Again, it's all about the money... don't you enjoy anything else ingame? Do you look for money everywhere irl?
Money may not be everything (it is), but everything costs money.
Again, it's all about the money... don't you enjoy anything else ingame? Do you look for money everywhere irl?
If I'm high ranked and looking for combat I'll most likely be doing it in my own Corvette or Conda not earning pennies off of someone else's work.
New players are completely bottlenecked by this feature.
There does seem to be an elitist streak (no pun intended) in FD's thinking about the game doesnt there? Rewarding people on pre-existing status rather than time and skill and effort invested seems less than democratic and egalitarian. Smells of Empire and colonialism (again no game related pun or reference intended)
Yes
I once heard an old Chinese proverb, "A wise man walks with his head bowed down."
I never understood why until I started finding money others had dropped...
Until 2.3 goes live, shouldn't this be in the beta forum?
Along with the rash of other threads on exactly the same subject.
Should be but unless a mod moves it, then it is here at the moment. Still a discussion can be had here doesn't matter if the post is currently in the wrong (most populated) area for now.
I look forward to seeing something that hasn't already been said a thousand times in any of the existing threads.
Why should the rank that determines anything be combat anyway?
Multi Crew is a Meet n' Greet fun opportunity to get players socializing. That leads to more possibilities in regular game play with others. That is a good thing and I couldn't care less about the M-C credits earned for each participant. You are looking at profits and entirely missing the advantage of using M-C bringing live players together. Let's see how it works out...
Do you really have to ask this?
It's a bounty payout for multicrew combat activities.
You don't overwhelm your target with rare goods or scan them into submission, you blow them up. Your other ranks are completely irrelevant for combat duties.
Tying multicrew bounty payouts to the player's combat rank is one of the best decisions FD has made in terms of game balance. Allowing them to gain combat rank by participating in multicrew makes this even better because in theory they can level their combat rank through those same mutlicrew combat activities.
FDEV's argument is, "we dont want new players to skip the early game"
but... you have people that are elite in Trade and harmless in Combat....
Take me for example... when I first hit Elite in trade... I had a Cutter, traded my balls off, knew how to fight, was already engaging in PVP... but my combat rank was COMPETENT (Just because I didn't grind compromised nav beacons)
I understand the, "lets not let noobs skip the early game", but you have beta backers that are mostly harmless in Combat, but elite in trade and ranger in exploration.... they know how to fight, just had no reason to until now. but now its just not rewarding
They will prob just go back out to explore, since exploration got buffed and MC got nerfed...
Here's and IDEA, Since Exploration recently got a healthy credit buff to payouts.... we don't want noobs Kitting out haulers and going out to neutron fields to cash in bigtime..... lets nerf Exploration so that your cartographic payout is determined by your exploration rank![]()
Good point. Multicrew should count your highest rank in any career rather than just your combat rank.
Maybe Fdev should consider something like
Make their % payouts based on their % Participation
Metrics like:
Accuracy (amount of shots fired vs shots that hit)
Amount of time spent in a role vs time spent idle (whilst in combat)
etc...
So if a Harmless joins... give his best... and doesnt suck ding'dong... he gets full reward for his efforts
FDEV's argument is, "we dont want new players to skip the early game"
but... you have people that are elite in Trade and harmless in Combat....
Take me for example... when I first hit Elite in trade... I had a Cutter, traded my balls off, knew how to fight, was already engaging in PVP... but my combat rank was COMPETENT (Just because I didn't grind compromised nav beacons)
I understand the, "lets not let noobs skip the early game", but you have beta backers that are mostly harmless in Combat, but elite in trade and ranger in exploration.... they know how to fight, just had no reason to until now. but now its just not rewarding
They will prob just go back out to explore, since exploration got buffed and MC got nerfed...
Here's and IDEA, Since Exploration recently got a healthy credit buff to payouts.... we don't want noobs Kitting out haulers and going out to neutron fields to cash in bigtime..... lets nerf Exploration so that your cartographic payout is determined by your exploration rank![]()
Good point. Multicrew should count your highest rank in any career rather than just your combat rank.
Sorry but with Competent combat rating you don't have much combat experience in Elite. Saying you "know how to fight" and "engaged in PvP" doesn't really mean much because it's just stating your own opinion of your combat experience. It isn't really the same as spending hundreds of hours doing CZ or RES combat and turning in literally thousands of bounties. In fact combat ranking is really the only area that doesn't have a fast exploit to skip the grind. Players have used the trading exploits (Robigo and mode-switching) for the trade grind, neutron star farming or passenger mission stacking for exploration grind and Tun/Fehu donations (when they were cheap and readily available) for naval rank grind. The ONLY area that hasn't had a fast or easy exploit is combat because it's based on making kills that are rank-based for progression.
It's literally the only stat left in the game that means you had to deal with the grind straight-up, no exploits or mission stacking will help you rank up in combat. It's probably the best stat to base the multicrew payouts on because you either spent the time grinding to get that rank, or you didn't.
Again, I'm sorry but players who are Mostly Harmless in combat and Elite in trade really don't know how to play the game beyond exploiting trade runs. They never had to spend time making kills in a Viper to get to the Vulture and then to the FAS and so on. They just bought their way past the need to actually learn how to fight in the smaller ships.
I've been playing the game since launch and my progression went something like this:
Sidewinder -> Viper III -> Type 6 -> Asp -> Vulture -> FAS -> Type 9 -> Python -> Anaconda -> FDL -> Federal Corvette
That took two years and 1600 hours of playtime. FD doesn't want players skipping that process by making huge amounts of fast, easy credits by sitting afk as a turret "gunner" in Corvette for a few hours without having any actual idea of how to play the game.