After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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Obviously it doesn't count xbox players or those who dont use the steam launcher.

so what ? it counts the market leader steam

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As balanced as I have tried to keep my answers in this thread I have to respond to this with: Are you really still taking steam stats as legit and are you deliberately misquoting?

If you view just the 2nd link you'll see the number you want to quote instead of being laughably wrong is: 76,705 / 899,953
Which at about 10% given we are 2 years after release isn't actually that terrible compared to most games. It's not ideal especially with the MMO nature of Elite but hardly a poor show and concurrent users are steadily rising.

Edit: Especially one that hasn't yet released on all consoles. Average playtime 72 minutes isn't too bad either, 19 minutes median tells a lot though. A game that you either get into and spend your life in or a game you don't like and put down fairly soon.
It may also be due to versions. iirc Elite Horizons is a separate entity on the stats so many users will show 0 playtime on Elite but hundreds on horizons. Sadly due to the fractal nature only the Devs can give true values for some of these stats. Their own market report recently indicated Elite has sold 2 million units so that stat is over 50% out unless Braben is lying to the shareholders... which I doubt since he is the primary shareholder..


Edit Edit: Yep I read your post after I posted this although made edits after the fact. Either way I'm out. Steam stats is like Godwins Law for the Elite forums. People have been predicting Elites doom since before it launched. We had the whole "Elite will crash within 6 months if the Devs don't do this". Anyway still here, still updating and I suspect even if we all leave it'll still get about a year of updates before they call time.
Lets face it this thread crashed and burned within 2 pages. I'm out. Peace all. Hopefully my comments have been reasonably balanced but I still think the best thing would honestly be to start this thread fresh with a better "setting the tone" in the OP. You can post what you like but what you post will affect how people respond. You cannot control who responds and what they say as this is an open forum (Ziggy got that a few pages back)... Anyway now i'm repeating things. Bye! :)

899,953 is the number you quoted that i quoted
 
Nope, you do not have to have multiple characters. You just need a mechanic were people are allowed to work their way back, people should be able to change sides, but it costs, takes a lot of work and you lose all benefits that you got with that faction etc.

Doing it this way also adds to the characters story and fits perfectly with Fdev's "Blaze your own trail"... Obviously, IMO, I think it should get more costly every time you decide to switch as they will get peeved at you switching sides and factions all the time...

I wish people would stop, for just one second before saying everything is permanent if you pick a faction or career path as there are many ways to solves things if people stop to think for a sec.

Well to be fair I have three accounts, one for each of the major powers. It makes it simple to support a faction. Granted no nuanse for any of the three characters, but I wuold argue that is half the fun.

Simon
 
I too go through long periods when I feel it's boring, and that there's nothing to do. When you do find something to do the game is extremely engaging and I can lose myself in it completely.

For the rest of the time though, FD need to have a serious rethink on how to engage people with long-term missions, wars, and faction engagements etc...
 
some stayed and play some have stopped on both of them so

Yes, that's right. Not every single player that ever played the game continued to do so on a daily basis for ten years, but I know people personally that have played WoW since release on a daily basis and still play it now, same for Eve Online.

I'm sure there will be people that have played ED since release and will continue to play it in ten years time, assuming the servers are still up, but daily? I doubt it. The great thing about playing Eve, for me personally, wasn't so much the game but the people I played it with. The 20 man roams and the mining ops, stripping systems of all their belts in an evening while getting drunk and having the craic. It's the MM in MMO's that make them so engaging, not the actual games themselves. I've only ever played 2 MMO's solo that have held my attention for any length of time. STO and SWTOR, both f2p funnily enough, but both have interesting storylines (SWTOR in particular).

It's difficult to see how ED will survive another ten years given that it features neither of these things. There's no story outside of GalNet articles that you can read without even playing and there's no real multiplayer capability, certainly not a reliable one and I've tried, many times. Even when the instancing does work, what can you do with it? There is no multiplayer content at the moment and I don't see any worthwhile multiplayer content coming either (no, I don't count sitting in somebody else's ship as "content").

Still, can't say I haven't had fun with the game because I have and lots of it. So much wasted potential though...
 
Yes, that's right. Not every single player that ever played the game continued to do so on a daily basis for ten years, but I know people personally that have played WoW since release on a daily basis and still play it now, same for Eve Online.

I'm sure there will be people that have played ED since release and will continue to play it in ten years time, assuming the servers are still up, but daily? I doubt it. The great thing about playing Eve, for me personally, wasn't so much the game but the people I played it with. The 20 man roams and the mining ops, stripping systems of all their belts in an evening while getting drunk and having the craic. It's the MM in MMO's that make them so engaging, not the actual games themselves. I've only ever played 2 MMO's solo that have held my attention for any length of time. STO and SWTOR, both f2p funnily enough, but both have interesting storylines (SWTOR in particular).

It's difficult to see how ED will survive another ten years given that it features neither of these things.
There's no story outside of GalNet articles that you can read without even playing and there's no real multiplayer capability, certainly not a reliable one and I've tried, many times. Even when the instancing does work, what can you do with it? There is no multiplayer content at the moment and I don't see any worthwhile multiplayer content coming either (no, I don't count sitting in somebody else's ship as "content").

Still, can't say I haven't had fun with the game because I have and lots of it. So much wasted potential though...

depends how u see the MMO meanning....us for swtor isnt like elite though is a different genre...
we must wait 10 years to see that ... u refrain wow at start so u must know wow or eve wasnt that way from day 1..they took them 10 years to reach the lvl r now...
 
I still love Elite, but I am currently playing Dreadnought and For Honor, at first to bide my time til new features were in game. Kinda hooked on both atm lol. Still my heart is Elite and I will return in force in time.

There is merit to what the OP says. The game continues to evolve and, at some point, will regain it's marvelous luster for me at least. I still feel the call of the black, still have love for my ship and remember all the good times. There will be more for sure. Still, when I do log in, I don't spend more than about a night a week flying.

My advice I guess....do some other stuff for a while to give the devs time to progress the road map. Now, I do wish they would give us more info about that road map....maybe after the ???2.4 thing. Seriously, knowing more about next season would be nice. No empty hype machine, just here is what we're planning kinda thing.

Just my 2cp. Take it or leave it. idc lol
 
depends how u see the MMO meanning....us for swtor isnt like elite though is a different genre...
we must wait 10 years to see that ... u refrain wow at start so u must know wow or eve wasnt that way from day 1..they took them 10 years to reach the lvl r now...

You're right that both of those games took some time to mature, although many original WoW players would argue that the game has taken more than a few steps backwards over that period and was fine on release. However, what both of those games did have on release and what made them both survive those early days was fully featured multiplayer tools. Well implemented communication mechanics, grouping, raids, guilds, player trading and so on. All of the things that FD refuse to implement in ED are all the things that make MMO's worth playing with other people.

I don't even view ED as a multiplayer game, let alone an MMO, simply because there is no content that is scaled for more than one ship at a time. Even Double Dragon managed to scale the game difficulty if there were two players instead of one and yet here we are in 2017 with a supposed multiplayer game which is the leading title in its genre and they haven't implemented this basic feature.
 
You're right that both of those games took some time to mature, although many original WoW players would argue that the game has taken more than a few steps backwards over that period and was fine on release. However, what both of those games did have on release and what made them both survive those early days was fully featured multiplayer tools. Well implemented communication mechanics, grouping, raids, guilds, player trading and so on. All of the things that FD refuse to implement in ED are all the things that make MMO's worth playing with other people.

I don't even view ED as a multiplayer game, let alone an MMO, simply because there is no content that is scaled for more than one ship at a time. Even Double Dragon managed to scale the game difficulty if there were two players instead of one and yet here we are in 2017 with a supposed multiplayer game which is the leading title in its genre and they haven't implemented this basic feature.

why guilds is a must?......
raids? what game u want to do? space game with raids is star trek online u tried it?
grouping ya the wings is good addition but with f2p and the each room max number of ppl is hard to work...
dont forget elite isnt the type of mmo we all know...and to do that u say we go down to open vs solo vs group monster discussion :p
 
why guilds is a must?......
raids? what game u want to do? space game with raids is star trek online u tried it?
grouping ya the wings is good addition but with f2p and the each room max number of ppl is hard to work...
dont forget elite isnt the type of mmo we all know...and to do that u say we go down to open vs solo vs group monster discussion :p

Haha, I would never argue against solo and to be honest, I wish ED was a single player offline only experience, but sadly it isn't.

The reason things like guilds and raids and things of that nature are so important in these kind of multiplayer games is because those are the things that bring people together. Those are the places where you forge friendships and relationships that can last a lifetime and that kind of experience can make the game far more enjoyable than it might otherwise be. When I reminisce with my Eve buddies (I don't play these days) we don't reminisce about the gameplay, we talk about the fantastic moments and experiences we shared as a tightly bonded group of players working toward the same goal. We talk about the learning experience of setting up our first POS. The time somebody wardec'd our hisec industrial corp and tried to drive us from our home system and we used a locator agent to find their CEO running missions in a Golem and we whacked his 2 billion isk ship in our rifters and drakes. Experiences like that can't be had in a multiplayer game that doesn't provide the environment for player groups to flourish and to become more than just a roaming gang of players wandering aimlessly through a practically endless Galaxy.

When I think about the experiences I might have had in ED had things been different... well, let's just say I'm shaking my head right now.
 
what ...pointing out low online numbers compared to high sale numbers is a number favor to me ? numbers are numbers there no right number

u dont talk about all the numbers only some of them...

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Haha, I would never argue against solo and to be honest, I wish ED was a single player offline only experience, but sadly it isn't.

The reason things like guilds and raids and things of that nature are so important in these kind of multiplayer games is because those are the things that bring people together. Those are the places where you forge friendships and relationships that can last a lifetime and that kind of experience can make the game far more enjoyable than it might otherwise be. When I reminisce with my Eve buddies (I don't play these days) we don't reminisce about the gameplay, we talk about the fantastic moments and experiences we shared as a tightly bonded group of players working toward the same goal. We talk about the learning experience of setting up our first POS. The time somebody wardec'd our hisec industrial corp and tried to drive us from our home system and we used a locator agent to find their CEO running missions in a Golem and we whacked his 2 billion isk ship in our rifters and drakes. Experiences like that can't be had in a multiplayer game that doesn't provide the environment for player groups to flourish and to become more than just a roaming gang of players wandering aimlessly through a practically endless Galaxy.

When I think about the experiences I might have had in ED had things been different... well, let's just say I'm shaking my head right now.

isnt about argue for that ..just to make guild roams raids u need all in one server or group...cant have all thats the problem :p
 
This comment makes the thread totally irrelevant. You don't speak for me and don't begin to presume the right to make that assumption.

Got it?

he sad he's speaking for most playerbase. With 5.000 people playing this regularly and 890.000 not playing, it's safe to presume he's speaking for majority. If 890.000 would be entertained playing the game, then they would be playing. But they're not.

As it stands, around 1 million of people bought the game and spent money on it and helped finance it, just so you can play it.
 
he sad he's speaking for most playerbase. With 5.000 people playing this regularly and 890.000 not playing, it's safe to presume he's speaking for majority. If 890.000 would be entertained playing the game, then they would be playing. But they're not.

As it stands, around 1 million of people bought the game and spent money on it and helped finance it, just so you can play it.

For a sandbox game a lot more should play it.
 
he sad he's speaking for most playerbase. With 5.000 people playing this regularly and 890.000 not playing, it's safe to presume he's speaking for majority. If 890.000 would be entertained playing the game, then they would be playing. But they're not.

As it stands, around 1 million of people bought the game and spent money on it and helped finance it, just so you can play it.

bring us the exact numbers not only a part of them ..and then we can discuss about majority...
 
Yet I made no argument that it couldn't be done, simply asked how it could be done rather than simply saying it should be done. You can see why this kind of thread descends into arguing when the assumed stance is that everyone is arguing.

You're right, I meant to present a workable idea in a constructive way, I did not mean for my post to come off as antagonistic. :)
 
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