It was the dawning of the age of Germanium.
There'll be a yearly expedition to those systems where the participants are required to wear bell bottoms.
Bell bottoms!
It was the dawning of the age of Germanium.
There'll be a yearly expedition to those systems where the participants are required to wear bell bottoms.
It was an interesting session. What stood out for me were two things: saying that "space legs" would come in the distant future, as it'd be like making a second game, and that expanding multicrew depends on its reception. So they might expand it with more roles and such, but they'll see.
Translation: if it won't be popular, multicrew will go the way of PowerPlay.
Reason, per Sandro: "unfortunately multicrews can't benefit from exploration data because there is zero effort for them and nothing for them to do".
It was an interesting session. What stood out for me were two things: saying that "space legs" would come in the distant future, as it'd be like making a second game, and that expanding multicrew depends on its reception. So they might expand it with more roles and such, but they'll see.
Translation: if it won't be popular, multicrew will go the way of PowerPlay.
On the other hand, the teaser about those organic structures might have been the biggest reveal from PAX for explorers. (Link for those who might have missed it.) Plus Asp Explorers get a raider ship kit too, for some reason? Well, at least it's an improvement to them.
That acknowledgement feels like a slap in the face. Sure is *unfortunate*. All Fortune's fault, nobody's responsible.
Yeah, to be honest, yesterday's stream was the first time I felt slightly offended by the casual disregard for everything that could make multi-crew interesting for explorers.
On a related note, something during the entire Braben interview and live stream also gave me a distinct feeling of "exploration has gone into a completely different direction than the developers expected, and they don't know what to do with them". The new content - ruins, guardians, thargoids and whatever hasn't been found since the game when live - is quite close to home, and I sometimes wonder if the game is still designed on the assumption that explorers are not able to go as far as we can. As if the original concept of real wear and tear would be a problem for all but the most dedicated expeditions, and baffled developers have hidden a thousand little treasures around the bubble, while the explorers packed their stuff and went to see how far they could get away from it.
Interesting. I'd find rather stupid, to put it bluntly, to output a 400B system galaxy and to expect explorers in a mature MMO, meaning mostly people who invest a lot of time and push things forward, to stick to the bubble.
Not even mentionning that I find the underlying equation 'explorers like riddles' suspicious.
A lot of us, myself included, spent dozens and hundreds of hours canvassing what was at the time thought to be the relevant location of the Formidine Rift, based on a vague 'confirmation' from Drew Wagar. The area covered just 25 million systems or so. That's a bit of a stretch, considering the facts that 1) a year of research was about to be thrown down the drain by an awkward alien spawn that would be solved with trailer material; 2) the 'core' clues, before the UP sound thing, were not in the game but in Drew's novel, Reclamation. That felt offending then, and with this new element, it hasn't changed.
In a word, I still find myself at a loss at to why even bother create such an amazing playground if they're not 1) going to finish or fix it, 2) developping a serious exploration gameplay, as they should have been from the beginning. Might as well output 20,000 systems only for a bubble - a full galaxy seems a bit expensive for a skybox...
I noticed that Sandro answered one of Ziggy's questions during the PAX livestream, namely: how will exploration data be shared by crewmembers during exploration multicrew?
https://youtu.be/PhsH5U7tz4A?t=2659
Answer: not at all, crewmembers don't get any exploration data during multicrew sessions.
Reason, per Sandro: "unfortunately multicrews can't benefit from exploration data because there is zero effort for them and nothing for them to do".
Wouldn't the obvious answer to multi-player exploration simply be to have commanders buy ships together? Pool their money and leave together. All exploration bonuses are shared 50/50
That way they could do 'shifts' in the ship or explore together (2 x srv or ship and fighter for more fun).