Really Frontier?

If I'm high ranked and looking for combat I'll most likely be doing it in my own Corvette or Conda not earning pennies off of someone else's work.

Sure, and you will also bear the full cost of purchasing, outfitting, Engineering and covering rebuys on that ship.

New players are completely bottlenecked by this feature.

What does this even mean? That's not "bottlenecking" something. That's preventing new players from earning massive incomes without needing to put in any real effort, and preserving to some degree the grind and progress that other players have put into the game since it launched over two years ago.
 
Well, glad something was done about the initial 100% payout for every crew member. It just seemed to wreck the roleplay logic of why a faction would pay 2 to 3x the mission reward listing. So maybe multicrew rewards wasn't well thought out, just rushing to get the multicrew turret feature out before the ps4 release. I hope something is figured out how to split rewards reasonably among multicrew, maybe also giving out combat rank percentage tenth points or however it's done behind the scenes.
 
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There does seem to be an elitist streak (no pun intended) in FD's thinking about the game doesnt there? Rewarding people on pre-existing status rather than time and skill and effort invested seems less than democratic and egalitarian. Smells of Empire and colonialism (again no game related pun or reference intended)

I have posts almost exactly like this above, so if CMDR's write nasty stuff because of my opinion I will refer them to you too. :p
I can not possible agree more, + rep, but I can add some words I learned sailing on the seas. [big grin] Although they might jar in Mod Eyes.

Cheers Cmdr's
 
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Yes

I once heard an old Chinese proverb, "A wise man walks with his head bowed down."

I never understood why until I started finding money others had dropped...

Master, but Master, that is great wisdom!
I once heard an old Chinese proverb, "A wise man walks with his head looking up."
I never understood why until I started avoiding the birds crapping on me...
;)

Cheers Cmdr's
 
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Why should the rank that determines anything be combat anyway? Plenty of Elite traders/ exploras, who shun combat. Means a Harmless cutter and thus lower payouts when winged.

If FDEV want a grading system based on rank then allow money gained in MC to be based on activity vs rank. Ie if someone wants to MC and trade or explore then money gained from that will be based on trade and exploration rank. Obviously with the way exploration money works means the main ship will have to turn in the data and those crew already left wing before hand have to wait to collect their reward.

I would like to see if MC trade that the profit per ton be adjusted so say helm gets 90% of profit, the crew get the 10% shared + bonus % on rank. MC must be active at time of purchase / cargo scooped to stop exploiting it.

so 1000 cr profit, helm gets 900 cr, crew gets 100/crew + trade rank % of 1000cr. So if a single MC with elite trade was set at 50% they would get 600Cr and Tramp rank was set to 5% you would get 150cr. (based on a single 1 unit profit)
 
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Until 2.3 goes live, shouldn't this be in the beta forum?

Along with the rash of other threads on exactly the same subject.
 
Until 2.3 goes live, shouldn't this be in the beta forum?

Along with the rash of other threads on exactly the same subject.

Should be but unless a mod moves it, then it is here at the moment. Still a discussion can be had here doesn't matter if the post is currently in the wrong (most populated) area for now.
 
Should be but unless a mod moves it, then it is here at the moment. Still a discussion can be had here doesn't matter if the post is currently in the wrong (most populated) area for now.

I look forward to seeing something that hasn't already been said a thousand times in any of the existing threads.
 
I look forward to seeing something that hasn't already been said a thousand times in any of the existing threads.

send a message to a MOD asking to merge it with existing thread. I really not follow the Beta thread much as its hard to keep up with whats relevant with the regular changelogs back tracking on things that didn't work well and there are still people commenting on the first change.
 
Why should the rank that determines anything be combat anyway?

Do you really have to ask this?

It's a bounty payout for multicrew combat activities.

You don't overwhelm your target with rare goods or scan them into submission, you blow them up. Your other ranks are completely irrelevant for combat duties.

Tying multicrew bounty payouts to the player's combat rank is one of the best decisions FD has made in terms of game balance. Allowing them to gain combat rank by participating in multicrew makes this even better because in theory they can level their combat rank through those same mutlicrew combat activities.
 
Multi Crew is a Meet n' Greet fun opportunity to get players socializing. That leads to more possibilities in regular game play with others. That is a good thing and I couldn't care less about the M-C credits earned for each participant. You are looking at profits and entirely missing the advantage of using M-C bringing live players together. Let's see how it works out...

I already envisage the meet and greet fun of multicrew.

Explorer half way across the galaxy opens his ship up to multicrew to let others see the amazing nebula he is in.

Player joins..... hops into gunner role.... uses all his heatsinks..... Rofl's and leaves :D
 
Do you really have to ask this?

It's a bounty payout for multicrew combat activities.

You don't overwhelm your target with rare goods or scan them into submission, you blow them up. Your other ranks are completely irrelevant for combat duties.

Tying multicrew bounty payouts to the player's combat rank is one of the best decisions FD has made in terms of game balance. Allowing them to gain combat rank by participating in multicrew makes this even better because in theory they can level their combat rank through those same mutlicrew combat activities.

FDEV's argument is, "we dont want new players to skip the early game"

but... you have people that are elite in Trade and harmless in Combat....

Take me for example... when I first hit Elite in trade... I had a Cutter, traded my balls off, knew how to fight, was already engaging in PVP... but my combat rank was COMPETENT (Just because I didn't grind compromised nav beacons)

I understand the, "lets not let noobs skip the early game", but you have beta backers that are mostly harmless in Combat, but elite in trade and ranger in exploration.... they know how to fight, just had no reason to until now. but now its just not rewarding

They will prob just go back out to explore, since exploration got buffed and MC got nerfed...


Here's and IDEA, Since Exploration recently got a healthy credit buff to payouts.... we don't want noobs Kitting out haulers and going out to neutron fields to cash in bigtime..... lets nerf Exploration so that your cartographic payout is determined by your exploration rank :D
 
FDEV's argument is, "we dont want new players to skip the early game"

but... you have people that are elite in Trade and harmless in Combat....

Take me for example... when I first hit Elite in trade... I had a Cutter, traded my balls off, knew how to fight, was already engaging in PVP... but my combat rank was COMPETENT (Just because I didn't grind compromised nav beacons)

I understand the, "lets not let noobs skip the early game", but you have beta backers that are mostly harmless in Combat, but elite in trade and ranger in exploration.... they know how to fight, just had no reason to until now. but now its just not rewarding

They will prob just go back out to explore, since exploration got buffed and MC got nerfed...


Here's and IDEA, Since Exploration recently got a healthy credit buff to payouts.... we don't want noobs Kitting out haulers and going out to neutron fields to cash in bigtime..... lets nerf Exploration so that your cartographic payout is determined by your exploration rank :D

Good point. Multicrew should count your highest rank in any career rather than just your combat rank.
 
Good point. Multicrew should count your highest rank in any career rather than just your combat rank.

Thanks, if we didn't have so many "time and resources", or "technical limitations" we could also have a system like I mentioned here aswell, completely ignoring combat rank

Maybe Fdev should consider something like

Make their % payouts based on their % Participation

Metrics like:

Accuracy (amount of shots fired vs shots that hit)
Amount of time spent in a role vs time spent idle (whilst in combat)
etc...

So if a Harmless joins... give his best... and doesnt suck ding'dong... he gets full reward for his efforts

Games like WoW impliment systems like this when entering a battleground.. your reward at the end is calculated based on your participation... the amount of damage you did, how well you played the objective, the amount of healing done to other players.. etc... so if you join a battleground, and hide in the corner.. you aint getting any rewards :)

Unfortunately I fear the current system that is being implemented is simply the way it is because its the only way it can be done at this stage,

as Enderby mentioned in another thread: "Maybe 'the game we want to make' morphed at some point into meaning 'the game we'll be able to cobble together'."
 
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FDEV's argument is, "we dont want new players to skip the early game"

but... you have people that are elite in Trade and harmless in Combat....

Take me for example... when I first hit Elite in trade... I had a Cutter, traded my balls off, knew how to fight, was already engaging in PVP... but my combat rank was COMPETENT (Just because I didn't grind compromised nav beacons)

Sorry but with Competent combat rating you don't have much combat experience in Elite. Saying you "know how to fight" and "engaged in PvP" doesn't really mean much because it's just stating your own opinion of your combat experience. It isn't really the same as spending hundreds of hours doing CZ or RES combat and turning in literally thousands of bounties. In fact combat ranking is really the only area that doesn't have a fast exploit to skip the grind. Players have used the trading exploits (Robigo and mode-switching) for the trade grind, neutron star farming or passenger mission stacking for exploration grind and Tun/Fehu donations (when they were cheap and readily available) for naval rank grind. The ONLY area that hasn't had a fast or easy exploit is combat because it's based on making kills that are rank-based for progression.

It's literally the only stat left in the game that means you had to deal with the grind straight-up, no exploits or mission stacking will help you rank up in combat. It's probably the best stat to base the multicrew payouts on because you either spent the time grinding to get that rank, or you didn't.

I understand the, "lets not let noobs skip the early game", but you have beta backers that are mostly harmless in Combat, but elite in trade and ranger in exploration.... they know how to fight, just had no reason to until now. but now its just not rewarding

They will prob just go back out to explore, since exploration got buffed and MC got nerfed...

Here's and IDEA, Since Exploration recently got a healthy credit buff to payouts.... we don't want noobs Kitting out haulers and going out to neutron fields to cash in bigtime..... lets nerf Exploration so that your cartographic payout is determined by your exploration rank :D

Again, I'm sorry but players who are Mostly Harmless in combat and Elite in trade really don't know how to play the game beyond exploiting trade runs. They never had to spend time making kills in a Viper to get to the Vulture and then to the FAS and so on. They just bought their way past the need to actually learn how to fight in the smaller ships.

I've been playing the game since launch and my progression went something like this:
Sidewinder -> Viper III -> Type 6 -> Asp -> Vulture -> FAS -> Type 9 -> Python -> Anaconda -> FDL -> Federal Corvette

That took two years and 1600 hours of playtime. I only reached Elite combat ranking last weekend and I recently unlocked the Corvette a few weeks ago. I had been gradually progressing my combat rank from Deadly since Horizons launched over a year ago which should tell you how long it takes to rank up in combat. FD doesn't want players skipping that process by making huge amounts of fast, easy credits by sitting afk as a turret "gunner" in Corvette for a few hours without having any actual idea of how to play the game.
 
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Good point. Multicrew should count your highest rank in any career rather than just your combat rank.

That doesn't make any sense if you're cashing in combat bounties.

You might argue that trade profit sharing should count based on trade rank.

Exploration multicrew activities won't share profits at all (due to the unlimited range telepresence defeating the entire purpose of exploring in the first place).

I really don't understand why someone would expect that a trade rank gained from stacking and mode-switching missions to make easy credits should somehow also give you large profits for multicrew combat.
 
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Sorry but with Competent combat rating you don't have much combat experience in Elite. Saying you "know how to fight" and "engaged in PvP" doesn't really mean much because it's just stating your own opinion of your combat experience. It isn't really the same as spending hundreds of hours doing CZ or RES combat and turning in literally thousands of bounties. In fact combat ranking is really the only area that doesn't have a fast exploit to skip the grind. Players have used the trading exploits (Robigo and mode-switching) for the trade grind, neutron star farming or passenger mission stacking for exploration grind and Tun/Fehu donations (when they were cheap and readily available) for naval rank grind. The ONLY area that hasn't had a fast or easy exploit is combat because it's based on making kills that are rank-based for progression.

It's literally the only stat left in the game that means you had to deal with the grind straight-up, no exploits or mission stacking will help you rank up in combat. It's probably the best stat to base the multicrew payouts on because you either spent the time grinding to get that rank, or you didn't.



Again, I'm sorry but players who are Mostly Harmless in combat and Elite in trade really don't know how to play the game beyond exploiting trade runs. They never had to spend time making kills in a Viper to get to the Vulture and then to the FAS and so on. They just bought their way past the need to actually learn how to fight in the smaller ships.

I've been playing the game since launch and my progression went something like this:
Sidewinder -> Viper III -> Type 6 -> Asp -> Vulture -> FAS -> Type 9 -> Python -> Anaconda -> FDL -> Federal Corvette

That took two years and 1600 hours of playtime. FD doesn't want players skipping that process by making huge amounts of fast, easy credits by sitting afk as a turret "gunner" in Corvette for a few hours without having any actual idea of how to play the game.

I know couple CMDRs who are just couple combat ranks into the game. They have played since the beginning and think cz and res sites are just bad and stupid and have done only the necessary pve to unlock engineers they needed. They have done other stuff to get cr, like trade, exploration and passenger missions, only combat they do is pvp. They are much better than i am (i have no change to win them in fight and they can win against me easilu) but my rank is still 5 ranks higher than their just because i have done some cz, nav beacon and res site credit farming for cg during last couple years.

If they wanted to use the skill of the crew members to determine the cut they should use the amount of pvp kills players have. 100 pvp kills and you would get 10% from bounty earned in mc, 20% of if you have 200 pvp kills etc. That would actually measure the combat skill of player not their ability to farm npcs. The pve is mostly dull in elite and to get combat ranks you need to grind a lot of combat, not get skilled in combat.
 
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