would leave would actually just man up and make their own private groups with their friends they ACTUALLY play with and carry on with their NPC farming. Bar not being able to wave at people, it wouldn't change your game one single bit!

They might even take it as the push they needed to get better and move over to Open.
 
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What needs fixing about the balance?
I only fly in Open, in the Federation Core Worlds. I've been to Farseer and McQuin in the last week and only seen friendly commanders.
I have no problem with Mobius (or other PvE groups) at all. With that said, this constant "biowaste" about the gankfest that Open is supposed to be.... essentially the outright lies that are told, by PvE players is really beginning to annoy me.
Do you have recruitment quotas or something?

Its not all PvP. I've never PvP'd.
You were doing so well, but then you had to ruin it.

But the possibility that one day I could as part of the story ark; Fed/Empire war; Fed/Empire vs Thargoid/Alliance coalition, means I don't want to hide in nursery mode.
If you're scared of Open fine, don't go there. But stop portraying it as certain death. Or broken. Its not. It works fine.
Nursery mode. You do realize that by using these terms you invalidated that whole rant right?

You never PvP'd in Open, but somehow Open is the butch hard code mode, and the other 2 are nursery mode where people hide scared.

With sentiments like that, I like you being annoyed. Be annoyed. That's karma for you.
 
PvE was ever a fad?

chris-rock-huh-face.gif


:D
 
You mean that decades of playing thousands of different games couldn't possibly give me, or anyone else, any ideas on how to design a game or what good game design is over what bad game design is?

Correct.

Playing a game, is not the same as designing a game or running a game company for profit.
Also, as a player, what you like may seem great but that same thing as a designer could be a disaster to implement (if it can be at all) and as a game company that idea may only be wanted by a minority, so wouldn't work for the bulk of the other players.

I to have played games for over 20 years, that does not make me better than a professional Dev or CEO to judge what is best for the game in the short or long term.
It doesn't make you better either.

That with that much experience we can't even critique a game?

You're entitled to give your opinions on any game, but that is all it is - your personal opinion.
Nothing more, nothing less - it is worth exactly the same as the next persons opinion.

How do all these game reviewers have anything to say about games?

Because professionals have years of experience reviewing games for a living.
They get pre-view copies of games and don't play games for enjoyment, they play them to find pros and cons.
That is a different style of play, than just your normal play to enjoy that you and I do when we login.

Why do we even have brains if we're not going to bother using them!?

You clearly didn't use yours in this post :p

(the last comment above is a j/k - no offence intended)
 
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Jex =TE=

Banned
Did anyone point out that to play with friends you almost have to fly in a private group? That open is so unreliable that it's hardly even worth bothering with? When I was playing with friends we wanted to fly in open but couldn't so were stuck with a PG - I wonder how many other players are doing that.

- - - Updated - - -

Correct.

Playing a game, is not the same as designing a game or running a game company for profit.
Also, as a player, what you like may seem great but that same thing as a designer could be a disaster to implement (if it can be at all) and as a game company that idea may only be wanted by a minority, so wouldn't work for the bulk of the other players.

I to have played games for over 20 years, that does not make me better than a professional Dev or CEO to judge what is best for the game in the short or long term.
It doesn't make you better either.



You're entitled to give your opinions on any game, but that is all it is - your personal opinion.
Nothing more, nothing less - it is worth exactly the same as the next persons opinion.



Because professionals have years of experience reviewing games for a living.
They get pre-view copies of games and don't play games for enjoyment, they play them to find pros and cons.
That is a different style of play, than just your normal play to enjoy that you and I do when we login.



You clearly did use yours in this post :p

(the last comment above is a j/k - no offence intended)

No, sorry, playing games and reveiwing them is no different from playing games and not reviewing them. All you're doing is writing down an opinion of what you experienced and anyone can do that.

We're not talking about running a company, we're talking about designing a game and what goes in it. For instance, when it comes to space stations in Elite, are you saying that adding in some PG to the designs is someone beyond coding? It's not, it's easy and it's been done a thousand times before.

That didn't get on the design meeting though. Just read the DDF for good ideas that FD themselves were going to do. Read suggestions by other people here on what FD could add in - none of which haven't been done before in other games.

I think you're selling yourself short if after 20 years of gaming you don't think you could design a game or review one :)

additional: I also think anyone thinking along these lines is giving a massive disservice to lone coders who have never made games before. Take a look at Evochron legacy, banished, Rogue System and even Elite and FE2!
 
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You were doing so well, but then you had to ruin it.


Nursery mode. You do realize that by using these terms you invalidated that whole rant right?

You never PvP'd in Open, but somehow Open is the butch hard code mode, and the other 2 are nursery mode where people hide scared.

With sentiments like that, I like you being annoyed. Be annoyed. That's karma for you.

Well the argument was not well constructed - I grant you! I actually agree with Cmdr Acute Frenzy, PvP is very rare in open, you have to go looking for it. CGs seem to be the biggest problem - or at least the trading CGs, but I quite like running the gauntlet. Outside of CGs, I wonder if Morbius and Open are more alike than different. Never joined Morbius so I cannot compare the 2.

Most of the time I play iron man mode in open and psychopathic (template name) NPC does for me if I make a poor judgement! That though is a different story.

Fly safe Cmdrs - in whatever mode you choose.

Simon
 
If you ever bother to use that brain of yours to properly critique Elite Dangerous instead of spouting the purile rubbish you do, you might eventually be worth listening to. Until then you are part of the forum background noise, to be filtered out as meaningless white noise.


sry but this is a bit nonsens,e we truly don't liv ein the early 90's theres are thousends of games out there and it is knwon what is very successful and what not. So all you need is to take a look how and what aspects other games have and then choose some of them. You won't invent a new wy of PVE or PVP at all, it's all done in all possible shapes already. All you need to do is choosing the ones that did it good and implement those deisgns into your game. And everytime a studio comes up wih an entire "new" idea which is totally broken by deisgn it just raises the question: have you ever played any game? Surely not that extree for Elite, but lookign at faction implemention and "trading" really asks who decided to make them the way they are, becaus eevn games form the 90's did that part already better.
 
sry but this is a bit nonsens,e we truly don't liv ein the early 90's theres are thousends of games out there and it is knwon what is very successful and what not. So all you need is to take a look how and what aspects other games have and then choose some of them. You won't invent a new wy of PVE or PVP at all, it's all done in all possible shapes already. All you need to do is choosing the ones that did it good and implement those deisgns into your game. And everytime a studio comes up wih an entire "new" idea which is totally broken by deisgn it just raises the question: have you ever played any game? Surely not that extree for Elite, but lookign at faction implemention and "trading" really asks who decided to make them the way they are, becaus eevn games form the 90's did that part already better.

Whilst Financially its a model that woudl work, its the killer of innovation.

Simon
 
Fifty percent or more of the time I play with friends in a Wing, and 100% of the time I play in a Private group (Mobius or my own.)

So no, PvE and co-op (Wings/MC) will live as long as the game does in my Humble opinion.
 
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