Telepresence lore

Indeed. It takes 160 tons worth of sensors to detect a burning hot ship 10km away (inside visual range) but ships have tech to detect a signal from hundreds of light years away?

Or maybe the CMDR brain has been uploaded and forked, who knows !

But yeah, 160t of sensor sillyness, +1.
 
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I agree that for proper legitimacy telepresence should have been included earlier. It would make much more sense if our commanders were all on telepresence. That members of the pilot's federation remote controlled their ships/fighters and SRVs from the comfort of their own planetside homes so that there is no-one in the cockpit of anyone's ship, except for NPC crew dumb enough to sign up for a job with a Telepresence commander who won't give a s h i t whether they live or die at the next rebuy screen.
 
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Lore explanations won't work at this point. Once you break the consistency of the game no wall of text will convince your brain to believe something you know it breaks the rules of the world you are playing. It's like trying to heal a gangrened leg with a band aid.

This^.

Exactly the reason why i want laser raptor launchers and pink elephant cannons in game right now 'cos it seems elite's universe is not governed by any apparent logic. There were several ways to address the issue like some suggestions in this thread but as always FDev goes for the worst possible implementation and excuse.
 
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A good explanation. Personally I would have just gone with that since the AI wars a ban on automated vessels or vessels control at a distance of more than a few thousands of km was introduced to prevent another AI uprising.

I got no problem with telepresence, I'm just hoping when we get legs we will be able to join our friends with our real bodies.

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This^.

Exactly the reason why i want laser raptor launchers and pink elephant cannons in game right now 'cos it seems elite's universe is not governed by any apparent logic. There were several ways to address the issue like some suggestions in this thread but as always FDev goes for the worsst possible implementation and excuse.

I think they went for the best implementation given the current capabilities in the game.
 
My explanation to no-helm telepresence:

Start game
  • Open
  • Private group
  • Solo
  • As crew member

(I.e. In my imaginary menu we lack the option.)

This would absolutely be preferable, but even better would be a separate menu item in the launcher equivalent to Arena/CQC.

Apart from that, I have no real issues with multicrew. Balance issues might appear, but FDEV have shown a willingness to rebalance if necessary.
 
I agree that for proper legitimacy telepresence should have been included earlier. It would make much more sense if our commanders were all on telepresence. That members of the pilot's federation remote controlled their ships/fighters and SRVs from the comfort of their own planetside homes so that there is no-one in the cockpit of anyone's ship, except for NPC crew dumb enough to sign up for a job with a Telepresence commander who won't give a s h i t whether they live or die at the next rebuy screen.

Yeah and we could have ditched those obstructive cockpits, breaking windows and suffocating, such a fun stopper /s
 
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You are aware that in the current Beta, when you crew for another ship, the game logs you off, and even puts you through the rotating ship animation before finally placing you in the crew seat?

So you have to log in, in order to be able to switch to crew which involves logging out!?
Smart!
 
I agree that for proper legitimacy telepresence should have been included earlier. It would make much more sense if our commanders were all on telepresence. That members of the pilot's federation remote controlled their ships/fighters and SRVs from the comfort of their own planetside homes so that there is no-one in the cockpit of anyone's ship, except for NPC crew dumb enough to sign up for a job with a Telepresence commander who won't give a s h i t whether they live or die at the next rebuy screen.

To be totally frank... If such nonsense as telepresence would have been part of Elite lore from day 1, I would not have supported the Kickstarter.

IF a hologram can replace my gunner and fighter pilots, it can replace the pilot. His job is no more complicated than theirs.
IF all commanders are holograms, we don't need life support. Or escape capsules.
IF all commanders can zip to anywhere in the Galaxy, we actually don't need commanders or ships. We need a load of satellites max.

I think what Frontier doesn't get in their great efforts to make the game more 'accessible' for people that will be gone once they have their Anaconda is that one of their main assets is actually the Elite Lore.

Numerous novels have been written, fans have written their own fan fiction. But: Suddenly holograms!
It'd be like World of Warcraft announcing that the Alliance and Horde forces are all the dreams of goldfish swimming in a pool of LSD.

In most other MMOs you pick the appearance of your character once. That's you!
You can't look like Hercule Poirot one day and Arnold Schwarzenegger the next. And then suddenly be Denise Richards.
(Well, SOME let you pay to allow for that... admitted...)

There is simply no way to fit a 'lore' to this telepresence nonsense.

And so many more ways to introduce multi-crew in a reasonable way. (Play as Crew Member)
 
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I wish they'd drop the half baked lore attempted explanations, and just say straight out that they designed it this way because they wanted to.

A much better explanation and design would be if they simply allowed players to play as NPC crew for hire at any station. Maybe even collecting profits according to rank as current NPC crew.

Technically, CMDR Garbarrage would still be flying around Sag A*, but I can control CMDR Chris Roberts who is currently for hire at Lave Station.

Job done. Lore is intact without the need for messy implausible explanations, and the gameplay is accessible to everyone immediately, as the Devs wanted.

What could be really fun, would be if you allowed us to use the CMDR Creator to make our own character specifically for each contract. You just couldn't name it with your own name.

You're welcome.
 
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As much as I like the original idea proposed by OP, I think the real reason we aren't allowed holo telepresence @ the helm is due to this chap:

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Damn rimmer, you done messed up.
 
Covered by the above (entirely imaginary) lore. Even encrypted comms can't be trusted, so a telepresence helm - or a ship without someone on board to cut the telepresence feed - is a no-go.

(I'm not making this decision. I'm just coming up with a lore explanation for a choice FD have already made. For the poops 'n' giggles.)

Exactly the same reason old time mob bosses never used telephones! They had fat guys running all over town exchanging information. (does this mean we are the fat guys?)
 
Since Telepresence is in the game, and FD have mentioned it isn't being/will never be used for helm due to 'hacking', I've taken a stab at inventing lore to back this up. If this is all nonsense to you, blame my Holo-me. He's crazy. You try talking to him.

--

FOR IMMEDIATE RELEASE

History & Records Division,
Building 11A1 Pilots Federation compound,
Founders World,
Shinrata Dezhra.
3303-03-13 - 14:29

Commanders,

Due to the recent surprising upsurge in popularity of larger ship crews, the Pilot's Federation has again been inundated with requests for clarification on the reasons behind the ban on Telepresence helm control.

The reason is, of course, the Telepresence Wars of 3266.

It is not known precisely where or when the Telepresence comms & security protocols were first compromised, but it's likely the first attacks occurred some time in 3262 along the Achenar to Quince trade corridor. Unconfirmed reports suggest a previously little-known pirate faction utilised this breach to commandeer passing trade vessels, dropping them out of supercruise to gain access to their cargo.

But the vulnerability only came to the fore in mid 3265 when numerous terrorist factions along the Imperial / Federal border began Telepresence-hijacking (or "Telejacking") cruise ships to take the passengers for ransom, or far more worringly: to transform the ship into a supercruise projectile for attacking military installations and even civilian population centres.

The issue escalated to outright conflict in 3266 when Imperial and Federal authority ships sent to quell the violence were, in turn, telejacked and used against friendly forces. While there have been many accusations on both sides of 'false flag' attacks, where both Imperial and Federal strikes against the other were blamed on telejacking, the Pilots Federation at this point has no evidence supporting either side in this matter.

Neither do we know how a lowly pirate faction could breach such a hitherto secure protocol. The Pilots Federation cannot comment on unsubstantiated claims that the breach was due to a Federation-mandated 'back-door' to the Telepresence protocol, supposedly added to provide security forces with an override in the event of suicide attacks, and/or intelligence gathering.

In any case, despite Telepresence Inc. claiming to have patched the vulnerability in question, the public had long lost confidence in the system, with its slogan "We'll be There for you" quickly becoming a popular, derisory hyperNet meme. The breach also is likely a significant causal factor in the sudden rise in popularity of 'data-mules'- ships carrying offline data packages from station to station no longer entrusting direct FTL comms.

Under immense pressure from the Imperial, Federal and Alliance trifecta, the Pilots Federation had little choice but to mandate that all interplanetary vessels must be crewed by at least one Commander, who must operate the helm and be in place to kill the Telepresence feed immediately in the event of a remote telejacking attempt on his or her crew.

We hope this clarifies current Telepresence policy and the reasons behind it.

Pilots Federation Press Officer, History & Records Division.

Sounds reasonable, I would just change the "Telepresence.inc" into "RemLok.Inc" maybe?
 
OK Who?, While your at it, what is the "lore" explanation for the 3rd person turret operator view? Is it a drone hovering over the ship giving him that view? Can I shot said drone blinding the turret operator?!?!?
 
OK Who?, While your at it, what is the "lore" explanation for the 3rd person turret operator view? Is it a drone hovering over the ship giving him that view? Can I shot said drone blinding the turret operator?!?!?

They have said it a micro drone in the stream.

But they could have easily gone with computer using the sensors to construct a 100% accurate 3d view of the ship environment. Similar technologies are already being developed and employed today by various armed forces around the world.
 
So far I have not thought about the LORE consequences of telepresence, but after reading this thread - there is no coming back - but telepresence is even much worse lore breaker than insta ship travel - it makes the whole world and commanders flying ships and nearly all missions we do totally pointless, it makes the world of elite pointless and absolutely unbelievable.
 
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