As of v2.2.03, what is your general opinion of ED?

Here's the thing: I know myself well enough to know that I thrive on a variety of things to do. Exploration currently consists of only two things to do, and two things only: holding down a button to activate the discovery scanner, and pointing at a world while waiting for the detailed surface scanner to take a reading.

Yes, there are things like fuel injection and neutron star boosts, but those are travel mechanics, not exploration mechanics. Travel gets you to a location. Exploration is how you learn about that location.
You are missing out planet side exploration, which while maybe does not yield a profit in terms of cash return it does add to the exploration experience. Exploration for me is less about the profit and more about actually exploring. Sight seeing is part of exploration and discovery, it is only sight seeing if you only go to previously known POIs. The surface challenges are still unchanged IMO, we still have to find landing and recovery spots, we can still get stuck on the surface if we are not careful, and driving around can still be tricky on some planets.

I disagree that adding surface material composition to detailed surface scans has taken anything away from exploration in general. Prior to that, I don't even think the details of what materials were available on a planet were ever mentioned anywhere in the stats (even after finding the material.

I agree that some additional mechanics could be added but overall they would not change much IMO. Launching probes could take away from the experience rather than add to it. Where resource management is concerned, it is there in the form of managing fuel and materials availability for repairs and restocking. If you like variety, then it does not matter how much mechanics are added exploring will get boring for you. At some point, all mechanics get old after a while. With some gimmicky mechanics it may take less time than with other mechanics.

We will have to wait and see wrt atmospheric planets and how FD choose to handle them, but I suspect that is when things could get a lot more interesting on the exploration front.
 
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Yes another, why do you think that is? maybe because it is?

Yes, very interesting mindset to think that because the same point keeps being repeatedly raised by a number of different people that it must mean that point is... untrue?
That definitely makes sense.
 
You are missing out planet side exploration, which while maybe does not yield a profit in terms of cash return it does add to the exploration experience. Exploration for me is less about the profit and more about actually exploring. Sight seeing is part of exploration and discovery, it is only sight seeing if you only go to previously known POIs. The surface challenges are still unchanged IMO, we still have to find landing and recovery spots, we can still get stuck on the surface if we are not careful, and driving around can still be tricky on some planets.

I disagree that adding surface material composition to detailed surface scans has taken anything away from exploration in general. Prior to that, I don't even think the details of what materials were available on a planet were ever mentioned anywhere in the stats (even after finding the material.

I agree that some additional mechanics could be added but overall they would not change much IMO. Launching probes could take away from the experience rather than add to it. Where resource management is concerned, it is there in the form of managing fuel and materials availability for repairs and restocking. If you like variety, then it does not matter how much mechanics are added exploring will get boring for you. At some point, all mechanics get old after a while. With some gimmicky mechanics it may take less time than with other mechanics.

We will have to wait and see wrt atmospheric planets and how FD choose to handle them, but I suspect that is when things could get a lot more interesting on the exploration front.

I'm more of an explorer from the 4X genre myself: eXplore, eXpand, eXploit, and eXterminate. While looking for pretty pictures is nice, pictures doesn't bring new resources to exploit for the factions I support, novel discoveries to use, or new colonies to create. Granted, this type of game mechanics, mentioned in one of the very first Dev diaries, has yet to appear, but in the mean time, its abstracted in the fact that turning exploration bounties increases influence. If my primary purpose in exploring is to increase the influence of my chosen faction, it makes little sense to land on a planet if it doesn't contribute to that goal.

Then there is the secondary purpose for landing on a planet: gathering materials. I had high hopes that this and synthesis would add the logistics and living off the land experience I feel is a necessary part of feeling like an explorer, as opposed to a tourist. Before the DSS buff, if I wasn't near home, I had to make hard choices on whether or not to risk landing on a high G world to replenish my supplies. We can't repair our hulls, after all, so a bad landing could do more harm than good. Making that decision WITHOUT knowing what's down there is quite a bit different than making that decision when you do.

Yes, I could visit a planetary surface, but unless I actually need something down there, I'm going down there as a tourist, not as an explorer, at least of the type I emotionally connect to. And yes, I could "explore" a planet without using the DSS first, but I don't play idiots who ignore the tools they've been given in the game.

So I will continue to wait, and make brief trips out beyond the bubble, until the day there's enough activities to do that I feel like an explorer, not someone who's mindlessly repeating, "Put planet in center of target, and wait. Put planet in center of target, and wait."
 
2.3 doesn't change my general opinion of ED, because almost nothing really changes from 2.2. Nearly all the addons are either standalone game-within-a-game (multipew) or just accessory (camera, commander creator), there's nothing new to actually do. There's some added (and very welcomed) eye-candy (asteroid bases, megaships), but on the grand scheme of things, and even though some of the new stuff is very high quality (commander creator for instance), the game is pretty much the same as in 2.2.

So my opinion is still the same as before: I dont find the game as a whole boring.

To me, the game induces Wonder and Facepalms in equal doses, which keep me in a permanent state where I love the game and hate it at the same time.
 
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Then there is the secondary purpose for landing on a planet: gathering materials. I had high hopes that this and synthesis would add the logistics and living off the land experience I feel is a necessary part of feeling like an explorer, as opposed to a tourist. Before the DSS buff, if I wasn't near home, I had to make hard choices on whether or not to risk landing on a high G world to replenish my supplies. We can't repair our hulls, after all, so a bad landing could do more harm than good. Making that decision WITHOUT knowing what's down there is quite a bit different than making that decision when you do.

Yes, I could visit a planetary surface, but unless I actually need something down there, I'm going down there as a tourist, not as an explorer, at least of the type I emotionally connect to. And yes, I could "explore" a planet without using the DSS first, but I don't play idiots who ignore the tools they've been given in the game.
Not using the DSS would not change much (except reduce profits from discoveries), and I believe you are missing my overall point (AFAIK surface exploration does not populate the materials list, only the DSS does). Where material gathering is concerned there is still an element of random chance. Just because a material is listed does not mean you will find it in any given session. Of course, the higher the percentage the greater the chance but you still need to assess if the probability of finding a material is actually worth the risk of landing PURELY for gathering purposes.

So I will continue to wait, and make brief trips out beyond the bubble, until the day there's enough activities to do that I feel like an explorer, not someone who's mindlessly repeating, "Put planet in center of target, and wait. Put planet in center of target, and wait."
You will still have to do this kind of thing to actually get details on planetary type, types of rings (when present), and other details. Actual discovery is only awarded if you do this too. The only way to change this simple fact would be to buff the system scanners and I doubt that is what you would want.

Overall, while I am starting to see what you are getting at wrt exploration, I still disagree with your overall stance wrt the game as a whole. As far as landing on planets is concerned, I make a choice to do so based on if it looks interesting. When exploring, I rarely need to worry about materials since I try to avoid needing them - i.e. I try to use my resources sparingly, which is a sensible approach to exploring if you plan to be out in the black for some time since you do not know when you might be able to collect them. It might be nice if we could mark our own persistent POIs both on the surface of planets and at points in space (c/f the USA planting a flag on the moon and the USSR putting Sputnik in orbit) and to get some kind of measurable reward for doing so but overall TRUE exploration does not require it, the absence of exploitation, expansion, and/or exterminate elements in any given context does not turn exploration into a tourism mechanic.

Given the focus on ED being an on-line multiplayer game with a single shared universe state I suspect you will NEVER get what you appear to be looking for from ED. If they ever make a single player, independent universe state spin off title then that may provide what you seem to be looking for. IMO what you seem to be after is essentially contrary to ED's fundamental nature as an on-line shared universe state based title. While it may eventually provide elements of what you seem to be after, the overall fundamental nature of it IMO precludes the possibility of providing the level of sense of effect wrt our actions on the universe. With ED we will most likely always have the sense of just being a cog in the wheel (as opposed to a primary actor in terms of change) where the overall universe state is concerned.

Steam Store said:
A Unique Connected Game Experience
Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the connected galaxy and handcrafted evolving narrative.
Going from this description, nothing intimates that this will ever change. We will all have an effect on the universe state, but we do not build stations/outposts (c/f X-Series) and we are no-longer the primary actor (c/f the original Elite games). Our only visible mark on the universe is first discoveries really and while being able to mark places as candidates for potential persistent POIs to be added would be nice it would not change much IMO. Any universe expansion, is likely to be largely driven by FD and not us. We may have an effect on how such things evolve but FD will most likely always be driving the when and where of it.
 
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I can't say 1 because it's not boredom that's causing my immense rage and anger towards Frontier.

So let's do a 6. And let's say that some here are talking about it not being 'Elite'. If you go way back to the wireframe days, you can, in Solo mode, play Elite in the same exact way as it was in 1984. (with nicer graphics!). And that's great. But let's be honest, we don't really want that. We want something a bit more engaging.

So what DO we have in 2017 right now? A game which promised much, but has delivered nowhere near what it was aiming for. A game that, when was announced, was met with cautious optimism, as after all, it's the Great Braben partially at the helm. A game that has, unfortunately, 'evolved' from a GREAT looking game, with diverse planets, superb graphics and tough combat, to a bland, lifeless looking game, where all the promise of planetary diversity has been replaced with 'realistic' beige. A game that, with the addition of Engineers, turned the game into a grindfest for the possibility of making your ship a bit better than someone else's. A game, that has no exploration gameplay at all - Horizons promised so much, and totally failed to deliver in any meaningful way.

Powerplay could have been a superb feature, but was completely abandoned. It serves as yet another pointless background feature that adds nothing to the actual game. No consequences of action, no reason to play other than to change wording. Of course, there are a few larger groups of players who have diligently attempted to make something out of the PP background sim, and I heartily applaud you. But, it is pure fantasy RP, there is no real ingame events happening because of PowerPlay results.

And now, the latest round of updates have completely centred around combat and pew pew. This is the New direction for Elite. For whatever reason, Frontier have abandoned any pretence of this being the game they originally advertised. It's all about the combat, all about the PvP aspects, trying to force multiplayer in any way they can, as multiplayer brings in the players (apparently). Given Elite: Dangerous was never initially developed as a full PvP game, instead advertised with such features as piracy and bounty hunting... we now have the structure for none of that. Instead we have a complete free-for-all, where anyone can shoot anyone else, with literally zero consequence. And, for reasons I am yet to fully understand, that seems to be how Frontier WANT things.

All the recent updates, all the new features, all designed to make pewpew more attractive to prospective buyers. Which right now, means those on PS4.

What else do we have? A laughable attempt at some sort of background storyline, with Thargoids and Guardians. I was once a proud member of Canonn, and I spent many hours trying to figure out what these Unknown 'things' were. Weeks, months went by, until one day we discovered that all the work we'd done, that enormous threadnaught that still is going on to this day... all that work meant precisely NOTHING - because everything that was solved provided exactly nothing of significance. Oh sure, we found hidden images, a VERY clever morsecode-to-ship image signal, and we even found Brabengoid. But... none of these things MEANT anything. It was just an illusion, designed to give the impression of something big happening, which fizzled out into absolutely nothing.

Then the ruins debacle. Suffice to say after some time away, this was enough to entice me back, to try and find SOMETHING to love about Elite again. And it was working. The ruins puzzle initially was engaging and thoughtful. Until it was discovered it was broken. And then it was duplicated on other planets. and then, eventually, it was everywhere. Again, all the hard work of finding and decoding the puzzle went absolutely nowhere. Another complete waste of time, because it was never properly executed. The amount of effort put into the data that could be retrieved was great - if it wasn't for the insane amount of spelling mistakes. No QA here at all, it was likely done by 1 person.

And now we get the occasional tease regarding aliens. Since December. And these, while VERY exciting to experience, are nothing more than advertising - snippets to be played on social media to show just how cool the game is - really. I have no doubt when the aliens finally make it into the game, it will be great fun. For about 3 days. Then the inevitable bugs will appear, the repetitive nature of the attacks, the complaints about things being under/overpowered. Then Fdev will try to 'balance' things, which will no doubt ruin a lot of other things. Then there'll be technical issues with the encounters, etc etc. IT's happened before, it will happen again.

I'm not suggesting that every game developer can write perfect games with no issues - that would be daft. And we all understand MMO's never seem to work as planned. I just think that when things ARE released in Elite, they should be working to a higher standard - after all, they charge us to beta test their game - and that brings me on to my final issue...

Frontier have apparently given up listening to their vocal userbase completely. The things being asked for over and over, by multitudes of people.. that's ignored. Except when it somehow benefits those involved with PvP - oddly enough those ideas occasionally are listened to. The whole Instant Transfer discussion... I still can't figure out if this was changed because people asked for it, or because Fdev changed their mind themselves. Anyway, the point is, noone really asked for Multicrew. Noone asked for most of the new features actually. The only things I have seen that are new recently, are upgraded station internal graphics, the new megaships, and a couple of new flyable ships. Great. But what's the point? WHY did these things get added? Frontier won't tell us. In fact, Frontier won't tell us ANYTHING.

THIS is my biggest problem with the game right now. We have literally NO IDEA where it's heading. For some sick reason, FDev LIKE the idea that we blindly speculate about what might be coming. Sandro even confirmed that fact on the PAX live stream, which just sickens me. It's a deliberate marketing ploy - keep them guessing - which somehow they believe translates to a game. It doesn't. Don't forget, they have this GRAND 10 year development plan - a plan we know NOTHING about. Nothing. We can't use what was said in the initial Kickstarter trailers, as most of that hasn't actually happened. Oh, there are some forum members here who believe they are clairvoyant and know what's coming. They don't. They just think they do. I don't even think FDEV know what's coming next. They have 2.4 loosely planned out, but after that, I don't believe that have anything set in stone. No roadmap. Just a vague idea of some stuff they want to jam in to the game, because they heard it might make more money.

Am I being cynical? Of course I am - that's what I do. But nothing I have said is false. I WANT this game to succeed, I want to immerse myself into the Elite universe and just play it. Right now, I cannot do that because there is no point. I will NOT be forced into multiplayer just to satisfy some odd ideal that seems to be coming out of the updates. I didn't buy Elite to be forced into a free0for-all PvP MMO where ganking is not optional. I wanted to explore the galaxy, solving it's mysteries and possibly stumble upon something new and exciting - possibly. More importantly, I wanted to have a reason to explore the stars, other than to look at the same beige spheres over and over again. The galaxy is vast - of courfse it is, and noone should be expecting to make discoveries on every jump. But why, for example, could we not have found the Guardian ruins ourselves, without having to resort to cheating? Why was it so DIFFICULT to actually FIND them? Why could we not have detected a faint signal upon entering a star system, and been able to track it to the source - like I actually expected it to work.

Why do we have to imagine EVERYTHING ourselves. This was not marketed as a game that you had to make everything up in your head. Some people here LIKE that aspect, and to them I say Carry on - you're not harming anyone. But for the rest, I think we're just missing the Why, We have Where and When - but Why, How and Who are currently missing.

Here's an idea. 3.0. Make it the Content Season. Forget adding new stuff to the game. Add Thargoids. Add reason. Add piracy factions. Add REASONS to do what we could do, that are not just about more money - we have plenty of money. Make ranks MEAN something, other than just a ship. Add exploration tools, and expand what exploring actually means. Add POI's that are not just static things of no use. Make them MEAN something. An unidentified ship wreck. Where could it have come from? Datascaning reveals a partial starmap pointing to something in a specific system. Fly to that system, get an unknown signal message from your scanner. Fly to planets, see if the signal gets stronger.. when it does, land and find the source. Etc Etc. That's just something I made up in 30 seconds, and is infinitely more interesting than scanning infinite planets for no reason other than to say you did it.

I could go on for hours, but I know this post will inevitably be lost in the sea of praise for the game, the white knights who patrol these threads will rip it to pieces, and decide everything I said is wrong, and urge everyone to ignore it. That's fine. I just answered the poll question.

6. Other.
 
I can't say 1 because it's not boredom that's causing my immense rage and anger towards Frontier.

So let's do a 6. And let's say that some here are talking about it not being 'Elite'. If you go way back to the wireframe days, you can, in Solo mode, play Elite in the same exact way as it was in 1984. (with nicer graphics!). And that's great. But let's be honest, we don't really want that. We want something a bit more engaging.

So what DO we have in 2017 right now? A game which promised much, but has delivered nowhere near what it was aiming for. A game that, when was announced, was met with cautious optimism, as after all, it's the Great Braben partially at the helm. A game that has, unfortunately, 'evolved' from a GREAT looking game, with diverse planets, superb graphics and tough combat, to a bland, lifeless looking game, where all the promise of planetary diversity has been replaced with 'realistic' beige. A game that, with the addition of Engineers, turned the game into a grindfest for the possibility of making your ship a bit better than someone else's. A game, that has no exploration gameplay at all - Horizons promised so much, and totally failed to deliver in any meaningful way.

Powerplay could have been a superb feature, but was completely abandoned. It serves as yet another pointless background feature that adds nothing to the actual game. No consequences of action, no reason to play other than to change wording. Of course, there are a few larger groups of players who have diligently attempted to make something out of the PP background sim, and I heartily applaud you. But, it is pure fantasy RP, there is no real ingame events happening because of PowerPlay results.

And now, the latest round of updates have completely centred around combat and pew pew. This is the New direction for Elite. For whatever reason, Frontier have abandoned any pretence of this being the game they originally advertised. It's all about the combat, all about the PvP aspects, trying to force multiplayer in any way they can, as multiplayer brings in the players (apparently). Given Elite: Dangerous was never initially developed as a full PvP game, instead advertised with such features as piracy and bounty hunting... we now have the structure for none of that. Instead we have a complete free-for-all, where anyone can shoot anyone else, with literally zero consequence. And, for reasons I am yet to fully understand, that seems to be how Frontier WANT things.

All the recent updates, all the new features, all designed to make pewpew more attractive to prospective buyers. Which right now, means those on PS4.

What else do we have? A laughable attempt at some sort of background storyline, with Thargoids and Guardians. I was once a proud member of Canonn, and I spent many hours trying to figure out what these Unknown 'things' were. Weeks, months went by, until one day we discovered that all the work we'd done, that enormous threadnaught that still is going on to this day... all that work meant precisely NOTHING - because everything that was solved provided exactly nothing of significance. Oh sure, we found hidden images, a VERY clever morsecode-to-ship image signal, and we even found Brabengoid. But... none of these things MEANT anything. It was just an illusion, designed to give the impression of something big happening, which fizzled out into absolutely nothing.

Then the ruins debacle. Suffice to say after some time away, this was enough to entice me back, to try and find SOMETHING to love about Elite again. And it was working. The ruins puzzle initially was engaging and thoughtful. Until it was discovered it was broken. And then it was duplicated on other planets. and then, eventually, it was everywhere. Again, all the hard work of finding and decoding the puzzle went absolutely nowhere. Another complete waste of time, because it was never properly executed. The amount of effort put into the data that could be retrieved was great - if it wasn't for the insane amount of spelling mistakes. No QA here at all, it was likely done by 1 person.

And now we get the occasional tease regarding aliens. Since December. And these, while VERY exciting to experience, are nothing more than advertising - snippets to be played on social media to show just how cool the game is - really. I have no doubt when the aliens finally make it into the game, it will be great fun. For about 3 days. Then the inevitable bugs will appear, the repetitive nature of the attacks, the complaints about things being under/overpowered. Then Fdev will try to 'balance' things, which will no doubt ruin a lot of other things. Then there'll be technical issues with the encounters, etc etc. IT's happened before, it will happen again.

I'm not suggesting that every game developer can write perfect games with no issues - that would be daft. And we all understand MMO's never seem to work as planned. I just think that when things ARE released in Elite, they should be working to a higher standard - after all, they charge us to beta test their game - and that brings me on to my final issue...

Frontier have apparently given up listening to their vocal userbase completely. The things being asked for over and over, by multitudes of people.. that's ignored. Except when it somehow benefits those involved with PvP - oddly enough those ideas occasionally are listened to. The whole Instant Transfer discussion... I still can't figure out if this was changed because people asked for it, or because Fdev changed their mind themselves. Anyway, the point is, noone really asked for Multicrew. Noone asked for most of the new features actually. The only things I have seen that are new recently, are upgraded station internal graphics, the new megaships, and a couple of new flyable ships. Great. But what's the point? WHY did these things get added? Frontier won't tell us. In fact, Frontier won't tell us ANYTHING.

THIS is my biggest problem with the game right now. We have literally NO IDEA where it's heading. For some sick reason, FDev LIKE the idea that we blindly speculate about what might be coming. Sandro even confirmed that fact on the PAX live stream, which just sickens me. It's a deliberate marketing ploy - keep them guessing - which somehow they believe translates to a game. It doesn't. Don't forget, they have this GRAND 10 year development plan - a plan we know NOTHING about. Nothing. We can't use what was said in the initial Kickstarter trailers, as most of that hasn't actually happened. Oh, there are some forum members here who believe they are clairvoyant and know what's coming. They don't. They just think they do. I don't even think FDEV know what's coming next. They have 2.4 loosely planned out, but after that, I don't believe that have anything set in stone. No roadmap. Just a vague idea of some stuff they want to jam in to the game, because they heard it might make more money.

Am I being cynical? Of course I am - that's what I do. But nothing I have said is false. I WANT this game to succeed, I want to immerse myself into the Elite universe and just play it. Right now, I cannot do that because there is no point. I will NOT be forced into multiplayer just to satisfy some odd ideal that seems to be coming out of the updates. I didn't buy Elite to be forced into a free0for-all PvP MMO where ganking is not optional. I wanted to explore the galaxy, solving it's mysteries and possibly stumble upon something new and exciting - possibly. More importantly, I wanted to have a reason to explore the stars, other than to look at the same beige spheres over and over again. The galaxy is vast - of courfse it is, and noone should be expecting to make discoveries on every jump. But why, for example, could we not have found the Guardian ruins ourselves, without having to resort to cheating? Why was it so DIFFICULT to actually FIND them? Why could we not have detected a faint signal upon entering a star system, and been able to track it to the source - like I actually expected it to work.

Why do we have to imagine EVERYTHING ourselves. This was not marketed as a game that you had to make everything up in your head. Some people here LIKE that aspect, and to them I say Carry on - you're not harming anyone. But for the rest, I think we're just missing the Why, We have Where and When - but Why, How and Who are currently missing.

Here's an idea. 3.0. Make it the Content Season. Forget adding new stuff to the game. Add Thargoids. Add reason. Add piracy factions. Add REASONS to do what we could do, that are not just about more money - we have plenty of money. Make ranks MEAN something, other than just a ship. Add exploration tools, and expand what exploring actually means. Add POI's that are not just static things of no use. Make them MEAN something. An unidentified ship wreck. Where could it have come from? Datascaning reveals a partial starmap pointing to something in a specific system. Fly to that system, get an unknown signal message from your scanner. Fly to planets, see if the signal gets stronger.. when it does, land and find the source. Etc Etc. That's just something I made up in 30 seconds, and is infinitely more interesting than scanning infinite planets for no reason other than to say you did it.

I could go on for hours, but I know this post will inevitably be lost in the sea of praise for the game, the white knights who patrol these threads will rip it to pieces, and decide everything I said is wrong, and urge everyone to ignore it. That's fine. I just answered the poll question.

6. Other.

I agree with you, except assuming what will be with aliens, lets wait and see that part.
Elite is heading in 100% pvp direction while game has 1% pvp encounters, that is funny!
Game with galaxy size like elite where meeting another player is same like finding alien ruins or brain trees, in short very rare pvp shouldn't be priority while completly removing or not adding danger from NPC's or space itself.
Now i would call it Elite: Safe Space where challenge is mistaken for grind, but lets wait till 2.4 and 3.0 content reveal to make final conclusion.
Not all can be done in a day, with 2.4 and 3.0 we will have pretty clear picture of elite future.
Now elite is missing danger and fear when heading into unknown space or systems with low security.
 
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And let's say that some here are talking about it not being 'Elite'. If you go way back to the wireframe days, you can, in Solo mode, play Elite in the same exact way as it was in 1984. (with nicer graphics!). And that's great. But let's be honest, we don't really want that. We want something a bit more engaging.
So going from this... the short version is... IYO ED is being (reasonably) true to it's origins but at least some are not wanting that - they want Elite with extra bits. Sounds like a familiar story to me wrt sequels of games like this and certain aspects of the relevant communities (c/f the X-series).

WRT the rest... lets not get into "wanting the game to succeed" and other similar "group speak" type linguistic gymnastics. This thread is meant to cover our "individual" views of what we as "individuals" want out of the game not trying to project our personal views onto other people.

THIS is my biggest problem with the game right now. We have literally NO IDEA where it's heading. For some sick reason, FDev LIKE the idea that we blindly speculate about what might be coming
Why is this important to you? It is not unusual for software developers to keep their cards close to their chest, and they are well entitled to do so. As users/customers, we do not have an inalienable right to know what they are working on (even if we are backers or have invested in the LEP - the later applies to me).

As far as the 10 year plan is concerned, some have intimated that there is no such thing. IMO they probably have (at least) a 10 year business plan, but where the software content is concerned it is likely to be an iterative evolving plan that is constantly changing. In other words, ED is likely to be in continuous iterative development for at least 10 years and the content will be evolved based on various factors. Some desirable features like planetary exploration involving planets with atmospheres and space legs may be held up until they are sure that computer hardware can handle what they want to deliver and/or until they can dedicate the time and resources to do what they want to do properly.

Here's an idea. 3.0. Make it the Content Season. Forget adding new stuff to the game. Add Thargoids. Add reason. Add piracy factions. Add REASONS to do what we could do, that are not just about more money - we have plenty of money. Make ranks MEAN something, other than just a ship. Add exploration tools, and expand what exploring actually means. Add POI's that are not just static things of no use. Make them MEAN something. An unidentified ship wreck. Where could it have come from? Datascaning reveals a partial starmap pointing to something in a specific system. Fly to that system, get an unknown signal message from your scanner. Fly to planets, see if the signal gets stronger.. when it does, land and find the source. Etc Etc. That's just something I made up in 30 seconds, and is infinitely more interesting than scanning infinite planets for no reason other than to say you did it.
Some good ideas there but.... your opening statement "Forget adding new stuff to the game" precludes the rest happening. :rolleyes: ;)

WRT reasons/meaning for doing stuff, we currently have Power Play and Community Goals to cover at least some specific activities, and then there is supporting the BGS if your into that. There are also the exploration/discovery/research aspects such as the Alien ruins, barnacles, and Alien ship encounters that FD have been drip feeding us. While the pace of this may not be good enough for some, I do not believe this is likely to change any time soon.

WRT adding pirate factions, there is always the independent Power Play faction (the guy that looks like a Battlefield Earth character) and there are minor pirate factions already. In addition, FD have previously indicated that should given minor factions gain sufficient influence they may get elevated to a Power Play faction.
 
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Some good ideas there but.... your opening statement "Forget adding new stuff to the game" precludes the rest happening. :rolleyes: ;)
Fine, fine, I mistyped what I was trying to convey. I meant new features like is being added to 2.3, and not new CONTENT - which is actual things to be involved with in game. Multicrew is a means to an end, not the end itself.

WRT reasons/meaning for doing stuff, we currently have Power Play and Community Goals to cover at least some specific activities, and then there is supporting the BGS if your into that. There are also the exploration/discovery/research aspects such as the Alien ruins, barnacles, and Alien ship encounters that FD have been drip feeding us. While the pace of this may not be good enough for some, I do not believe this is likely to change any time soon.

WRT adding pirate factions, there is always the independent Power Play faction (the guy that looks like a Battlefield Earth character) and there are minor pirate factions already. In addition, FD have previously indicated that should given minor factions gain sufficient influence they may get elevated to a Power Play faction.

Everything you just mentioned above is precisely what I'm talking about. They are things to DO, but there is no real POINT to doing them. CG's are supposed to move some stories forward, but these are very far and few between. I DID like the idea of helping Jaques open up, and eventually establish the new bubble - that IMO is an example of a GOOD CG - there was a point to actually doing it.

I believe I covered my feelings on the ruins etc in my post. Suffice to conclude they're nowhere near enough, and even though the intention was probably good to begin with, they feel more and more like stuff tacked on. Except the Thargoid thing, as that is obviously aiming to be a huge media event. What we HAVE seen is epic.. I just wish the whole game made me feel the same way MUCH more often.

Being elevated to a PP faction is great. But this isn't much use for the average player now is it? It takes enormous dedication from large player groups to get that far - and it involves immense amounts of grind. Why can't we have organised 'war' instead, rather than little skirmishes? If large player groups exist, then that means they have a fleet of ships. Get the procedural generator to build an NPC fleet for a faction. Defeat the faction fleet, gain the foothold. It isn't perfect, but it's miles better than the crap we have right now (IMO).

I detest pirates, and I would never be one myself. But I accept they exist, and therefore there needs to be more structure to pirating. Right now, pirating is just chaotic PvP.
 
1. Haven't played since 2.1, and seen nothing to bring me back thus far. Hoping for more in 3.x, but strongly doubt it. If they've not seen a problem with the crime & consequence system thus far (completely beside it's many other issues) they're not likely to any time soon.

A technical issue with this poll (or non-poll)... the vast majority of people in the 1-2 category (who are obviously either less determined or much smarter than myself) are no longer around to respond to it.
 
The game is just barely entertaining enough to keep my interest.

I see it being good eventually if FD manage to keep the game going for several years but right now it's severely lacking in actual gameplay. Apart from rank grinding to unlock things and some half-decent PVP when you can get it, the game is devoid of any real campaign, plot, characters, and careers.

IMO season 3 needs to be heavy on at least one of campaign, plot or career improvements because the core gameplay is still basically "sandbox with carrot-on-a-stick unlockables". That isn't going to hold people's interest forever.
 
It's a 4 for me.

Reason being I don't play a goal based game (grinding) but mix up what I do, enjoy the sense of three dimensional space and 'the life'. Doesn't mean I don't want to see more in future updates but enjoy a mix of CZ's if I'm in a mood for it, or the much more cruising pace of mining or delivery missions at the moment. Especially so, now missions have started to come in through inbox, have a feeling this is still really early days (2.3 looks to me like being the most fundamental shift in the game code I think we'll ever see) but already a cool cool game and I like.
 
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4 and 5 being bored depends on the player IMO sure we are in a "Dry" time now but still 2.3 will amp it up quite a lot
 
Fine, fine, I mistyped what I was trying to convey. I meant new features like is being added to 2.3, and not new CONTENT - which is actual things to be involved with in game. Multicrew is a means to an end, not the end itself.

Everything you just mentioned above is precisely what I'm talking about. They are things to DO, but there is no real POINT to doing them. CG's are supposed to move some stories forward, but these are very far and few between. I DID like the idea of helping Jaques open up, and eventually establish the new bubble - that IMO is an example of a GOOD CG - there was a point to actually doing it.

I believe I covered my feelings on the ruins etc in my post. Suffice to conclude they're nowhere near enough, and even though the intention was probably good to begin with, they feel more and more like stuff tacked on. Except the Thargoid thing, as that is obviously aiming to be a huge media event. What we HAVE seen is epic.. I just wish the whole game made me feel the same way MUCH more often.

Being elevated to a PP faction is great. But this isn't much use for the average player now is it? It takes enormous dedication from large player groups to get that far - and it involves immense amounts of grind. Why can't we have organised 'war' instead, rather than little skirmishes? If large player groups exist, then that means they have a fleet of ships. Get the procedural generator to build an NPC fleet for a faction. Defeat the faction fleet, gain the foothold. It isn't perfect, but it's miles better than the crap we have right now (IMO).

I detest pirates, and I would never be one myself. But I accept they exist, and therefore there needs to be more structure to pirating. Right now, pirating is just chaotic PvP.
The thing is, while PvP is a feature of ED it is not the primary focus of it. This is not that kind of title for starters and people who were expecting that from it are IMO not the target audience. I asked a friend of mine how they consider the game split in terms of Combat, Trade, Exploration and they came up with 40:30:30 respectively... the only reason they gave Combat a greater weighting than the other two is that to a large degree it effects everyone regardless of whether they actively participate in combat or not. I agree with their assessment, Combat is part of the game but not the focus of it, thus unbridled and unlimited warfare and extensive organised PvP is not in the general spirit of that principle.

As for the progress of the CONTENT, I do appreciate that some do not find the pace of it fast enough but to my mind such people just need to learn patience. ED is never going to be a fast paced game due to it's inherent nature IMO, and I personally believe that should never change.

WRT adding of features such as multi-crew, they seem to me to be pigeon steps along the road to the final end goal. As I see it, FD seem to be trying to get certain bits of things working in advance of other features. As CQC was a step on the road towards SLFs in the main game, I suspect multi-crew is a step along the road towards space legs. It may take some time for FD to achieve the end-goals but they seem to be taking things at a steady pace and not rushing things. It is a sensible and responsible approach to development, IMO too many software products have been ruined by the developers trying to rush things and I am glad to see at least one developer (FD) taking a more responsible approach.

ED is still in development and we can reasonably expect features to take priority over content for the foreseeable future. We may see bursts of content being added while other things are being done in the background, but I would be wary of taking any such bursts of activity as a sign that they have changed focus from features to content. It sounds to me like at least some are expecting ED to become effectively an EvE type title in an Elite setting, personally I think such people are going to be sorely disappointed in the long run - ED is highly unlikely to be anything like that and IMO nor should it be.

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It's a 4 for me.

Reason being I don't play a goal based game (grinding) but mix up what I do, enjoy the sense of three dimensional space and 'the life'. Doesn't mean I don't want to see more in future updates but enjoy a mix of CZ's if I'm in a mood for it, or the much more cruising pace of mining or delivery missions at the moment. Especially so, now missions have started to come in through inbox, have a feeling this is still really early days (2.3 looks to me like being the most fundamental shift in the game code I think we'll ever see) but already a cool cool game and I like.
Very much like myself, I have had to have a bit of a hiatus from ED because of RL commitments but I hope to be able to get back into it with a vengeance around Easter this year. I manage to steal a bit of Elite time every now and again but not as much as I would like.

Getting a VIVE and a gaming chair to go with my HOTAS has changed my ED experience quite significantly and I am looking forward to the fringe benefits of multi-crew though multi-crew itself holds little interest for me personally.
 
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