Open Play griefers

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The issue is that it's easy to ignore the NPCs and gank the target then leave.

I'm sure the Hit Squad could be given the means to find and pursue them.


As I've said before, the "big picture" issue is all about the C&P thing.
If it was up to me I'd set it up so that hit-squads of overpowered ships would pursue griefers relentlessly through high & medium security systems.
The only place they'd be safe would be in low security and lawless systems.
And then I'd put desirable things in the low security and lawless systems to encourage other players to venture into those systems.

The end result would be that lawless systems would be places where knows what to expect when they visit them and the rest of the galaxy would have the level of policing one might reasonably expect in a galaxy where accidentally shooting a cop or bumping into another ship can be a death sentence.
 
Thats the problem with current beta. 'griefers' are way too OP with engineered shields, no amount of system authority will do anything. So FD is bringing the shields down a notch, only for the massive uber-builds of the big three. But people dont like it, because they claim they need the big shields to protect themselves against griefers.

Except many (if not most) of the most vocal supporters are griefers and/or gankers themselves. It's very clearly driven by a desire to return to the days when nothing other than a pure combat ship had a real shot at surviving determined attack.

The narrative may be that it only affects the big three in a combat fit. But the real victims (in a literal and metaphorical sense) are going to be the large non-combat ships which rely on boosters to make their smaller shield generators effective against ganking.
 
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Having gankers hanging out provides for some damn interesting gameplay options.

I'm all for gameplay, and when there's a few Cmdrs around you need to be wary, because you don't know whether they are a threat or not. Except more & more often, there is no uncertainty, no thrill, just hollow triangles in SC. Sure you know where the threat is & where it isn't, but it's boring. If I fit an FSDI I'm a triangle to others & an aggressor to be avoided, if I'm a square I'm target practice, apparently.

I like black box mechanics, I like to not be sure, to have to pay attention. Nowadays all I have to look out for is an Elite Anaconda NPC that will definitely try to interdict me, and a hollow triangle that will definitely try to interdict me too.

I don't see so many damn interesting gameplay options in that, sorry.
 
For the last two years, since Gamma, I have played exclusively in Open Play, but with a heavy heart I have now decided to switch to Solo. Playing in Open doesn't bring me anything but trouble anymore. It doesn't add anything to my enjoyment, and unfortunately a lot of players I see now who are still left playing the game are just griefers.

I am constantly being interdicted by Commanders with the sole intention of destroying my ship, and for no other reason than just to destroy it. No chit chat, no piracy, just open fire, death! I'm not even carrying any cargo most of the time. Piracy I get, indeed I enjoy a human pirate trying to steal my wares. This is a fun and legitimate part of the game. But griefers are no fun - it takes hours to recover from it, and is simply not a good use of my limited game time.

I am wondering whether other Commanders have noticed a trend in increasing griefers?

It is a real shame to go from Open to Solo. The more people who play Solo it makes the game poorer for everyone, but until something is done to stop the increase in griefing, I am afraid I have little choice. My game time is limited, and I am no longer prepared to spend it recovering from some tool destroying my ship for no reason.

It's a sad day...

Sorry to see you go, mate.

To answer your question, no, I don't see more griefers/gankers/crybullies (delete or add to the list with your preferred pronoun- ye Gods, socjus is everywhere! :eek: ). The reason I don't see them is I don't see other players any more. I don't go to CGs any more because they're a total gankfest. I've got better things to do with my time than avoid interdictions by inept brats in overpowered warships wanting to kill weaker ships.
I get completely ignored in the starter systems when I fly a trader.
Players run away when I turn up in a fighter or warship- I believe the PvPers when they say it's hard to find a fight. (Note to griefers- a fight is where the other guy has a chance to hit back. Your bouncing a miner in your murderlance with three wingmates isn't a fight, it's an assault. You are a pathetic bully and if you challenge that fact then you're a crybaby as well. Yes, I am talking to you as if you're a slow child. Take a wild guess why? :D)

If it's any consolation, I might as well be playing solo for all the human interaction I get these days... :rolleyes:
 
Yeh I saw that video at the time, and it really is going to take a lot of time investment (more than a few hours) to get that ship. Do people want to go to that length when they can just click "easy mode" as you suggest. Probably not.

Edit: It would be nice if someone could do a similar level of testing with not quite so uber ships to see what can be done for people who want to play open but can't invest that much time in the game for one ship.

Yes, I fully copy you on certain players taking the path of least resistance and choosing easy mode as opposed to learning to properly outfit and fly their ships. It is what it is. All I or anybody else can do is help offer advice and put the info out there for those who actually want to learn and perhaps spend their ingame time doing something besides haul biowaste ad infintium:)
 
To answer your question, no, I don't see more griefers/gankers/crybullies (delete or add to the list with your preferred pronoun- ye Gods, socjus is everywhere! :eek: ). The reason I don't see them is I don't see other players any more. I don't go to CGs any more because they're a total gankfest. I've got better things to do with my time than avoid interdictions by inept brats in overpowered warships wanting to kill weaker ships.
I get completely ignored in the starter systems when I fly a trader.
Players run away when I turn up in a fighter or warship- I believe the PvPers when they say it's hard to find a fight. (Note to griefers- a fight is where the other guy has a chance to hit back. Your bouncing a miner in your murderlance with three wingmates isn't a fight, it's an assault. You are a pathetic bully and if you challenge that fact then you're a crybaby as well. Yes, I am talking to you as if you're a slow child. Take a wild guess why? :D)

+rep just for "murderlance", regardless of anything else you wrote. :D
Much of which I agree with anyway. [up]
 
https://forums.frontier.co.uk/showthread.php?t=105117&page=13&p=1633276&viewfull=1#post1633276

"We have no intention of preventing murder within the game, that is valid gameplay choice"

So no, not griefers, players playing their own way. Killing people for no reason dosent particularly float my boat but who am i to judge those who do. Mining dosent float my boat either but i don't use a derogatory word to describe them. Further more i didn't quit Counter-Strike because the entire server were griefers killing me without a word, having to spectate the round was quite a hindrance...

If genuine risk is an issue, Solo or Mobius is for you...Trust me nothing short of falling asleep at the helm can kill you there.
 
https://forums.frontier.co.uk/showthread.php?t=105117&page=13&p=1633276&viewfull=1#post1633276

"We have no intention of preventing murder within the game, that is valid gameplay choice"

So no, not griefers, players playing their own way. Killing people for no reason dosent particularly float my boat but who am i to judge those who do. Mining dosent float my boat either but i don't use a derogatory word to describe them. Further more i didn't quit Counter-Strike because the entire server were griefers killing me without a word, having to spectate the round was quite a hindrance...

If genuine risk is an issue, Solo or Mobius is for you...Trust me nothing short of falling asleep at the helm can kill you there.

I've heard that in Mobius Group if you fail to dock within the allotted time and the station kills you that Mobius himself petitions Fdev to have the station itself removed from his group. True story.
 
I'm sure the Hit Squad could be given the means to find and pursue them.
As far as I know that's in game already, Wake Scanners, so it wouldn't be "game magic" if murderers get jumped out of the blue by NPCs. They could have followed the trail from the scene of the incident to where they presently are.
 
This thread is already entrenched in the classic Elite Forums style.. PVP vs PVE. :rolleyes:
I do not think there can ever be a agreement between the two groups. The individual tastes are simply to wide apart to reconcile on anything at all.
PVE's mainly want to play it their way, trading, exploring, mining, all low adrenaline tasks, but it gives them the kick, some will gank NPC's all day, and some will be ganked by NPC's.
PVP's live for their combat builds, they actively seek and engage in combat whereever, whenever. Their playstyle is entirely focused on this. A few are very good pirates, some do a bit of roleplay with it and that is entirely cool imo. Some PVP's dont care much for anything but the kills, and a few get high on causing salty tears. You cannot change this, you must accept it is so. It is so in all Multiplayer games with combat.
What makes Elite a little different is that when you loose out in combat , you loose, progress and invested time, and you do so on conditions that are not equal, T7 vs Combat modded FDL, so a victim of course grows resentful.

What I dont like about PVP at the moment is that it is the low pickings mentality that is ruling there now, if you are in Open you are much safer in combat fitted vessel, than a bulging t9. Why is it "the big haul" that attracts the enemy, no its easy pickings...(I'm perfectly aware of PVP's that are sportsmanlike, that pick on someone equal, to measure how good they are, i'm good with that.)
This must be thread number 1 gazillion on this subject, and all has been said before. :eek:

Fly safe Cmdr's
 
I've heard that in Mobius Group if you fail to dock within the allotted time and the station kills you that Mobius himself petitions Fdev to have the station itself removed from his group. True story.

It's also true that Möbius banned himself from the group after using self destruct.
 
It's also true that Möbius banned himself from the group after using self destruct.

Well, I guess that makes sense if the self-destruct mechanic didn't ask him politely if it was okay to follow through with the ship destruction. Wait, no, that doesn't make sense. This is getting all Inception on us, isn't it?
 
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Mining dosent float my boat either but i don't use a derogatory word to describe them.

Why would you?
Somebody choosing to go mining has no effect on you.

I'm pretty sure there's nobody here who doesn't see the false equivalency apparent in your comparison.
 
Why would you?
Somebody choosing to go mining has no effect on you.

I'm pretty sure there's nobody here who doesn't see the false equivalency apparent in your comparison.

Unless he used 'mining' as a sexual euphemism... (but then we're back to cr/hr...)
 
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https://forums.frontier.co.uk/showthread.php?t=105117&page=13&p=1633276&viewfull=1#post1633276

"We have no intention of preventing murder within the game, that is valid gameplay choice"

So no, not griefers, players playing their own way. Killing people for no reason dosent particularly float my boat but who am i to judge those who do. Mining dosent float my boat either but i don't use a derogatory word to describe them. Further more i didn't quit Counter-Strike because the entire server were griefers killing me without a word, having to spectate the round was quite a hindrance...

If genuine risk is an issue, Solo or Mobius is for you...Trust me nothing short of falling asleep at the helm can kill you there.

The tone changes a little if you quote the full sentence: "We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions which the game needs some tightening on."

At the moment there are no real consequences, and even the minor annoyance of NPC bounty hunters can be avoided with a quick suicidewinder.
 
This thread is already entrenched in the classic Elite Forums style.. PVP vs PVE. :rolleyes:
I do not think there can ever be a agreement between the two groups. The individual tastes are simply to wide apart to reconcile on anything at all.
I think it's an issue of degree. The potential consequences, and the likelihood of encountering them, are ludicrously minimal compared to what would be realistic. (Or what is realistic on Earth.) What if your CMDR could actually get imprisoned forever if you blew a Sidewinder up for fun? You log in and sit in a cell, that's it, buy a new code if you like and start over.
 
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Why would you?
Somebody choosing to go mining has no effect on you.

I'm pretty sure there's nobody here who doesn't see the false equivalency apparent in your comparison.

Exactly, but that's the point of Open, sandbox "blaze your own trail" PVE/PVP universe. You know full well you might be attacked, why complain about it when it happens? The thing is people have every right to shoot at you, and you willingly accepted the risk by logging in to that game mode, i just don't understand the logic behind forum posts complaining about the inevitable.
 
The tone changes a little if you quote the full sentence: "We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions which the game needs some tightening on."

At the moment there are no real consequences, and even the minor annoyance of NPC bounty hunters can be avoided with a quick suicidewinder.

I agree, in the same breath as i have always defended PVP i have also totally agreed that C&P is a joke and needs a total overhaul.
 
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