This is relative depending on what you are comparing it to. Real life? Sure. Distance is covered fast. Another game lore based on wormhole tech that lets you cover point to point distances instantly, it's pretty slow.1: That is simply not true, you travel very far very fast in the game, the problem is, the game is without any doubt bigger then any other game out there in actual square kilometers of you have access to, and people for some reason think that you should be able to cover that faster? apparently if you make a bigger game world, you should also speed up game travel. Why would you increase game world then? if actual travel time doesn't reflect the bigger size?
To be clear, I'm not complaining about the time it takes to cover distance. I was merely pointing out the barrier to gameplay that FD were using Telepresence to overcome.
Remote control drones are not the same thing as a technology that allows somebody 60kly away to control the guns in my ship in real time, when stations can't transmit market data, where pilots risk their lives by piloting their ships in person when the option is there to do it remotely, risking only credits, or where people still pay others to manually carry data from one station to another.2: Is it though? considering our rl military already use remote controlled drones and similar, including representing the terrain around you from sensor information inside vehicle without a person having to actually look outside? the only 'stretch' is FTL communication?
The intercept/hack explanation is lame. I mean, if there's a risk of data being intercepted, then surely there's a risk of someone hijacking the telepresence signal and shooting an ally in the butt, or blowing the nose off of your own ship, or firing your guns in a station and getting you killed.
Stretch is an understatement. The worrying part is that it's an explanation that Sandro was visibly uncomfortable with in the Q&A, and yet it made it into the game anyway. It's almost like it was a concession too far for him. Whether caused by time constraints or whatever, I'm concerned that they're in a position where they'll paint themselves into a corner because of pressure if they make too many of these concessions.
Personally, I think they've been doing a pretty good job up to now considering the obvious challenges they've had, without even knowing the behind-the-scenes challenges. But the lore is the foundation that binds the game together for me. Maybe I'm in a minority, and I could accept that but I don't think that I am.