QUESTIONS WANTED: Elite Dangerous 2.3 Q&A Livestreams

I'm not trying to be unpleasant, but whatever the original intention, Multi-crew appears to me to be a lightweight bolt-on to attract action fans, with the inducements of extra power and extra cash to sweeten the deal. In short, low commitment fun. Is that the new direction, or do you still have plans to develop gameplay with depth, adventure and immersion?

P.S. I'm a huge fan of the game, and have great respect for you guys developing it.
 
Updates:
There's alot of inconsistency on our records of barnacles locations and other sites.
Could we have something on the verbose netlog, so that when we scan a barnacle we get a set of coordinates (consistent for every CMDR).
This way the same barnacle won't have multiple coordinates as interpreted by multiple CMDRs.

Is this a problem with players reporting incorrect numbers or the game showing different co-ordinates per player? Or is it barnacle sites moving?

If it's the 2nd/3rd I'll move it from "General plans" to the "bugs" section. If its the first I'd guess the reply will be "Get better players" :) Either way it's in there now to be asked if they get that far.

During the beta for 2.2.03 it was mentioned that the big 3 would be getting an increase to their hull amount. Will they be receiving this in 2.3?

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From what I've seen of the beta videos; plasma accelerators can wipe 50% of your shields with one shot and shield boosters are nerfed. How is this in any way "balanced"? More like open season for the NPCs onthe big ships.

Added

Question: Currently the Anaconda is the only ship in the game with advanced damage models. Can you say anything about why other ships don't have them and when they might get them?

Someone beat you to it: StefanOS (Forums): Is there a schedule or plan to implement visible damage on every ship model as the Anaconda has? Will this ever happen?

Question for the PS4 secion:
"Will the Cobra Mk IV be available for PS4 players? And if so, how? Is there gonna be a pre-order scheme?"

Added but from a private message I got an hour or two before this post.

There's a question and answer below, but Im not sure they're entirely related? Seems the answer is more to do with not allowing NPC crew to pilot the ship?

Will review after the updates from the other thread and come back to this. Thanks.

I would like to ask how Frontier are getting along with the Quality of Life improvements suggested by the community a while back?

Added, I actually had a similar question but removed it as the list started getting way too long.

Star-to-Star jumping Auto Pilot?

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I'm not trying to be unpleasant, but whatever the original intention, Multi-crew appears to me to be a lightweight bolt-on to attract action fans, with the inducements of extra power and extra cash to sweeten the deal. In short, low commitment fun. Is that the new direction, or do you still have plans to develop gameplay with depth, adventure and immersion?
P.S. I'm a huge fan of the game, and have great respect for you guys developing it.

Sort of asked in the previous livestream with regards to the lightweight where the answer was:
Deggial (Forums): Did you test the roles of a "board engineer" and a "tactics officer" and found them lackluster (not fun/not enough to do) or did you run into a coding roadblock, run out of development time? Are they ditched entirely or something we may see in the future? Development time, resources and priorities. Principal of multicrew is accessible and useable so possibly in the future but nothing to announce, will require a lot of thinking through. Would massively affect rewards etc and rest of multicrew.

I've added in the bit about the action/arcade vs depth/immersion bit for low commitment fun in the overall plans section, looks like this:

Angus (Forums): With Multicrew trending more towards the Arcade style instant combat fun rather than the "simulator with caveats" style as release can Frontier give an indication of their future direction?

Hopefully that covers the gist of your question.

Please note I am expected to be at work tomorrow from ~7am GMT until anytime between 4pm & 5pm GMT. It is likely that I will return without the time to update any last minute questions before Ed/Sandro have printed the list.
 
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There's a question and answer below, but Im not sure they're entirely related? Seems the answer is more to do with not allowing NPC crew to pilot the ship?

Ok had a quick review.

I agree the answer is about NPC ship control.
Although I thought that was what the question was about. I'm trying to work out what else the question could mean the only thing I can think of is NPC controlling gunner position.

"NPC crew", can't mean wings as that'd have been clearer.
If it means NPC pilot whilst you go in a fighter then that exists.

All I can think of is NPC gunner or NPC helm whilst the player takes the gunner. The latter of which was answered in livestream 1 at PAX. (3rd question in this section: https://youtu.be/PhsH5U7tz4A?t=697 )




Lordxenu if you are reading this can you please try to clarify what you were asking about and if post #299 answers your question or not?
If it's something different to the above I'm happy to re-add it to the list.

Thanks.
 
Had another question if you didnt mind Alex.

With the interior views of our ships coming with 2.3, will we see a bigger variety of premium customization options, and more slots to place them?

Stuff like paint jobs, decals and other items besides bobbleheads to decorate the interior of our ships would be great in my opinion.

Thanks o7
 
Had another question if you didnt mind Alex.
With the interior views of our ships coming with 2.3, will we see a bigger variety of premium customization options, and more slots to place them?
Stuff like paint jobs, decals and other items besides bobbleheads to decorate the interior of our ships would be great in my opinion.
Thanks o7

Added

The tionisla orbital graveyard was supposed to be added in 2.2 will we be seeing it added in 2.3?

Exists: Furinkazan (Forums): Will Tionisla Orbital Graveyard ever be added to the game?


To all:
After this point no more questions will be added before the stream as I won't have time (work). I will still update the thread to include them for next time so do post them if you want them recorded on the list.
 
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I'm not trying to be unpleasant, but whatever the original intention, Multi-crew appears to me to be a lightweight bolt-on to attract action fans, with the inducements of extra power and extra cash to sweeten the deal. In short, low commitment fun. Is that the new direction, or do you still have plans to develop gameplay with depth, adventure and immersion?

P.S. I'm a huge fan of the game, and have great respect for you guys developing it.

I want to 2nd this! Plus add that I am a huge fan of Elite and have invested so much into this wonderful game, but when it was announced that multi-crew was just holograms that can be remote controlled from anywhere in the galaxy, It was like a knife in my heart…
 
It may not be specific to 2.3 but a few of months ago you mentioned that you will be removing support for the 32bit.exe and will be solely x64 in the next few months. You said that the increased resources pool would be beneficial to all players within the game.

Can you give us some ideas of what these benefits may be?

Will the system requirements for Elite increase also?
 
Loving your hard work FD! Keep it up :)

My questions: Does the introduction of multicrew now open up possibilities for cross-platform play?

And not a question, but my own hopeful imaginings for 2.4:

Titled "The Explorers" - comprising extended exploration gameplay, added landable planets (elemental planets such as fire (lava/volcanic worlds), ice, water, other previously unlandable rock worlds (with cave systems), and air (scoopable upper layers of gas giants). new SRVs for the new environments: ARV (Aquatic Recon Vehicle) and the HERV (Hazardous Environment Recon Vehicle - for dealing with extreme heat/cold), a few new ships (Panther Clipper, Puma Clipper?), new limpets (hull repair for those long journeys and recon drones for sending into those hard to reach spaces where your SRV or ship can't go i.e. into caves, sinkholes etc).

Ah, I can dream... :)
 
Question: A recent web article tweeted by David said,

"The team has mentioned that they are planning huge ship designs that allow large groups to share crewing duties in a way that has never been seen before in a game."

Any comment?
 
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As season 2 is now almost complete is there any news about the following features that has been discussed during many Q&A and livestreams :

  • Any chance of panther clipper in season 2 ?
  • Any news about large domed cities ?
  • Any plans to extend gameplay above planet surface ?
  • Any direction regarding gameplay around CQC assets ?
  • Is there a plan to offer large scale volcanism ?
  • There is not enough UI input to find things above surface without flying around during 8-10 hours
  • Any real change planned in exploration gameplay ?
  • Do you consider a change into military rank, combat zones ?
  • Where are comets ?
  • There is no beta lyare stars, no black hole accretion disk yet, any plans ?
  • Do you still plan new SRV and associated gameplay ?
  • alliance ship and progression planned ?
 
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Question for 2.3: Can we get more ambient music? There's currently only a few songs during supercruise which gets repetitive. A lot of unused ambient music is on the ED OST.

[video=youtube;2R3Zhwy3YMc]https://www.youtube.com/watch?v=2R3Zhwy3YMc[/video]
 
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Question: Will VR users ever get to use the camera suite fully including Zoom, DOF and focus settings, or is there a technical problem to do with us being able to move around rather than being a fixed point in space?
 
Mission Deadlines -

Question: Would it be feesable to ask if you could change, (shorten) the duration allocated for completing missions to make it a little more challenging? As it is currently, the mission deadlines are too long and delivery type missions could be completed with a non-engineered sidewinder with class E FSD. It used to be somewhat of a challenge to meet the deadlines.
 
Question: Will there ever be a feature to toggle relative mouse with a key press, or have a set of alternate controls for flight assist off.
As it stands, if you want to use flight assist off with KBM, you need to go into the options menu and turn on relative mouse every time you want to use it. However, this makes flying in supercruise rather difficult, so you have to go back into the options menu to turn relative mouse back off for traveling. An additional keybind to toggle relative mouse or and alternate set of controls for FA-off would make switching between modes far easier.
 
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Question: Would it be feesable to ask if you could change, (shorten) the duration allocated for completing missions to make it a little more challenging? As it is currently, the mission deadlines are too long and delivery type missions could be completed with a non-engineered sidewinder with class E FSD. It used to be somewhat of a challenge to meet the deadlines.

That would really anger a lot of casuals (including me) who dont have the time to play so long or every day. Sometimes its good to know I can fninish a mission tomorrow evening. The amount of grind is already very annoing for those with little time
 
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After everything being sad and done, i gotta say something:

THANK YOU! Alex Brentnall, this was one of the best streams Elite pulled up IMO!


Very few "useless" questions, very good material you pulled up.



And don't forget,

MAKE PIRACY GREAT AGAIN !!!
YAR!
 
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