Multicrew is excellent and I hope you will continue to build on the excellentness

I'm one of those rare people who welcome the change to rank rewards. The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion. They should have to learn how to fly first before they buckle up in a ship that can stand its ground for an extended period of time.
 
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I'm one of those rare people who welcome the change to rank rewards. The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion. They should have to learn how to fly first before they buckle up in a ship that can stand its ground for an extended period of time.

Not that rare but the thing is people only really get vocal when something doesn't go their way so the rest carry on in silent approval.
 
I'm one of those rare people who welcome the change to rank rewards. The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion. They should have to learn how to fly first before they buckle up in a ship that can stand its ground for an extended period of time.

agree, and I think a lot of people do. I loved the early days, learning to scrape by and survive. And running scared from big ships. It would be a big loss to not have that in Elite. It makes the later gameplay better somehow
 
I'm one of those rare people who welcome the change to rank rewards. The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion. They should have to learn how to fly first before they buckle up in a ship that can stand its ground for an extended period of time.

You are not alone o/
 
I believe the word you are looking for is excellence. But in case OP is cynical, excellentness fits perfectly. :p

Indeed good sir, in this instance I was using improper England on purpose... not sure why.

Not being cynical at all, love this new update. Hope FD makes use of it for aliens and adds srv/fighter access to the helm in multi-crew and adds ability to delegate the helm access.

But it would be good if its limited to 'holo me' only. So the galaxy retains it sense of scale.
 
I'm one of those rare people who welcome the change to rank rewards. The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion. They should have to learn how to fly first before they buckle up in a ship that can stand its ground for an extended period of time.

Yep, I'm convinced it's the best decision for the game as well, in the long run.
 
I think the game mechanics of multi-crew are very good. I like the balancing between solo, multi-crew and wings - giving multi-crew and wings different purposes was clever.

Incidently, not been in beta to try, did wing payouts change in beta 5?


There are some things I do not like about Multi-crew, but those arguments are past, and certainly not for this thread.

Simon
 
Indeed good sir, in this instance I was using improper England on purpose... not sure why.

Not being cynical at all, love this new update. Hope FD makes use of it for aliens and adds srv/fighter access to the helm in multi-crew and adds ability to delegate the helm access.

But it would be good if its limited to 'holo me' only. So the galaxy retains it sense of scale.

Excuse me for being so pedandic - the probability for a thread without rant/whine/cynism is small these days :D

And yes, MC is a very fun addition to the game, it still needs some tweaking like cutting back on the crew competences and moar (sic!) huge turrets and maybe a dozen small tweaks more. But I´m sure FD will deliver.

The most important thing for me is that it´s in the game and working, I see it as just another building block in ED. And in the end, I believe, the whole expirience will be more than the sum of its parts.
 
that is all

I agree, unfortunately, many people seem to boil it down to payout and that's it, if it doesn't pay top credit it isn't worth doing, apparently?
Though I will agree the hit seemed a bit too hard.

But with the worry about newbies that just hammer through, those newbies that want to do that are going to google and find the exploits anyway, so yeah, let them? only ruining it for themselves.
 
Excuse me for being so pedandic - the probability for a thread without rant/whine/cynism is small these days :D

And yes, MC is a very fun addition to the game, it still needs some tweaking like cutting back on the crew competences and moar (sic!) huge turrets and maybe a dozen small tweaks more. But I´m sure FD will deliver.

The most important thing for me is that it´s in the game and working, I see it as just another building block in ED. And in the end, I believe, the whole expirience will be more than the sum of its parts.

No need to be excused. I thought I'd buck the trend after reading a few moaners posts. The silent majority just get on with the good stuff as someone else said here.

Building block, yes. I think ED and David Braben, are being very very clever and realistic about this long term goal.

ooh...huge turrets, yes please! And exciting to see what comes in 2.4 and beyond...
 
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I actually think rank scale rewards should apply to all in game activity, missions and such. I've worked hard have an FDL, ASP and FGS all engineered!
 
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No need to be excused. I thought I'd buck the trend after reading a few moaners posts. The silent majority just get on with the good stuff as someone else said here.

Building block, yes. I think ED and David Braben, are being very very clever and realistic about this long term goal.

ooh...huge turrets, yes please! And exciting to see what comes in 2.4 and beyond...

Well, there is still the bug report forum where those silent ones (a.k.a. people, who are capeable of following basic rules of communication) raise their concerns. Works.


And I want atmospheric landing first!

Want! Want! Want!

Or I forumquit with an Open Letter. Twice! You read that, FD?!?


:D
 
The fact that a new player could come in and within a short period of time be flying an Anaconda is really stupid in my opinion.

Just how quickly do you think a brand new player is getting into an Anaconda via multicrew alone anyway? Bounty hunting is not that profitable on its own.

To buy and outfit one for anything reasonably you need nearly 200 million credits. You're looking at minimum 50 hours of efficient bounty hunting in a fully fit and engineered endgame ship for that. For the average player who doesn't have a friend in an engineered Corvette that is willing to donate 50+ hours of their time, you're looking at over 100 hours of bounty hunting to get an Anaconda. I don't understand why that's a problem.

There are plenty of ways to do that faster by yourself if you really want to, even if you do have to risk your ship that way.
"But players might blow you up!" is easily countered with "anyone concerned with min/maxing credits plays in solo or PG because it's not worth the risk in open."

The only thing players are going to skip in multicrew is a Cobra. They might be able to jump straight into an Asp Explorer or Vulture or DBX on their first session. Is it really so bad if they learn the ropes in that ship instead of the one you learned in?

This whole "We don't want newbies in Anacondas" rhetoric is blowing things way out of proportion, while justifying the removal one of Multicrew's very few remaining incentives to actually use it once the novelty wears off. At this point the only reason to actually use it is for the telepresence instant drop in and drop out when it would take too long to physically meet up.
 
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At this point the only reason to actually use it is for the telepresence instant drop in and drop out when it would take too long to physically meet up.

And people were/are complaining about telepresence as well. They wanted us to all fly to the same system, high-five each other in person, and then load into the same ship. It's like there is a cult of forum posters who want to make it as hard as possible for my buddies to play multiplayer in an online-only game. If I want to fly in a wing, I have to give everyone a week's notice.
 
...This whole "We don't want newbies in Anacondas" rhetoric is blowing things way out of proportion...
YES! With game experience one can advance quickly to the ship they desire. I'm counting on that awaiting the PS4 release to start it all over again. As for new players they can watch many how-to videos on YouTube we kickstarters never had trying to figure it all out. That is totally OK with me as the more players loving the game, the more profits Frontier will make, and the more they can concentrate on improving the game versus meeting the fiscal profits for a given year to show to their investors expecting a return. There is a lot more going on than just, "I want Multi-Crew to work this way!" per a given play style. :)
 
You're looking at minimum 50 hours of efficient bounty hunting in a fully fit and engineered endgame ship for that. For the average player who doesn't have a friend in an engineered Corvette that is willing to donate 50+ hours of their time, you're looking at 100 hours of bounty hunting (or more) to get a Corvette.

This is not correct. My mildly engineered conda earns 2m cr in about 25m while I'm watching the news and not paying attention. I do it every week to avoid the ancient game breaking Fedbug after cycle tick. Its stupid how fast it is.

Edit: by not paying attention, I mean I don't maneuvre or look at the screen or change pips. 4 pips to WEP, disintegrate enemy anything.
 
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This is not correct. My mildly engineered conda earns 2m cr in about 25m while I'm watching the news and not paying attention. I do it every week to avoid the ancient game breaking Fedbug after cycle tick. Its stupid how fast it is.

Edit: by not paying attention, I mean I don't maneuvre or look at the screen or change pips. 4 pips to WEP, disintegrate enemy anything.

2M per 25 mins is about 4M per hour with travel times. Aka 50 hours to earn 200M credits.

Keep in mind you are also far from the norm here... you have an endgame ship worth nearly 1 billion credits *before* engineering, and you've had time to further enhance it. Your income rate is the exception and not the rule.

Think about someone joining his friend who has a mid-grade FDL and the only thing engineered so far is his FSD. He isn't earning afk money like you.

This is what I mean by people blowing this out of proportion; The people supporting this change talk as if every new player has a friend with an engineered corvette who will afk-farm them to an Anaconda in two evenings. (Which isn't even possible) At best it is a rare edge case, and even if it happens, *so what*?

I would still like to know how someone getting a big ship "too quickly" ruins your experience - especially if they aren't even playing in Open.

The really funny part is that people who want to minmax and boost their friends will just do it in a wing where everyone still gets 100% payouts for minimal risk. The people this change impacts the most are those who don't fit into the newbie + corveteran scenario, like two friends in mid level ships who just want to play together. Now they have the same dilemma as wings do today, as Multicrew seriously F*cks over anyone who isn't the helm.
 
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