I would like to ask how Frontier are getting along with the Quality of Life improvements suggested by the community a while back?
There's alot of inconsistency on our records of barnacles locations and other sites.
Could we have something on the verbose netlog, so that when we scan a barnacle we get a set of coordinates (consistent for every CMDR).
This way the same barnacle won't have multiple coordinates as interpreted by multiple CMDRs.
During the beta for 2.2.03 it was mentioned that the big 3 would be getting an increase to their hull amount. Will they be receiving this in 2.3?
From what I've seen of the beta videos; plasma accelerators can wipe 50% of your shields with one shot and shield boosters are nerfed. How is this in any way "balanced"? More like open season for the NPCs onthe big ships.
Question: Currently the Anaconda is the only ship in the game with advanced damage models. Can you say anything about why other ships don't have them and when they might get them?
Question for the PS4 secion:
"Will the Cobra Mk IV be available for PS4 players? And if so, how? Is there gonna be a pre-order scheme?"
There's a question and answer below, but Im not sure they're entirely related? Seems the answer is more to do with not allowing NPC crew to pilot the ship?
I would like to ask how Frontier are getting along with the Quality of Life improvements suggested by the community a while back?
Star-to-Star jumping Auto Pilot?
I'm not trying to be unpleasant, but whatever the original intention, Multi-crew appears to me to be a lightweight bolt-on to attract action fans, with the inducements of extra power and extra cash to sweeten the deal. In short, low commitment fun. Is that the new direction, or do you still have plans to develop gameplay with depth, adventure and immersion?
P.S. I'm a huge fan of the game, and have great respect for you guys developing it.
There's a question and answer below, but Im not sure they're entirely related? Seems the answer is more to do with not allowing NPC crew to pilot the ship?
Had another question if you didnt mind Alex.
With the interior views of our ships coming with 2.3, will we see a bigger variety of premium customization options, and more slots to place them?
Stuff like paint jobs, decals and other items besides bobbleheads to decorate the interior of our ships would be great in my opinion.
Thanks o7
The tionisla orbital graveyard was supposed to be added in 2.2 will we be seeing it added in 2.3?
I'm not trying to be unpleasant, but whatever the original intention, Multi-crew appears to me to be a lightweight bolt-on to attract action fans, with the inducements of extra power and extra cash to sweeten the deal. In short, low commitment fun. Is that the new direction, or do you still have plans to develop gameplay with depth, adventure and immersion?
P.S. I'm a huge fan of the game, and have great respect for you guys developing it.
"The team has mentioned that they are planning huge ship designs that allow large groups to share crewing duties in a way that has never been seen before in a game."
Question: Would it be feesable to ask if you could change, (shorten) the duration allocated for completing missions to make it a little more challenging? As it is currently, the mission deadlines are too long and delivery type missions could be completed with a non-engineered sidewinder with class E FSD. It used to be somewhat of a challenge to meet the deadlines.