ED Steamcharts "4,000" active players. Pathetic

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Yaffle

Volunteer Moderator
What do you mean, what do I want the answer to be??? LOL I want it to be as close to the truth as it can be, obviously!

One issue with your figures I glanced at (before getting into the fact that Civ is NOT an MMO....) is that they may have similar percentage figures, but look at the numbers. Sales don't care about percentage figures (in this instance), they're care about actual units sold.

One game has 80,000 @ $30 = $2.4 Million

the other game has over 400,000 players @ $60 = $24,360,000

The point is dwindling numbers. I just grabbed a random game of recent release. All games have dwindling numbers. I am guessing (note guess) that 2K spent a heck of a lot more to get more sales, which may or may not be proportionate. Once sold the revenue is in, be it FD or 2K. FD don't get a dollar every time the game is started. In short - the data used is bad, badly sourced, used badly and giving utterly bad answers. Data use is like a sewer, what you get out depends on what you put in.

In short - only FD has player data.

Last time I checked I could still play the game.

Last time I checked more than me were playing the game

FD has not said 'ED development stops from here'.

FD is actively developing the game - witness the beta.

You see the latter are proper facts, as in checkable, verifiable. Useless for giving you exact player numbers, but entirely factual. Steamspy data is not, it's junk. Even SteamSpy accepts that, before we consider that a proportion of the player base does not even use steam for this game (I'm another one of those). Of my facts the only one I cannot source is FD not saying something because of that whole proving a negative thing, the rest can be demonstrated.

If I wanted I could point out that ED is in the top 50 games when I did a steamspy search earlier. GTA V was not. Does that make GTA V and Rockstar dead? Nope.

If you want some form of truth, begin with a sound data collection and analysis method. Not vague statements based on poor data.
 
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And logially it doesn't make a difference in telling us who plays ed for how long and how often and in fact does nothing of the sort to tell us who plays lots of games and who doesn't considering Origin, UPlay, GOG, Greem Man Gaming I mean you simply don't know what you're talking about.

The above might seem logical to you but it doesn't follow logic at all. It's all a massive assertion on your part but I doubt me telling you that is going to turn on a light bulb anywhere.

Uhhh, yes, it's already been widely agreed that no one has accurate data about player numbers except for Frontier themselves, and even then the fact is player numbers are irrelevant to this game. It isn't an MMO in the traditional sense. You don't need to queue for dungeons. You don't have a player run economy. There is no subscription model. You can experience the entirety of the game in solo if you so choose.

Sales numbers are of course important, and my understanding is they're up. As far as I'm aware Frontier are also doing well. If you're worried about the OMG DEAF OF DA GAME then these are the areas I suppose you'd be concerned about, but they're fine.

Steam player numbers just don't matter. Like this thread. What was your point again?
 

Jex =TE=

Banned
The point is dwindling numbers. I just grabbed a random game of recent release. All games have dwindling numbers. I am guessing (note guess) that 2K spent a heck of a lot more to get more sales, which may or may not be proportionate. Once sold the revenue is in, be it FD or 2K. FD don't get a dollar every time the game is started. In short - the data used is bad, badly sourced, used badly and giving utterly bad answers. Data use is like a sewer, what you get out depends on what you put in.

In short - only FD has player data.

Last time I checked I could still play the game.

Last time I checked more than me were playing the game

FD has not said 'ED development stops from here'.

FD is actively developing the game - witness the beta.

You see the latter are proper facts, as in checkable, verifiable. Useless for giving you exact player numbers, but entirely factual. Steamspy data is not, it's junk. Even SteamSpy accepts that, before we consider that a proportion of the player base does not even use steam for this game (I'm another one of those). Of my facts the only one I cannot source is FD not saying something because of that whole proving a negative thing, the rest can be demonstrated.

If I wanted I could point out that ED is in the top 50 games when I did a steamspy search earlier. GTA V was not. Does that make GTA V and Rockstar dead? Nope.

If you want some form of truth, begin with a sound data collection and analysis method. Not vague statements based on poor data.

Oh no you don't. You don't get to handwave it away by using the age old canrd of "only DFev have the figures"

Quit talking about how bad PP and CQC is everyone, only FDev have the figures!

See where that road leads?

As I pointed out, they are two massively different games. Compare it to an MMO like WOW or Eve 2 years after release as ED is an "MMO" and you then ur getting closer to reality.

It doesn't matter what the percentages say anyway - you're not using comparative data so you might as well have used the sale of milk against your argument. The facts are that Civ with it's declining player base makes 10 times the cash FD does but then Civ is a completely different game to FD so you can't use them comparitively.

Then you make the exact same mistake again with GTA. I don't know if you know this but GTA is a story based game that once finished, very few people are going to be playing it anymore. People bought GTA for the game, not the MP. Again, compare ED to other MMO's and their figures 2 years in.
 
Sales numbers are of course important, and my understanding is they're up. As far as I'm aware Frontier are also doing well. If you're worried about the OMG DEAF OF DA GAME then these are the areas I suppose you'd be concerned about, but they're fine.

Sales of game copies, plus other merchandise, paint jobs and other digital content that is not known by Steam and that simple mortals like us can only guess to add to the general irrelevance of this kind of threads.

Oops, forgetting my own advice, sorry... Back on topic, Elite is dying! The end is nigh! REPENT!
 

Jex =TE=

Banned
Uhhh, yes, it's already been widely agreed that no one has accurate data about player numbers except for Frontier themselves, and even then the fact is player numbers are irrelevant to this game. It isn't an MMO in the traditional sense. You don't need to queue for dungeons. You don't have a player run economy. There is no subscription model. You can experience the entirety of the game in solo if you so choose.

Sales numbers are of course important, and my understanding is they're up. As far as I'm aware Frontier are also doing well. If you're worried about the OMG DEAF OF DA GAME then these are the areas I suppose you'd be concerned about, but they're fine.

Steam player numbers just don't matter. Like this thread. What was your point again?

I see so on these forums, ED is an MMO when it suits the argument and not an MMO when it hurts the argument.
 

Yaffle

Volunteer Moderator
Oh no you don't. You don't get to handwave it away by using the age old canrd of "only DFev have the figures"

Quit talking about how bad PP and CQC is everyone, only FDev have the figures!

See where that road leads?

As I pointed out, they are two massively different games. Compare it to an MMO like WOW or Eve 2 years after release as ED is an "MMO" and you then ur getting closer to reality.

It doesn't matter what the percentages say anyway - you're not using comparative data so you might as well have used the sale of milk against your argument. The facts are that Civ with it's declining player base makes 10 times the cash FD does but then Civ is a completely different game to FD so you can't use them comparitively.

Then you make the exact same mistake again with GTA. I don't know if you know this but GTA is a story based game that once finished, very few people are going to be playing it anymore. People bought GTA for the game, not the MP. Again, compare ED to other MMO's and their figures 2 years in.

How about the meat of the argument - you have bad data and a bad method. When you have good data and a good method maybe there can be a debate.
 

Jex =TE=

Banned
If you use a steam key it come up as a purchase on steam. But it is still valid. We do not know the numbers and neither do you.

Yeah, I just said we don't know the numbers of players either way so why are you telling me something I just pointed out to you?

As for figures, doesn't matter, 2.2 million units sold and 1 million of them are Elite units. We can extrapolate from that, thanks.
 
Question to OP: Maybe we're misreading what you mean here.

Are you concerned that of the 2.2 million units sold only 4000 of them are on steam and it is steam that's pathetic?

is this a call to get the remaining 2.196 million on steam?
 
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Jex =TE=

Banned
How about the meat of the argument - you have bad data and a bad method. When you have good data and a good method maybe there can be a debate.

LOL ok so you don't know about statistics either. Neither do I tbh like I said before but to say having 50% of the data and not being able to work some probabilities out seems a little bit wrong to me. Perhaps someone will come along to tell us who is right...and who is dead. :p
 
I wonder if there are only 4,000 players because most people seem to spend more time b#tching at each on this forum.
 
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Yaffle

Volunteer Moderator
LOL ok so you don't know about statistics either. Neither do I tbh like I said before but to say having 50% of the data and not being able to work some probabilities out seems a little bit wrong to me. Perhaps someone will come along to tell us who is right...and who is dead. :p

citation needed on 50% of the data.

citation needed on my knowledge of statistics

'seems a bit wrong' is not a citation.
 

Jex =TE=

Banned
I wonder if there are only 4,000 players because most people seem to spend more time b#tching at each on this forum.

it's 4k concurrent players, 80k over 2 weeks. It's not 4k total but it's not a particularly good number either. The real figures I pointed a few posts back are helpful a little if we assume certain things about the 80k players still buying things. In that case, things aren't particularly bad I suppose. If you can't make £2.4 million work for you over a year or 2 get out of business.

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citation needed on 50% of the data.

citation needed on my knowledge of statistics

'seems a bit wrong' is not a citation.

I'm taking it off the 2.2 million units sold according to FDevs annual reporting which you can find on their site and has already been posted numerous times on these forums plus I already cited my source, what are you talking about?

2.2 million / 2 = ?
 
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I have the ultimate solution to Elite Dangerous. Escape capsules and building bases. When your ship goes down you can eject in an escape capsule and redeem your losses when rebuying your ship. Or you could be captured and have to barter yourself out of the capture. In the barter process you could also be jettisoned into space. If you dont meet the capturers demands. It would create a whole new gameplay and addition to Elite Dangerous. Where people are avoiding being captured or being captured and it can become a whole new occupation in E.D the Escape capsule bounty hunter. Blow up the ship, and if it creates an escape capsule capture this to boost your winnings by either barter with the captured commander or sell the NPC aboard the escape capsule. And off course build bases, that speaks for itself. Then people could use that huge credit pile to create an unique base where ever they want in the universe and Frontier could sell base cosmetics. Like statues, or special landing pads. Paint jobs for bases, skins. Like Thargoid skins or whatever. Well, possibilities are of the roof. Use the Frontier store I just bought myself a nice shirt with some cool prints on it. Even my own name. Love it.
 
It always makes me laugh when someone quotes steam as the be all and end all of games popularity...

Plus, it seems that in the last 10 minutes that has jumped up by a thousand players...

Steam very much reflects the general palyer popualtion bheavior of a game, unless you REALLY BELEIVE steam palyes are a special breed or snowflake, which they are not.

But theres so many people even who don't udnertsand hwat steam palyer numbers mean, becaue they think steam shows the total players, while it just shows how much are online at the same time.

The important part still is that it shows a bigger portion of people sopped playing the game or at least drastcially reduced their playtime. But that doesn' makes me wonder, the game Is shallow ther eis no proper meanig in doing specific things on a longer term. I think every feature the game has provides like 4 hours of true content before you have seen it all and it is just a repetitition.
 
Sales of game copies, plus other merchandise, paint jobs and other digital content that is not known by Steam and that simple mortals like us can only guess to add to the general irrelevance of this kind of threads.

Oops, forgetting my own advice, sorry... Back on topic, Elite is dying! The end is nigh! REPENT!

Haha exactly. NOW GET BACK IN LINE AND SCREAM OF THE IMPENDING DOOM AT ONCE!!!!!!!!!11111!!

I see so on these forums, ED is an MMO when it suits the argument and not an MMO when it hurts the argument.

Fair enough, but even then it doesn't matter. Some might choose to class this as an MMO, some might not. Either way, the active amount of players (even if we had the accurate data) has no bearing on how successful the game is. How successful the game is also has no bearing on whether you can still play it and enjoy it (or not), unless the company is in such a bad state they have to close the servers. Only the sales figures (and other merchandise etc) are a reliable way to gauge the game's success, and we don't have all that information either.

We do, however, have access to the information on Frontier as a publicly traded company. They seem to be doing ok. That means they are more than likley to keep the servers open, especially given they're about to release a PS4 version and new update, which also indicates a healthy, ongoing development process.

There is actually no arguement here at all. Having said that, people will believe whatever they like.
 
I remember when NMS came out and it was getting crazy numbers of people and people were saying ELITE was dead.

NMS had 700 people on it last time I looked.
 

Jex =TE=

Banned
citation needed on 50% of the data.

citation needed on my knowledge of statistics

'seems a bit wrong' is not a citation.

Wait, you're an accountant??

I'm an accountant,

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Haha exactly. NOW GET BACK IN LINE AND SCREAM OF THE IMPENDING DOOM AT ONCE!!!!!!!!!11111!!



Fair enough, but even then it doesn't matter. Some might choose to class this as an MMO, some might not. Either way, the active amount of players (even if we had the accurate data) has no bearing on how successful the game is. How successful the game is also has no bearing on whether you can still play it and enjoy it (or not), unless the company is in such a bad state they have to close the servers. Only the sales figures (and other merchandise etc) are a reliable way to gauge the game's success, and we don't have all that information either.

We do, however, have access to the information on Frontier as a publicly traded company. They seem to be doing ok. That means they are more than likley to keep the servers open, especially given they're about to release a PS4 version and new update, which also indicates a healthy, ongoing development process.

There is actually no arguement here at all. Having said that, people will believe whatever they like.

I agree with everything you say but that's because you're talking about something different lol.

We're looking into the games future. I provided a guesstimate of potential sales which I would place at the really low end. If FDev can't use £2.4 Million I certainly could! ;)
 

Jex =TE=

Banned
Name Current Players Last 30 Days Peak Players Hours Played
1. Dota 2 709,089 956,232 401,866,318
2. Counter-Strike: Global Offensive 407,063 742,356 282,050,267
3. H1Z1: King of the Kill 94,304 123,838 45,806,649
4. Grand Theft Auto V 70,700 98,798 35,537,181
5. Team Fortress 2 53,328 74,656 36,210,983
6. PLAYERUNKNOWN'S BATTLEGROUNDS 40,430 67,846 7,519,997
7. Warframe 37,227 69,526 22,450,461
8. Football Manager 2017 33,699 62,590 24,836,356
9. ARK: Survival Evolved 33,474 75,022 30,084,870
10. Rust 30,522 66,194 23,742,546

http://steamcharts.com/

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I remember when NMS came out and it was getting crazy numbers of people and people were saying ELITE was dead.

NMS had 700 people on it last time I looked.

http://steamspy.com/app/275850

it's has about 27k players according to that, almost a third ED has.
 
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I'd never even heard of Steam until I bought Elder Scrolls: Skyrim
And I wasn't impressed with Steam then.
I'm still not impressed with it now, but then, I've never really cared for anything Valve has made.
I don't read their forums, watch their ads, care about their opinions, use their chat - in fact, I always turn off their overlay - sure, it's a convenient digital library but that's the only thing it really has going for it.
 
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