People threatening to quit the game

The game is a work in progress.

I was going to say a lot more but something will happen in the future of this game and it will be amazing.

if you do not like something, go do something else you can always come back as you do not know what is going to happen with this game

have a good one CMDRs
 
I still don't get you. Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?
a) nothing. You finished everything. (90% of the titles)
b) grind. For what ever reason (MMOs) or for fun (MP FPS, for example)
c) use the game world to create your own story. And that's the category Elite fell into. No developer will help you with that. No developer is able to create 1000 hours of content. They can only give you the means to create your own. And Elite has that.

More gameplay content won't benefit players nearly as much as you'd like to think it will. Devs spend four months on making a new feature. You try the new feature, then you try it again and then you are bored again, and back on the forums, complaining about FD not giving you enough for your money. (Not you, personally, sorry, just, you know, general you)

I have 331 hour4s in fallout 4 and still haven't finished the main story, 198 in Skyrim, finished the story, wandering around doing other quests and 234 in X com2 have finished the story twice, plenty of replay value in the game.

These are just three I have installed I have played many many games for hundreds of hours over the years, ED is falling short in that i log in less and less often as i am forced to invent things to do. A sandbox game is OK but this one feels to empty and dead, the things being added do little to encourage established players to hang around beyond seeing whats new in each update then interest falls off again.

Of all the guys in my gaming clan who started playing Elite only two of us still play with any regularity and its nothing like as much as we used to, game WILL die off slowly if FD don't sort out the problem of nothing much to do except grind for money.
 
It's caused, in part I believe, by people who are not confident in their own thoughts and feelings. So they are seeking validation from others about why they are not happy. Or similarly, people may expect that when they voice their displeasure with a game, it will be fixed. Commiseration is natural and sometimes when people come to vent about something the community can help solve an issue or at least put it in proper perspective. Ultimately the passion people have is a good sign that this game is making an impact. Also I may be talking nonsense. I have almost 14 weeks gametime. I play every day and I have so many goals and skills to learn. Truly ignites my imagination as no other game has
 
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What I find amusing is the number of people that talk about how terrible the game is and how broken it is and how they're quitting the game. Meanwhile they have 2000+ hours in the game and are clearly majorly addicted. It's like watching a heroin addict ing to their dealer that the product sucks and they're going to quit. Yeah, sure you will and I'm going to be the next president.

Well its true. 2.3 beta's mission system is scaring people more, that they are considering of leaving the game. It doesn't even matter anyway, as you cannot force them to keep playing the game. If they want to stop, then they can stop. Everyone has free will.


On a side note: I'll be leaving too, as its honestly crap (other than multi-crew, which is amazing). Now to fly something that has interiors and space legs. ;)

pahGk6M.jpg
 
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I have 331 hour4s in fallout 4 and still haven't finished the main story, 198 in Skyrim, finished the story, wandering around doing other quests and 234 in X com2 have finished the story twice, plenty of replay value in the game.

These are just three I have installed I have played many many games for hundreds of hours over the years, ED is falling short in that i log in less and less often as i am forced to invent things to do. A sandbox game is OK but this one feels to empty and dead, the things being added do little to encourage established players to hang around beyond seeing whats new in each update then interest falls off again.

Of all the guys in my gaming clan who started playing Elite only two of us still play with any regularity and its nothing like as much as we used to, game WILL die off slowly if FD don't sort out the problem of nothing much to do except grind for money.

What I want to say here is that ED is a game of exploring in SPACE. It`s different. Go play Skyrim of FO4.

I do go and play FO4, I also played m,any hours on Skyrim, I don`t FT and I always explore leave the MQ until last. When I feel like some realistic quiet space faring with the odd danger, I go ED. In other words I play differnet games depending on time and mood. My old adage has always been to keep 3 games by, one for strategy, one for in your face stuff and one for the quieter times...

To be honest, i`d be praising this game a LOT more if it wasn`t for the nickel and diming.
 
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I still don't get you. Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?
a) nothing. You finished everything. (90% of the titles)
b) grind. For what ever reason (MMOs) or for fun (MP FPS, for example)
c) use the game world to create your own story. And that's the category Elite fell into. No developer will help you with that. No developer is able to create 1000 hours of content. They can only give you the means to create your own. And Elite has that.

More gameplay content won't benefit players nearly as much as you'd like to think it will. Devs spend four months on making a new feature. You try the new feature, then you try it again and then you are bored again, and back on the forums, complaining about FD not giving you enough for your money. (Not you, personally, sorry, just, you know, general you)

So you are the one capable to create his own content for hundreds of hours with the existent game mechanics and I’m not. I got your point. May I ask you just one question: Where exactly is the new content in season 2? And please, don’t mess *game mechanic* with *game feature*. The engineers, SLF and Multi crew are not game features but game mechanics. Game features, for instance, could be ability to build something and player to player trade system.

And here comes the gameplay: mining, being a game mechanic in present state of the game, boring like hell by default, could be a profession in game, where are features as crafting modules and ships, building facilities and player to player trade system. Now you can start to explain me how ED is about to be lonely and insignificant…
 
Well its true. 2.3 beta's mission system is scaring people more, that they are considering of leaving the game. It doesn't even matter anyway, as you cannot force them to keep playing the game. If they want to stop, then they can stop. Everyone has free will.


On a side note: I'll be leaving too, as its honestly crap (other than multi-crew, which is amazing). Now to fly something that has interiors and space legs. ;)

http://i.imgur.com/pahGk6M.jpg

I haen't been keeping up with the beta, so I'm not sure in what way the missions are being altered. How is it scaring people away?
 
What I want to say here is that ED is a game of exploring in SPACE. It`s different. Go play Skyrim of FO4.

I do go and play FO4, I also played m,any hours on Skyrim, I don`t FT and I always explore leave the MQ until last. When I feel like some realistic quiet space faring with the odd danger, I go ED. In other words I play differnet games depending on time and mood. My old adage has always been to keep 3 games by, one for strategy, one for in your face stuff and one for the quieter times...

To be honest, i`d be praising this game a LOT more if it wasn`t for the nickel and diming.

You missed the fact that i was answering the guy who said

"Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?"

YOUR argument that its different because it's a game of exploring space makes no sense, if anything ED is touted as being almost endless in scope, pretty much the biggest game available, it should be brimming with things to do and be keeping players involved for hundreds of hours with more than just visiting endless empty systems, grinding for mats or grinding for money.

The ambition has not been matched by the execution, the game needs more in it to do not more ways to fly with your mates or make fake holographic avatars.

You know what would cure a whole load of the games barren feel? getting rid of the mission boards and making players have to go and find contacts in bars or find a broker or a politician and see them animated and moving behind a counter or sitting at a table or whatever.

the space flight is nice, the scenery is nice the stuffing that should be plumping up the game is missing and that's what keeps players around for a long time, not being able to get in a ship with two other people.
 
You missed the fact that i was answering the guy who said

"Long term gameplay? What is that? Take any game and look at it. What can you do in it after 80 hours?"

YOUR argument that its different because it's a game of exploring space makes no sense, if anything ED is touted as being almost endless in scope, pretty much the biggest game available, it should be brimming with things to do and be keeping players involved for hundreds of hours with more than just visiting endless empty systems, grinding for mats or grinding for money.

The ambition has not been matched by the execution, the game needs more in it to do not more ways to fly with your mates or make fake holographic avatars.

You know what would cure a whole load of the games barren feel? getting rid of the mission boards and making players have to go and find contacts in bars or find a broker or a politician and see them animated and moving behind a counter or sitting at a table or whatever.

the space flight is nice, the scenery is nice the stuffing that should be plumping up the game is missing and that's what keeps players around for a long time, not being able to get in a ship with two other people.

Basically, we need meaningful ways to invest the cash we grind for.
 
LOL you wouldn't last five seconds playing Elite. ED is not "Elite". At best it's "Elite-lite", for slow minds and limp wrists.

Would love to watch a vid of some of these "hardcore simmers" trying to fly without "space speed limits" or "blue zones"... but we already know exactly how that goes - flat-out pedal-to-the-metal, flailing around in impromptu donuts while whining that for some reason everything seems reduced to "jousting"...

What a sickening, pitiful state this once-great title's devolved into... Massively popular with Eve players, while utterly disenfranchising its lifelong fanbase. To be "Elite", now, is to "rule" at blue-zone space-speed-limit child's play. I was so looking forwards to vaporising this contingent when multiplayer Elite finally arrived, but it looks like i'll be waiting for Elite #44 before "the technology has matured enough" for FD's take on network code architecture to make a true MP Elite experience possible..

Ok, I'm done laughing now.

I do hope you're joking. If you're even the least bit serious I have to ask did you ever actually play the original? It had speed limits. Just reverski (or maintain course while firing your rear lasers - you DID buy some as your first ever upgrade, right?) and that little string of pixels that was the pirates flew obligingly into your sights - you just kept running while holding the trigger down. Only the thargoids or the cops presented any kind of challenge and the one bunch were rare and the others only bugged you if you shot the station. Matching rotation with the station presented a few issues for the majority of players of that day since few had a stick but they were hardly insurmountable.
 
What I want to say here is that ED is a game of exploring in SPACE. It`s different. Go play Skyrim of FO4.

I do go and play FO4, I also played m,any hours on Skyrim, I don`t FT and I always explore leave the MQ until last. When I feel like some realistic quiet space faring with the odd danger, I go ED. In other words I play differnet games depending on time and mood. My old adage has always been to keep 3 games by, one for strategy, one for in your face stuff and one for the quieter times...

To be honest, i`d be praising this game a LOT more if it wasn`t for the nickel and diming.

--(Dramatic music playing)--
What to explore, two types of dirt pile known as alien ruins?
FD give us atmos and things to explore.
Had to say it!
 
Ok, I'm done laughing now.

I do hope you're joking. If you're even the least bit serious I have to ask did you ever actually play the original? It had speed limits. Just reverski (or maintain course while firing your rear lasers - you DID buy some as your first ever upgrade, right?) and that little string of pixels that was the pirates flew obligingly into your sights - you just kept running while holding the trigger down. Only the thargoids or the cops presented any kind of challenge and the one bunch were rare and the others only bugged you if you shot the station. Matching rotation with the station presented a few issues for the majority of players of that day since few had a stick but they were hardly insurmountable.

Thats how remember it too :) The first couple of hours went by trying to dock, and I even had a joystick...
Man, that is a while back now, I had hair on my head then :D

Cheers Cmdr's
 
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