Where's the love for big ship owners and their rebuys?

Take full advantage of easy credits whenever they are available. You never know how long they will last and FD has a history of not doing anything about those who take advantage of exploits. They don't care; why should you?

It looks like Passenger Missions get the nerf hammer in 2.3. Enjoy them while you can.
 
from game perspective,
pvp should reward you with either
-the bounty of the criminal player you killed
-the cargo of the trader you hunt as pirate
-the merrit points in powerplay you get for destroying the opponents of your PP-Faction
-the combat bond for destryoing the ship of an opposing ship in a combat zone.

so, if you blow up targets that yield you no reward but the satisfaction that you had the bigger p...lasma accelerator -> then its your fault, right?

ah, i forgot, even consesual pvp must end in an explosion or its no real pvp... right?

I was getting ready to disagree with you but then I realised I didn't understand the point you were making. [up]

You're absolutely right.
If PvP players are smart enough to indulge in activites which are viable in some way or another, good luck to them.
If, OTOH, they do just want to indulge in a virtual demolition derby with Cr1bn ships, it's a bit silly to cry about it when they lose money.
 
My rebuy is just over 50m, or 60m when I swap out a larger fuel scoop for long range travel. I've never paid it.

Ships were never intended to be disposable, loosing a fully loaded Corvette should be a major event. If the rebuy stops people from treating them as such, then the game mechanics are working as designed.
 
Take full advantage of easy credits whenever they are available. You never know how long they will last and FD has a history of not doing anything about those who take advantage of exploits. They don't care; why should you?

It looks like Passenger Missions get the nerf hammer in 2.3. Enjoy them while you can.

Everything gets the nerf bat in 2.3. Skimmers, Planet Scans, Massacre, Passenger. You can only stack them to 3 each now. No more super stacking for a good payday to actually be able to have fun with the biggest ships in the game and instead you basically get to only use them to look at on the landing pads now... since why bother flying them out if you don't already have the ship of choice fully outfitted and billions in rebuys. It's like Frontier wants everyone in Cobra, Asp, Viper, FDL, Python, and that's about it. Unless you're a trader or miner in which case the Type # ships too but who actually does that lol?

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My rebuy is just over 50m, or 60m when I swap out a larger fuel scoop for long range travel. I've never paid it.

Ships were never intended to be disposable, loosing a fully loaded Corvette should be a major event. If the rebuy stops people from treating them as such, then the game mechanics are working as designed.

There is no way your rebuy should be that high. A fully A-rated combat corvette with the standard insurance should only be about 40ish mil. If you're hitting 50 or 60 you must not have bothered outfitting at a discount station, or you did something really weird.
 
Everything gets the nerf bat in 2.3. Skimmers, Planet Scans, Massacre, Passenger. You can only stack them to 3 each now. No more super stacking for a good payday to actually be able to have fun with the biggest ships in the game and instead you basically get to only use them to look at on the landing pads now... since why bother flying them out if you don't already have the ship of choice fully outfitted and billions in rebuys. It's like Frontier wants everyone in Cobra, Asp, Viper, FDL, Python, and that's about it. Unless you're a trader or miner in which case the Type # ships too but who actually does that lol?

nope.
FDEV is boosting those big ships a big time with their armor changes, and "inflating" their hitpoints (about that some already cry rivers)
and on the other hand,
they increase their value by making them expensive to use.

their target is probably a gaussian curve - ultra cheap and ultra expensive ships are supposed to be rare, the middle class should represent the majority of the content.
Its like in school - if EVERY student has best marks, its not a sign for a good school or good students - there is no room for someone to excel.
to bad real life shool in germany is exactly like that... bad balanced :D
 
There is no way your rebuy should be that high. A fully A-rated combat corvette with the standard insurance should only be about 40ish mil. If you're hitting 50 or 60 you must not have bothered outfitting at a discount station, or you did something really weird.

Mine is a Cutter rather than a Corvette, I was just using it for illustration since I don't own a 'Vette.

The ship and every single module was bought from LYR stations. I was OCD enough about it to spend 20 minutes trying to figure out why my rebuy wasn't lining up with coriolis before realising that I had a full price heat sink launcher :D
 
CMDR StarfireIX, you're a crazy man! My advice would be to park the Corvette and spend a week just trading/working CZ's/farming Res's until you've got several rebuys for that beast. The risk is just too high for the type of game you're playing. I'm not so much addressing your OP as offering some friendly wisdom. I'm a multi-billionaire and I can afford to take stupid risks; you, on the other hand, can't even make one mistake. Just apply some common sense.

I'm not sure how it's going to work after 2.3, but my go-to money-maker has always been working the warzones for the big bucks.
 
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CMDR StarfireIX, you're a crazy man! My advice would be to park the Corvette and spend a week just trading/working CZ's/farming Res's until you've got several rebuys for that beast. The risk is just too high for the type of game you're playing. I'm not so much addressing your OP as offering some friendly wisdom. I'm a multi-billionaire and I can afford to take stupid risks; you, on the other hand, can't even make one mistake. Just apply some common sense.

I'm not sure how it's going to work after 2.3, but my go-to money-maker has always been working the warzones for the big bucks.

Alright, cool. That's the answer I was looking for in the whole discussion. Thanks! :D
 
I made about 150m doing the last three ranks for my Cutter, and it took about a week of my play time (3-4 hours per night). Clipper set up to haul 232T in my case, but any ship that can haul 200-300 at a time would work. I should mention that I was already Allied, but that doesn't take very long to get. This could be done even quicker, if you took any applicable mission, instead of just the ones for the Superpower.

I imagine I could make more in the same amount of time via trade, long-range hauling, or passenger missions.

I can't speak about Combat, since I haven't turned my attention on it yet. I hear it pays pretty well, if you are good at it.

As an above poster said though, put that thing back in the barn until you have built up a reasonable cushion.

Riôt
 
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In RL insurance costs are based on your safety record. If this mechanic was adjusted:) It would curb some of the crime and killings and safer players could have cheaper rebuys. [yesnod]
 
And people getting griefed would pay more and more for their rebuys?

I accept that this shows my bias, and i am sure i could word it better, but, imo FD should not gimp core parts of their game and remove any sense of progression for a huge portion of players just because a handful of players insist on running amok.

either FD should clean up open via the mechanics talked about years ago, or just accept that open is a place to go where you play mad max in space and let people in the other modes play a game that makes some sort of sense.
 
I accept that this shows my bias, and i am sure i could word it better, but, imo FD should not gimp core parts of their game and remove any sense of progression for a huge portion of players just because a handful of players insist on running amok.

either FD should clean up open via the mechanics talked about years ago, or just accept that open is a place to go where you play mad max in space and let people in the other modes play a game that makes some sort of sense.

Ideally yes. My reaction was more about the fact those that were safer (due possibly to having enormous shields etc) would have to worry no more than usual, whereas those at the bottom of the food chain would be continually worse off. The rich getting richer and the poor getting poorer...as usual.
 
Its well, like this cmdr, don't buy what you cant fly and rebuy--unless of course you are a Dev (that moves you right and that moves you left...ye...that's good, yur getting there! bravo!)

Re missions, no one knows, especially the devs. One thing is for certain though, if it weren't for their incredibly wonderful wrinkle mission addons in optionless redirects id probably never have taken the step into focused trading to help factions where
I now no longer care what they do re missions. They still want you to travel to the system of assassination then travel back only to have some npc require that you drop out of supercruise to comm what they could have via direct comm---didn't they do this months ago and dropped that? Here it is again! lol Are they bipolar at all?

In this game, having to engage their brand of missions for CRs is like cold calling in telemarketing or working in door to door sales. And this most definitely will not change
 
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And people getting griefed would pay more and more for their rebuys?

Are you unfamiliar with how insurance companies operate?

Your premiums don't increase when you're not at fault for an incident.

If FDev DO want to deter PvP attacks, it seems reasonable to get rid of the re-buy option completely for people who have their ship destroyed in PvP incidents where the player has gained "wanted" status.

Let's face it, you can't decide you're going to be a pirate or drug-smuggler and then claim on your insurance when the US Coastguard blows your boat out of the water.
Don't really see why ED couldn't adopt a similar attitude.
 
I don't actually enjoy the exploits that much - sure I can make 50M an hour if I do, but realistically I don't need the money (2bn in assets and loose change) and I find the exploit gameplay boring because it's usually too far away from anything else to allow me to switch to something else on a whim.

I'll get 15M almost every time I play just because I tend to pick up a few things from my home station (where, naturally, I'm allied with every faction).

10 minutes mode switching a couple of times to stack up 2-3 assassinations and 5-10 deliveries to the same system.
20 minutes doing the assassinations and another 15 minutes visiting the 3 or so stations in the system with all my boom delivery hand-ins.

At that point, I'll either go looking for materials/data for reloads and mods, grab some more powerplay points, or hit up a HIREZ for half an hour until the stuttering becomes unbearable. I prefer HIREZ because the feds highlight criminals from afar with their lazer light displays, and the bounties are higher if the pirates shoot the feds so you get higher payouts. Pledged to ALD in an ALD-controlled HIREZ I get about 15M/hour just shooting up some pirates.

My Corvette insurance is also only 18M because I don't bother with Military Grade Composites or an 8A powerplant. Trivial sacrifices to knock almost 300M off the asking price and 14M off each rebuy, if you ask me, and it's not as if MGC's are even remotely effective for their cost either.
 
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Are you unfamiliar with how insurance companies operate?

Your premiums don't increase when you're not at fault for an incident.

If FDev DO want to deter PvP attacks, it seems reasonable to get rid of the re-buy option completely for people who have their ship destroyed in PvP incidents where the player has gained "wanted" status.

Let's face it, you can't decide you're going to be a pirate or drug-smuggler and then claim on your insurance when the US Coastguard blows your boat out of the water.
Don't really see why ED couldn't adopt a similar attitude.

How did this come back to griefing?

It's like rule 34 of the FD forums.

Well if that's the case I hope you enjoy losing your ship the next time you accidentally shoot a cop and get gang-ganked by the authorities.

Or we could just let FD do their karma system when they're ready for it...
 
Hello guys,

As the thread suggests. I have been doing a lot of friendly PvP. Problem is... I have no rebuys for my Corvette, Dropship, FDL and Cutter (went specific here to avoid bandwagons)! Since 17 Draconis is getting the nerf bat (including massacre stacking), and Sothis, Ceos and Robigo are not really good for big ship owners. Where could big ship owners go to regain rebuys, without spending months just to lose all of it in 1 or 2 days? I'm just confused on where to go, since any popular place gets nerfed anyway. Exploring is not really my thing, since 70m for 30,000 LY is a bit insane. If FD could explain what they are trying to do with the mission system, then that would be great. [downcast]


Many thanks,


CMDR StarfireIX


NOTE: Just because I do PvP, doesn't mean people should discriminate about it and hop on a bandwagon. Please be nice.
NOTE2: By big ship owners, I mean those who have incredibly high rebuys. If I have a ship that has a rebuy of 6m CR, then this thread wouldn't have existed. I want to be able to rely on a profession that has a decent amount of CR for less amount of time.

I hope you realise that this quickly can become a slippery slope, "I like pvp yet I die 2 times a day and rebuy ends up being more then I can pay" or similar notions.

So you should be able to easily afford that? where is the line? what about those that die 5 times a day? and so on? they should be able to afford that too?

The way it is now, there's a consequence to death, which I believe there should be, and if you don't want to pay rebuy don't lose ship, running is a perfectly valid tactic.

Edit: but yes i will agree, it gives those that have misused exploits an advantage in PvP since they can afford to throw away ships, that 'normal' people cannot.
 
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How did this come back to griefing?

It's like rule 34 of the FD forums.

Well if that's the case I hope you enjoy losing your ship the next time you accidentally shoot a cop and get gang-ganked by the authorities.

Or we could just let FD do their karma system when they're ready for it...

Surely it's inevitable that griefing will be considered?

If you're involved in PvP then it'll either involve a situation where it can happen legally or it won't.
If you gain "wanted" status as a result of some PvP activity that leads to the destruction of your Corvette then, let's face it, chances are you didn't just accidentally hit somebody with one of your lasers in a RES.

And, of course, getting zapped by the cops in a RES isn't PvP at all so I have no idea why you mentioned it.
 
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