A Guide to Minor Factions and the Background Sim

Its under Yuri and Fed space. Now that I read his exploit impact, black markets shouldn't even be open.

YURI GROM
CONTROLLED SYSTEMS
+20% Bounty payout
+5% Gold price
Security increased
Black markets closed
Independent faction activity influence effects are boosted while all others are reduced

Power Play "benefits" only get applied to controlled systems; not to exploited systems; so you may find Yuri Grom exploited systems with black markets open.
 
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I'm getting quite interested in this BGS stuff. So if I'm correct I can make an Anarchy system into a regular one by changing the minor faction that is "in charge" of the system, right? If so then is it also possible to reduce the security of a system with some methods?
 
I was wondering why there is a black market in Anarchy systems. Its all legal in Anarchy no?

It would be like selling items behind Don Corleons back within the family.
 
What about the power effects that say that they "reduce the security by x% amount". Or does that only affect how many security vessels are flying within the system and not the security level itself?

AFAIK it's response time, But that will either be confirmed or challenged.
And as with the BGS, it may have changed over time.
 
I was wondering why there is a black market in Anarchy systems. Its all legal in Anarchy no?

It would be like selling items behind Don Corleons back within the family.

It's alright the Don's fat fingers cant look up the system map to check where the black markets are.

Yep a black market is a black market. Its not the one controlled by approved of or managed by the owner of the system.
 
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It's alright the Don's fat fingers cant look up the system map to check where the black markets are.

Yep a black market is a black market. Its not the one controlled by approved of or managed by the owner of the system.

Ah ok, a shift in point of view brings that clear now. Blush

Thanks

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When a minor faction is at the beginning of expansion;

1) what does it mean in game wise that their resources are challenged? Less influence per mission during the expanding process?

2) What besides exploration data can be done to mitigate strain during this phase?
 
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When a minor faction is at the beginning of expansion;

1) what does it mean in game wise that their resources are challenged? Less influence per mission during the expanding process?

2) What besides exploration data can be done to mitigate strain during this phase?


1) They lose influence daily in the expanding system. Nothing more.

2) Any activity can be done to prevent influence drop. Exploration data has the most impact during expansion.
 
Are the follow statements true?

1) If a minor faction in another system moves into a full famine state, all of this faction's assets go into famine in every port and system.

So you might have been feeding this faction at a station it was in control of with 200T of grain everyday, but that grain stays at that station and therefore the famine bucket for this faction continued to be filled in the other system(s), and boom, famine arrives for it everywhere.
1b Trading, BHing and missions that are beneficial in nature during normal economic states only serve the faction in that system but also at each station in that system.

2)The mission board will begin generating missions related to a state that is close to moving into pending, but not before and will continue to offer basic finance related missions until then.
If general missions related to finance are not being completed by players and or if trade isn't being performed, the famine bucket is filled by this disinhibition of not engaging finance. I say this because even when a faction is in full blown famine they will offer finance related missions for pure cash, indicating that if they have the cash, somehow they will pay and obtain food.



Questions;

How does a station disable a black market?

In one sense I can see this making sense, but in another, it doesn't. In cultures and jurisdictions that are very controlled, this polarity generates its opposite and crime is very intense.

How does one workaround the BM being disabled to have the same impact (to cause a bust or --lockdown by selling weapons? ) (Civil unrest can be triggered by selling illegal weaps I assume and if that continues, then a full lockdown occurs yes?)

How does one enable the BM once its been disabled?

Will taking missions that ship unwanted passenger types out help remove a lockdown?

Can a player guide where expansion arrives at by taking expansion data missions specifically to that system?
 
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Hello everyone,

I have a question about pending states: There is an opposition faction, that my faction is trying to trigger a conflict (Election). We finally managed to get both our influences at the same spot. But, the other faction is showing in its Pending state 2 different states (Civil Unrest, Elections) and my faction is already with its pending state as Elections. So, how does it work? Are we going to get first in elections, or do we have to wait for the civil unrest to be over and the elections to start?
 
It is likely that the election happens first, which is going to be in three days max.

After the election the other faction will experience the civil unrest.

You can already start building up a lead for the election now.
 
It is likely that the election happens first, which is going to be in three days max.

After the election the other faction will experience the civil unrest.

You can already start building up a lead for the election now.

What do you mean by "building a lead for the election"? Would that be, start raising our influence in the system?
 
So,by the moment the Pending state Elections appear, I can already start doing the missions to increase my influence, correct?

Correct.
It doesn't have to be missions, though.
If your faction already controls a station you can sell goods or mined metals and minerals, hand in bounties or exploration data.

If your faction is currently in boom it should generate a lot of missions, so that's great, too. :)
 
Are the follow statements true?

1) If a minor faction in another system moves into a full famine state, all of this faction's assets go into famine in every port and system.

So you might have been feeding this faction at a station it was in control of with 200T of grain everyday, but that grain stays at that station and therefore the famine bucket for this faction continued to be filled in the other system(s), and boom, famine arrives for it everywhere.
1b Trading, BHing and missions that are beneficial in nature during normal economic states only serve the faction in that system but also at each station in that system.

2)The mission board will begin generating missions related to a state that is close to moving into pending, but not before and will continue to offer basic finance related missions until then.
If general missions related to finance are not being completed by players and or if trade isn't being performed, the famine bucket is filled by this disinhibition of not engaging finance. I say this because even when a faction is in full blown famine they will offer finance related missions for pure cash, indicating that if they have the cash, somehow they will pay and obtain food.



Questions;

How does a station disable a black market?

In one sense I can see this making sense, but in another, it doesn't. In cultures and jurisdictions that are very controlled, this polarity generates its opposite and crime is very intense.

How does one workaround the BM being disabled to have the same impact (to cause a bust or --lockdown by selling weapons? ) (Civil unrest can be triggered by selling illegal weaps I assume and if that continues, then a full lockdown occurs yes?)

How does one enable the BM once its been disabled?

Will taking missions that ship unwanted passenger types out help remove a lockdown?

Can a player guide where expansion arrives at by taking expansion data missions specifically to that system?


1) As far as I have observed, states are faction-wide with the exceptions of Conflicts of War, Civil War and Elections and Movements like Expansion, Investments and Retreats.

Likewise, I assume the Famine/Outbreak Bucket should react the same across the entire faction.

1b - Yes, in a funny way. Superpower Bounties like Federation/Alliance/Empire turned in benefit the owner of the station it is turned in, while Minor Faction bounties help only that minor faction in that system. The System influence and related states are system-wide and not individualized between the properties. Trading like the Superpower Bounties only benefit the owner of the station the trades are sold at. From what I have observed purchasing goods does not help a faction's influence.

2) If I understand it... yes. A Donation mission during Famine can help reduce and end the state, or should help prevent it from occurring unless it is pending. A pending state will go live under most normal circumstances.


Black Markets are disabled either by the controlling faction's government type or by a Powerplay faction's effects. Likewise, certain Government types and Powerplay factions open up Black Markets. The Powerplay faction will override the local government in those cases.

For workarounds, yes - selling weapons that you can should increase Civil Unrest, as will murder of civilians. Security Ship murder will incite Lockdowns. I assume murder of enough Civilian ships could cause a Lockdown, but have not tested it to be sure to verify that.

As above, the only ways to open BMs would be to get a government type that allows them to exist in charge, or to get a powerplay faction to control the area which also opens them. Powerplay is far more difficult than BGS to work with, as each group has their own plans and local issues like this are far from a priority.

Passenger Missions with certain tasks like that might do the trick, but I have no experience in that regard.


Not specifically. The expansion formula is predictable, however to "guide" it you need to make sure the systems you don't want are "full" or you are already there for it to skip and take the next nearest that has room. It is possible in a way, but far from simple.
 
1) As far as I have observed, states are faction-wide with the exceptions of Conflicts of War, Civil War and Elections and Movements like Expansion, Investments and Retreats.

Likewise, I assume the Famine/Outbreak Bucket should react the same across the entire faction.

1b - Yes, in a funny way. Superpower Bounties like Federation/Alliance/Empire turned in benefit the owner of the station it is turned in, while Minor Faction bounties help only that minor faction in that system. The System influence and related states are system-wide and not individualized between the properties. Trading like the Superpower Bounties only benefit the owner of the station the trades are sold at. From what I have observed purchasing goods does not help a faction's influence.

2) If I understand it... yes. A Donation mission during Famine can help reduce and end the state, or should help prevent it from occurring unless it is pending. A pending state will go live under most normal circumstances.


Black Markets are disabled either by the controlling faction's government type or by a Powerplay faction's effects. Likewise, certain Government types and Powerplay factions open up Black Markets. The Powerplay faction will override the local government in those cases.

For workarounds, yes - selling weapons that you can should increase Civil Unrest, as will murder of civilians. Security Ship murder will incite Lockdowns. I assume murder of enough Civilian ships could cause a Lockdown, but have not tested it to be sure to verify that.

As above, the only ways to open BMs would be to get a government type that allows them to exist in charge, or to get a powerplay faction to control the area which also opens them. Powerplay is far more difficult than BGS to work with, as each group has their own plans and local issues like this are far from a priority.

Passenger Missions with certain tasks like that might do the trick, but I have no experience in that regard.


Not specifically. The expansion formula is predictable, however to "guide" it you need to make sure the systems you don't want are "full" or you are already there for it to skip and take the next nearest that has room. It is possible in a way, but far from simple.

Thanks CMDR;

By predictable re expansion destination, do you mean they will arrive at the nearest system unless they are already there or its filled. If a faction already controls a certain type of economy, I was hoping that the bgs would pass on going into another one even if its the closest available system.
 
Question about lockdown.

Lockdown shuts down every station owned by a faction, regardless of which system. Does it matter which system I turn in bounties to try and shorten the lockdown?

A follow up clarifying question that I know Goemon spoke on (but I cant seem to track down), right now, when using bounties to reduce lockdown and civil unrest, regardless how small the bounty is--turn it in, for it has the same impact as for example 250 ship bounties BUT post 2.3, impact on state will be profit oriented. Is this correct?
 
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