Are the follow statements true?
1) If a minor faction in another system moves into a full famine state, all of this faction's assets go into famine in every port and system.
So you might have been feeding this faction at a station it was in control of with 200T of grain everyday, but that grain stays at that station and therefore the famine bucket for this faction continued to be filled in the other system(s), and boom, famine arrives for it everywhere.
1b Trading, BHing and missions that are beneficial in nature during normal economic states only serve the faction in that system but also at each station in that system.
2)The mission board will begin generating missions related to a state that is close to moving into pending, but not before and will continue to offer basic finance related missions until then.
If general missions related to finance are not being completed by players and or if trade isn't being performed, the famine bucket is filled by this disinhibition of not engaging finance. I say this because even when a faction is in full blown famine they will offer finance related missions for pure cash, indicating that if they have the cash, somehow they will pay and obtain food.
Questions;
How does a station disable a black market?
In one sense I can see this making sense, but in another, it doesn't. In cultures and jurisdictions that are very controlled, this polarity generates its opposite and crime is very intense.
How does one workaround the BM being disabled to have the same impact (to cause a bust or --lockdown by selling weapons? ) (Civil unrest can be triggered by selling illegal weaps I assume and if that continues, then a full lockdown occurs yes?)
How does one enable the BM once its been disabled?
Will taking missions that ship unwanted passenger types out help remove a lockdown?
Can a player guide where expansion arrives at by taking expansion data missions specifically to that system?
1) As far as I have observed, states are faction-wide with the exceptions of Conflicts of War, Civil War and Elections and Movements like Expansion, Investments and Retreats.
Likewise, I assume the Famine/Outbreak Bucket should react the same across the entire faction.
1b - Yes, in a funny way. Superpower Bounties like Federation/Alliance/Empire turned in benefit the owner of the station it is turned in, while Minor Faction bounties help only that minor faction in that system. The System influence and related states are system-wide and not individualized between the properties. Trading like the Superpower Bounties only benefit the owner of the station the trades are sold at. From what I have observed purchasing goods does not help a faction's influence.
2) If I understand it... yes. A Donation mission during Famine can help reduce and end the state, or should help prevent it from occurring unless it is pending. A pending state will go live under most normal circumstances.
Black Markets are disabled either by the controlling faction's government type or by a Powerplay faction's effects. Likewise, certain Government types and Powerplay factions open up Black Markets. The Powerplay faction will override the local government in those cases.
For workarounds, yes - selling weapons that you can should increase Civil Unrest, as will murder of civilians. Security Ship murder will incite Lockdowns. I assume murder of enough Civilian ships could cause a Lockdown, but have not tested it to be sure to verify that.
As above, the only ways to open BMs would be to get a government type that allows them to exist in charge, or to get a powerplay faction to control the area which also opens them. Powerplay is far more difficult than BGS to work with, as each group has their own plans and local issues like this are far from a priority.
Passenger Missions with certain tasks like that might do the trick, but I have no experience in that regard.
Not specifically. The expansion formula is predictable, however to "guide" it you need to make sure the systems you don't want are "full" or you are already there for it to skip and take the next nearest that has room. It is possible in a way, but far from simple.