After looking at the new beta, I have a few comments. It is time for serious discussion AND the DEVS to listen to us.

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To OP,
What I don't understand is that you likely have hundreds, possibly thousands of hours of logged game time, but seem surprised that the game has become boring for you.
Most story/plot driven games have about 30-40 hours gameplay, and maybe some extra content for NG+. You wouldn't expect to replay a regular story given game repeatedly without getting bored. You have definitely got your moneys worth so maybe take a few months break and just check in to explore each new major update.
 
YAY!! You flipped a sytem which has no bearing on your game play other than a minor change to the commodity market and different coloured dot on the galaxy map... Bravo, bravo three cheers to the huge amount of effort for that....

If you play in a player group that works the BGS, then you as a group do the work to take over a certain system. There all kinds of actions to be made in order for takeovers to be controlled and not just random.

As a single player, you have a cap on how much you can influence / tick. That is why joining a player group makes the BGS a lot more interesting and fun.
 
To OP,
What I don't understand is that you likely have hundreds, possibly thousands of hours of logged game time, but seem surprised that the game has become boring for you.
Most story/plot driven games have about 30-40 hours gameplay, and maybe some extra content for NG+. You wouldn't expect to replay a regular story given game repeatedly without getting bored. You have definitely got your moneys worth so maybe take a few months break and just check in to explore each new major update.

Many of us simply continued to play, thinking it would get better as you progressed. Although I've personally spent around 220 hours in-game I only feel like around 5, maybe 10%, of it has been actually enjoyable and not a chore. As such, for the $100 asking price (of buying ED and Horizons at launch) it doesn't seem like I've gotten my money's worth.
 
If you play in a player group that works the BGS, then you as a group do the work to take over a certain system. There all kinds of actions to be made in order for takeovers to be controlled and not just random.

As a single player, you have a cap on how much you can influence / tick. That is why joining a player group makes the BGS a lot more interesting and fun.

It is the individual actions that are so bland and boring. The BGS is fine, could do with some refinement, but on the whole is fine. But what do you do to flip a system. The exact same boring mechanics again and again.

I have done all the BGS system flipping I intend to do. The BGS is meant to be there to provide gameplay with the missions, combat zones and res sites. Missions are getting a slight buff with a two mission chain. Combat zones have been the same since the game started and are bland beyond belief. Res site just shouldn't be there. Bounty Hunting should be done via the Security Contact in the contacts panel where you actually have to hunt down your prey instead of bounty farming.
 
Many of us simply continued to play, thinking it would get better as you progressed. Although I've personally spent around 220 hours in-game I only feel like around 5, maybe 10%, of it has been actually enjoyable and not a chore. As such, for the $100 asking price (of buying ED and Horizons at launch) it doesn't seem like I've gotten my money's worth.

What do you think will get better of you progress? I suggest you either change your approach so you have fun now, or find another game. Games shoukd be fun, not an investment.

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how on earth is this anything like chess , there is no real strategy needed in this game

*sigh*

Its an example of another game that people may not like. He didnt suggest ED was 100% about strategy, chess is about spaceships or computer games are made of wood and ivory. The point is tgat if you think chess is boring, which many do, you just do something else rather than demand the game is made 'more fun'.
 
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I always look at ED as a blank canvas. It's full of placeholders. Placeholders that semi-work.

The only thing with a blank canvas is that it's pretty blank. Other games similar in nature have some kind of construction mechanic, or modding.. where the community can literally make the game for them.. Only, right now, we have a beautiful blank canvas, and no tools to actually put something on it.

It either needs to be a) not blank, or b) give community tools so we can add content... But space legs will be a huge help :)
 
What do you think will get better of you progress? I suggest you either change your approach so you have fun now, or find another game. Games shoukd be fun, not an investment.

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*sigh*

Its an example of another game that people may not like. He didnt suggest ED was 100% about strategy, chess is about spaceships or computer games are made of wood and ivory. The point is tgat if you think chess is boring, which many do, you just do something else rather than demand the game is made 'more fun'.

no he used it as an example of another game some people can get bored with as they do with elite
thing is you can't compare the two as chess is a game of strategy and skill with which you will only get frustrated at if your not very good at playing it
where as elite is boring because it is so repetitive , chess is not
 
If you play in a player group that works the BGS, then you as a group do the work to take over a certain system. There all kinds of actions to be made in order for takeovers to be controlled and not just random.

As a single player, you have a cap on how much you can influence / tick. That is why joining a player group makes the BGS a lot more interesting and fun.

But what for? Even if a single player group controls the whole universe, nothing changes. NOTHING.
 
To compare ED to chess is to do a disservice to chess.

"a few years ago, FIDE cited the number of chess players worldwide to be 605 million"

I think the FDEV team would be very happy to have around 605 million people play ED lol. (And very very very very very very very very very wealthy to)

If Chess is boring, that's a hellava load a bored people playing it :D
 
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verminstar

Banned
I prefer tiddlywinks. Now thats a game! Lots of strategy in it. Much better than GTA V

I strongly disagree...GTA5 is still an absolute blast to play...when it comes to clearing memory fer the new shiny of the month, GTA5 gets a higher priority than this game. ED only just survived this process last time because I'm a man if my word...said I'll give them till summer to impress me, but failing that, I'm not waiting around forever.
 
I will summarize my opinion about this in 4 simple sentences:

1) When a game has a gameplayability value over 150h, it is a game worth its price.
2) It is normal to eventually grow bored of any game, no matter how good it is.
3) I have played more than 6 weeks to the game. Which in hours is over 1000h.
4) Elite: Dangerous IS a good game.

Still worth improving? Certainly. But to say "I want Elite to succeed" is an understatement: Elite: Dangerous has already succeeded.

That's my feeling. Not many games I play consistently over 14 months. I'm taking a break now as I've had a bit of burn out. Not the game's fault really. Just like everything, you need a break now and then. I'll come back when the 2.3 comes live.

The other point, and to push against the SC comparison, is ED is long term development. Which like building anything, means the duller foundations go in first and then you layer upon layer. Think just over 12 months back, there were no planetary landings, there was no multi-crew. There were no fighters, no Engineers (contencious that, I know). You had two base internals and the outposts. No facial images, no voices bar your ships computer. The missions were far more bare bones, no passengers either. Less ships. That's all been built on in that year. It's a fair whack, and no, its not perfect and nor is it finished, but its a deeper game than in 2015. Expect that to keep happening. The SC comparison is a different model really, where you try to pull the game together as near to the end goal as you can make it, but in a localised space, looking to expand outwards after.

Elite's plan is more gradual. Build layer on layer. Is it the right approach? I don't know. People complain about the game as it is NOW as if this is all it will ever be. That's clearly not the case. Will people have the patience for 7-8 years? I don't know. I include myself there. It's a dangerous long term development plan, but it does mean the game will keep changing.

Do we need to give feedback to developers? Yes, most certainly. Positive and negative. But this debate is very short-term thinking. Interrogate this issues that are arising now, rather than conclude whether the game is dull. It's not fully formed and I'm willing to bet you've played your money's worth so far. I don't think these sort of attitudes really encourage productive discourses on how to improve what is happening now. That's what we should be considering.
 
I remember screwball scramble.

MUUUUUUUCH better than Star Citizen lol

raw
 
I really wants a RPG inside ED that is not only jump - dock - taka a mission - jump - dock - deliver

I think that space legs will contribute a lot to the new RPG era inside ED.

Example mission: we have a derelic ship near the system X crashed in a moon, find it and collect valuables things (or data) inside, be advice, there are other bounty hunters looking for it (NPC characters for solo, real players in MP)

Other missions can be in the void in derelic ships. Or atmospheric planets with indigenous life and you have to kill them all!

aliens-5_0.jpg
 

Jex =TE=

Banned
Many of us simply continued to play, thinking it would get better as you progressed. Although I've personally spent around 220 hours in-game I only feel like around 5, maybe 10%, of it has been actually enjoyable and not a chore. As such, for the $100 asking price (of buying ED and Horizons at launch) it doesn't seem like I've gotten my money's worth.

If you break ED down, not horizons, once you spent the first hour or 2 working the game out then the rest of the game can be done in a few hours really. Done 1 combat zone, done them all. Done a few trading trips, done them all. Hyperjumped across a couple of dozen systems, you pretty much done exploration. That's the 3 main parts of the game that don't change, at all, the more you play the game. It's exactly the same game play.

You can play that for 2000 hours if you want but I have much better games to play ;)

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But what for? Even if a single player group controls the whole universe, nothing changes. NOTHING.

LOL this!

Nobody even knows your frikkin name! You could flip the entire universe and would still be as unknown as that sidey hauling excrement around. Talk about anonymity but this is ridiculous. In the ED universe, Assassin should be the number 1 job because everyone ignores you! ;)

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That's my feeling. Not many games I play consistently over 14 months. I'm taking a break now as I've had a bit of burn out. Not the game's fault really. Just like everything, you need a break now and then. I'll come back when the 2.3 comes live.

The other point, and to push against the SC comparison, is ED is long term development. Which like building anything, means the duller foundations go in first and then you layer upon layer. Think just over 12 months back, there were no planetary landings, there was no multi-crew. There were no fighters, no Engineers (contencious that, I know). You had two base internals and the outposts. No facial images, no voices bar your ships computer. The missions were far more bare bones, no passengers either. Less ships. That's all been built on in that year. It's a fair whack, and no, its not perfect and nor is it finished, but its a deeper game than in 2015. Expect that to keep happening. The SC comparison is a different model really, where you try to pull the game together as near to the end goal as you can make it, but in a localised space, looking to expand outwards after.

Elite's plan is more gradual. Build layer on layer. Is it the right approach? I don't know. People complain about the game as it is NOW as if this is all it will ever be. That's clearly not the case. Will people have the patience for 7-8 years? I don't know. I include myself there. It's a dangerous long term development plan, but it does mean the game will keep changing.

Do we need to give feedback to developers? Yes, most certainly. Positive and negative. But this debate is very short-term thinking. Interrogate this issues that are arising now, rather than conclude whether the game is dull. It's not fully formed and I'm willing to bet you've played your money's worth so far. I don't think these sort of attitudes really encourage productive discourses on how to improve what is happening now. That's what we should be considering.

Star Citizen is a long term development. What are you talking about?
 
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