What I want to say here is that ED is a game of exploring in SPACE. It`s different. Go play Skyrim of FO4.
I do go and play FO4, I also played m,any hours on Skyrim, I don`t FT and I always explore leave the MQ until last. When I feel like some realistic quiet space faring with the odd danger, I go ED. In other words I play differnet games depending on time and mood. My old adage has always been to keep 3 games by, one for strategy, one for in your face stuff and one for the quieter times...
To be honest, i`d be praising this game a LOT more if it wasn`t for the nickel and diming.
You missed the fact that i was answering the guy who said
"Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?"
YOUR argument that its different because it's a game of exploring space makes no sense, if anything ED is touted as being almost endless in scope, pretty much the biggest game available, it should be brimming with things to do and be keeping players involved for hundreds of hours with more than just visiting endless empty systems, grinding for mats or grinding for money.
The ambition has not been matched by the execution, the game needs more in it to do not more ways to fly with your mates or make fake holographic avatars.
You know what would cure a whole load of the games barren feel? getting rid of the mission boards and making players have to go and find contacts in bars or find a broker or a politician and see them animated and moving behind a counter or sitting at a table or whatever.
the space flight is nice, the scenery is nice the stuffing that should be plumping up the game is missing and that's what keeps players around for a long time, not being able to get in a ship with two other people.