I couldn't miss the "NO BIOMES" portion if I tried - of course there are NO BIOMES on DEAD WORLDS.
bi·ome (ˈbīˌōm) noun:
a large naturally occurring community of flora and fauna occupying a major habitat, e.g., forest or tundra.
No atmosphere, no flora or fauna, hence no biome.
It won't be until after we can land on atmospheric planets, water-worlds and earth-like planets that we'll see biomes.
*Maybe* we'll gets hints of these on some gas giants, but I doubt it.
But one lifeless ball of rock is pretty much like any other lifeless ball of rock.
And while this may not be particularly engaging, it's realistic.
Now this isn't to say that this couldn't be made more interesting - it certainly could. Some interesting geological formations, perhaps some crystalline structures, the random fossil of something a billion years dead - combined with the tools to detect and locate these sorts of things throughout the countless dead worlds out there - and now we're getting somewhere.
2.3 is promising to bring a little more to the game as well, with chained missions - though I've little doubt much is going to change in terms of the mission mechanics, but at least it's something.
That is, perhaps, the single biggest complaint I do have - there is progress being made, but it comes very slowly, and in only the smallest steps, and we seldom have any idea what the next step is going to be.
It's like watching a one-legged baby learn to hop. Now, make no mistake either - I'm glad for slow progress, when the end result turns out "right" - there's nothing worse than rushed progress that turns out badly, except perhaps no progress at all.