I liked the first season...
But the second season with the recent updates made me stop playing
The 2.0 was exciting in the early hours, and only. Nothing much to do on the surface of the planets.
2.1 I played enough ... but until they got the "balancing" updates.
I "re-engineered" several weapons and modules because the meta changed all the time. And keep changing without stopping!
And with every change, it was more and more grinding.
Also, in 1.x we did not have so many Instantiation problems.
Currently, it is impossible to play in wing... The game experience fell a lot from 1.x to 2.x
And about game design decisions???
They are making the game more and more boring!
They listen too much who talking on reddit and the forum. But that's a minimal part of the players.
FDev should take into account statistical data rather than opinions here or in the forum.
FDev should take more into account statistical data.
Want an example?
Until today the default commands to play with mouse and keyboard is dysfunctional.
The first thing someone who starts playing is to change the mouse to yaw instead of roll.
Does FDev have no such data? Do not they have game metrics themselves?
Today, more than 2 years after the launch, the game continues with a linear active players rate: http://steamcharts.com/app/359320#All
Even Eurotruck 2 has an up-and-coming chart: http://steamcharts.com/app/227300#All
Why is this happening?
In my opinion it's because of poor game design decisions and making choices based on who is expressed on reddit or forum.
Listen to the entire base of players through ingame statistics and listen less to hardcore players who participate in reddit and forum.
And start developing a more fun and less boring game.
... And in your opinion? Why does the active player base not grow?
But the second season with the recent updates made me stop playing
The 2.0 was exciting in the early hours, and only. Nothing much to do on the surface of the planets.
2.1 I played enough ... but until they got the "balancing" updates.
I "re-engineered" several weapons and modules because the meta changed all the time. And keep changing without stopping!
And with every change, it was more and more grinding.
Also, in 1.x we did not have so many Instantiation problems.
Currently, it is impossible to play in wing... The game experience fell a lot from 1.x to 2.x
And about game design decisions???
They are making the game more and more boring!
They listen too much who talking on reddit and the forum. But that's a minimal part of the players.
FDev should take into account statistical data rather than opinions here or in the forum.
FDev should take more into account statistical data.
Want an example?
Until today the default commands to play with mouse and keyboard is dysfunctional.
The first thing someone who starts playing is to change the mouse to yaw instead of roll.
Does FDev have no such data? Do not they have game metrics themselves?
Today, more than 2 years after the launch, the game continues with a linear active players rate: http://steamcharts.com/app/359320#All
Even Eurotruck 2 has an up-and-coming chart: http://steamcharts.com/app/227300#All
Why is this happening?
In my opinion it's because of poor game design decisions and making choices based on who is expressed on reddit or forum.
Listen to the entire base of players through ingame statistics and listen less to hardcore players who participate in reddit and forum.
And start developing a more fun and less boring game.
... And in your opinion? Why does the active player base not grow?