People threatening to quit the game

Nope, they don’t care about the players but for revenue. The seasonal expansions scheme is beautiful way to put each core gameplay feature in separate season to force us to buy seasons. The season 2 gave us nothing in terms of gameplay (combat/trade/exploration) but gave us beautiful empty planets, amazing camera and character creator. The engineers update is not a new gameplay feature, but expanding the existent one: modifying your ship. In around 150 game hours you can taste every aspect of both seasons and this is definitely not a care for existent player base.

can't rep you again so have a virtual one
 
Nope, they don’t care about the players but for revenue. The seasonal expansions scheme is beautiful way to put each core gameplay feature in separate season to force us to buy seasons. The season 2 gave us nothing in terms of gameplay (combat/trade/exploration) but gave us beautiful empty planets, amazing camera and character creator. The engineers update is not a new gameplay feature, but expanding the existent one: modifying your ship. In around 150 game hours you can taste every aspect of both seasons and this is definitely not a care for existent player base.

You said it yourself. Season 2 is basically (with a few exceptions) a constant stream of QoL features FOR EXISTING PLAYERS. It's not designed to screw the old band over and lure new people. Quite the opposite.

And as for a revenue. Surprise surprise, Frontier is a company. With employees and customers. In a capitalistic world. So yes, they do need to earn money from the games they make. Is it really bothering you that much? Don't give them any, then.
 
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You said it yourself. Season 2 is basically (with a few exceptions) a constant stream of QoL features FOR EXISTING PLAYERS. It's not designed to screw the old band over and lure new people. Quite the opposite.

And as for a revenue. Surprise surprise, Frontier is a company. With employees and customers. In a capitalistic world. So yes, they do need to earn money from the games they make. Is it really bothering you that much? Don't give them any, then.

Good point. It seems to me that he headline features of Horizon's were just used as a way to fund qol improvments for players across the board. The idea that Fdev doesn't care about it's players is a joke, mostly perpetuated by the bitter, cynical and dissafected.
 
You said it yourself. Season 2 is basically (with a few exceptions) a constant stream of QoL features FOR EXISTING PLAYERS. It's not designed to screw the old band over and lure new people. Quite the opposite.

And as for a revenue. Surprise surprise, Frontier is a company. With employees and customers. In a capitalistic world. So yes, they do need to earn money from the games they make. Is it really bothering you that much? Don't give them any, then.

QoL is not for existent players but for attraction of new ones. The gameplay is. QoL means nothing if you don’t have a reason to play the game, which can be, guess what: the gameplay.

Second: I’m ‘not surprised, I’m explaining why people are leaving the game.

Third: I’ve paid around 180 euro for this game and I’ll continue to support this project as much as I can afford, because I’m so naive to trust in good will of people and I still believe that one day ED will be The Game.
 
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QoL is not for existent players but for attraction of new ones. The gameplay is. QoL means nothing if you don’t have a reason to play the game, which can be, guess what: the gameplay.

Second: I’m ‘not surprised, I’m explaining why people are leaving the game.

Third: I’ve paid around 180 euro for this game and I’ll continue to support this project as much as I can afford, because I’m so naive to trust in good will of people and I still believe that one day ED will be The Game.

People are leaving the game generally either after a couple of hours, once they realized it's not for them (fair enough) or after they played the hell out of it and got bored (often after hundreds to thousands of hours, inwhich case any criticism of theirs loses its validity)
How is it a bad thing? People do things and then move on. That's how the world works.
 
People are leaving the game generally either after a couple of hours, once they realized it's not for them (fair enough) or after they played the hell out of it and got bored (often after hundreds to thousands of hours, inwhich case any criticism of theirs loses its validity)
How is it a bad thing? People do things and then move on. That's how the world works.

Nope again. People are leaving this game in about 50-80 hours play time when they realize that the game can offer them nothing in long term of gameplay, that’s why I said: this game is not designed to be played but to be sold :)
 
Nope again. People are leaving this game in about 50-80 hours play time when they realize that the game can offer them nothing in long term of gameplay, that’s why I said: this game is not designed to be played but to be sold :)

I still don't get you. Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?
a) nothing. You finished everything. (90% of the titles)
b) grind. For what ever reason (MMOs) or for fun (MP FPS, for example)
c) use the game world to create your own story. And that's the category Elite fell into. No developer will help you with that. No developer is able to create 1000 hours of content. They can only give you the means to create your own. And Elite has that.

More gameplay content won't benefit players nearly as much as you'd like to think it will. Devs spend four months on making a new feature. You try the new feature, then you try it again and then you are bored again, and back on the forums, complaining about FD not giving you enough for your money. (Not you, personally, sorry, just, you know, general you)
 
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Nope again. People are leaving this game in about 50-80 hours play time when they realize that the game can offer them nothing in long term of gameplay, that’s why I said: this game is not designed to be played but to be sold :)
Please full us in on your metrics. Where are you getting this definitive data you are quoting? Sources please.

Otherwise, 47% of all statistics on the internet are made up on the spot.
 
In any SP game , I want to get somewhere, solve some problem, build own store something

In any MP Game , I want players around to interactive with , that doesn't require pulling teeth to do that..


ED has serious issues with both of these aspects ... and players leave as a result
 
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Please full us in on your metrics. Where are you getting this definitive data you are quoting? Sources please.

Otherwise, 47% of all statistics on the internet are made up on the spot.

I'd be pretty happy if random facts on the internet were only "made up" because the alternative is that they are being pulled right out of (cue industrial strength squelching sounds) someones rear end, so when you give it careful consideration being made up is pretty awesome:)
 

Ian Phillips

Volunteer Moderator
Isn't it more a case of ... when said ' facts' are extracted from the unmentionable place, they REALLY need some make-up to look presentable?
 
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