ED Steamcharts "4,000" active players. Pathetic

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Yeah, why is this topic keep popping up, anyway?

1) only small percentage of players bought the game through Steam, and even smaller percentage of players actually RUN it through Steam (because it's unreliable)

2) Steam users are a very specific audience, mostly younger and more importantly, with an attention span of a goldfish. Average Steam user age is about 20-25. Average Elite player age is over 35. It kind of says something about the statistics.

3) Does it even matter. Frontier releases financial reports, every year and they look good. That's all that matters to me. :)
 
Another one who has never linked the game to Steam here. I have Steam obviously, I just can't see the point in bothering linking the game to it when I bought it as a standalone.

Maybe just play the game if you like it, rather than if you think its popular.

Wow, don't be making crazy suggestions like that on here. You'll be telling me that it's normal for some people to like a game and some people to not like a game next!
 
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JuntiFour

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"only small percentage of players bought the game through Steam"

What percentage is that, then??

Steam shows about one million registered users of Elite Dangerous, so if that's a small percentage, the total must be far greater than the number Frontier have reported.

- - - Updated - - -

" Frontier releases financial reports, every year and they look good. "

Frontier's last three financial reports show cash in bank dropping by about £2million each period.

Does that look good to you??
 
"only small percentage of players bought the game through Steam"

What percentage is that, then??

Steam shows about one million registered users of Elite Dangerous, so if that's a small percentage, the total must be far greater than the number Frontier have reported.

- - - Updated - - -

" Frontier releases financial reports, every year and they look good. "

Frontier's last three financial reports show cash in bank dropping by about £2million each period.

Does that look good to you??

register users dont mean they launch elite through steam though....
 
"only small percentage of players bought the game through Steam"

What percentage is that, then??

Steam shows about one million registered users of Elite Dangerous, so if that's a small percentage, the total must be far greater than the number Frontier have reported.

- - - Updated - - -

" Frontier releases financial reports, every year and they look good. "

Frontier's last three financial reports show cash in bank dropping by about £2million each period.

Does that look good to you??

Huh, I'll have to go read, again because last I checked there's only two, and they don't indicate that.
 
There a difference between behind schedule and and working out bugs vs always in Alpha. One game is playable while the other one not even released.
You do realise what nonsense you just wrote!
So you say one is progressing while other don't.
Typicall fan/hate statement.
Go read my previous posts and please don't reply me cos i avoid childish discussions since i hope both games will succeed.
 
I just searched Google for FDEV CASH and got this "FDEV Cash Flow Statement" https://uk.investing.com/equities/frontier-de-cash-flow . The last three reports each show a drop of about £1.8million.

Yeah, but that's not really how it works out, you are ignoring several factors, look at stock for example, it is doing fine and stable.
And you know, if you look at the monthly recommendation, under technical analysis, its a strong buy, so yeah...
Yes, stuff on the market fluctuates, but those negative numbers can be many things, paying off certain things, what have you, it doesn't really mean it is doing badly, especially for a smaller company, things fluctuate. But Frontier is doing fine. Could it be doing better? of course, yes. Could it be doing much much worse? heck yes, so yeah, its fine.
 
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For a game that's all about a massive universe, unexplored worlds and bounty hunters and traders and explorerers.

There's not a whole lot of people in this universe.

The game fell from a 11k average base, which is meh, down to barely 4,000.

And yet Frontier reduces and needs and adds timesinks.

I'll give them credit, this game is a sinking ship but it's not going down as fast as I thought it would.

But that ten year plan they had for ED would be a miracle if it even made it halfway.

I hope the player base collapses just so FD can wake up and save this game because it does have potential, it always has and will, but they never utilized it.

A lot of players wait for update 2.3 to launch. What Elite Dangerous needs most is deep social multiplayer features. Because deep social interaction keeps an MMO alive. Multicrew is a major step in the right direction. Next should be non-combat roles for multicrew and guild features.

I think 2.3 will be a major multiplayer improvement, and we'll see a lot of cool roleplay videos with the camera suite.
 
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My opinion (had posted here https://forums.frontier.co.uk/showthread.php/340583-About-current-game-design because I had not seen this post):

I liked the first season...

But the second season with the recent updates made me stop playing

The 2.0 was exciting in the early hours, and only. Nothing much to do on the surface of the planets.

2.1 I played enough ... but until they got the "balancing" updates.

I "re-engineered" several weapons and modules because the meta changed all the time. And keep changing without stopping!

And with every change, it was more and more grinding.

Also, in 1.x we did not have so many instances problems.

Currently, it is impossible to play in wing... The game experience fell a lot from 1.x to 2.x

And about game design decisions???

They are making the game more and more boring!

They listen too much who talking on reddit and the forum. But that's a minimal part of the players.

FDev should take into account statistical data rather than opinions here or reddit.

FDev should take more into account statistical data.

Want an example?

Until today the default commands to play with mouse and keyboard is dysfunctional.

The first thing someone who starts playing is to change the mouse to yaw instead of roll.

Does FDev have no such data? Do not they have game metrics themselves?

Today, more than 2 years after the launch, the game continues with a linear active players rate: http://steamcharts.com/app/359320#All

Even Eurotruck 2 has an up-and-coming chart: http://steamcharts.com/app/227300#All

Why is this happening?

In my opinion it's because of poor game design decisions and making choices based on who is expressed on reddit or forum.

Listen to the entire base of players through ingame statistics and listen less to hardcore players who participate in reddit and forum.

And start developing a more fun and less boring game.
 
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Today, more than 2 years after the launch, the game continues with a linear active players rate: http://steamcharts.com/app/359320#All

You do realise that means absolutely nothing?

xb1lol.png


You'll be saying Xbox Live is dead next :D

And before anyone wonders - that's just a natural configuration because some things don't talk to other things very well :D
 
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For a game that's all about a massive universe, unexplored worlds and bounty hunters and traders and explorerers.

There's not a whole lot of people in this universe.

The game fell from a 11k average base, which is meh, down to barely 4,000.

And yet Frontier reduces and needs and adds timesinks.

I'll give them credit, this game is a sinking ship but it's not going down as fast as I thought it would.

But that ten year plan they had for ED would be a miracle if it even made it halfway.

I hope the player base collapses just so FD can wake up and save this game because it does have potential, it always has and will, but they never utilized it.

The problem of the game is: it's boring!

Simple things like looking for materials are extremely boring and lonely.

For example...

We could face "bosses" to get rare materials.

But not!

We have to stay hours in the SVR without direction or hours in the supercruize to and fro.

I also think the game is dying.

If they do not change that design game drastically, I do not think Elite will pass third season.

Players want a GAME... not a virtual (bugged) job.
 
And you all forget to mention the most important factor: nobody will invest time to play a game that lacks in progression.

Players want games, games that make the player EVOLVE and when i say EVOLVE im not saying about purchase a new EXPENSIVE ship that don`t worth the credits/rank grind to obtain - Not considering the rebuy factor.

Today you can purchase a new ´Expensive´ ship to fly around in Solo - but they - ( they ALL, Expecially Corvette ) don`t worth any Cr peny you put on.

The progression must be: Im flying a Small ship - If i see a medium ship i must to run to survive BECAUSE the medium ship will blow me in seconds if he wants, so, i will NOT Try to engage, bcause im not insane (maybe with more 2 small friends).
The same with the medium one when he see a Huge: Oh... i will not mees up with this guy bcause he`s ships is ALOT more powerfull.

Today is a mess! like: 398 SHIELDS and 37.9 DPS in a Vulture and 450 and 73.7 DPS in a FDL.... ! while the price/rebuy is 440% greater (25MI vulture) vs (135MI FDL) the shields are 13,06% bigger and the dps 94.45% bigger.
Even worse when you compare the HUGE Combat Ship (Corvette) with the Medium= 450 SHIELDS and 73.7 DPS in a FDL and 738 SHIELDS and 104.4 DPS in a Corvette. while the price/rebuy is 400% greater (135MI FDL) vs (676MI CORVETTE) the shields are 64% bigger and the dps 41.65% bigger.

So yeah, this really make people sad.
It`s exactly the same situation when you playing a RPG spend ALOT of time to craft and item that when you finally get one you see that the effort don`t worth!

Somethings like this seems to be pretty LOGIC. - They (FDEV) put the prices in HIGH grounds to fake a progression, but when the player buy the ship he see that all that work(literraly) really don`t worth.
 
And you all forget to mention the most important factor: nobody will invest time to play a game that lacks in progression.

You progress as a player.

When you can escape from some pew-pew with a flavour-of-the-week metadelance in a starter Sidey, and make them RAEG because they haven't killed you - that's entirely worth it.
 
I happen to know what the current active playerbase is ..
Got inside scoop at Elite Meet Bristol yesterday and it's WAY more than that OP (Steam Stat only I think?).
In fact you're quite a few lightyears out and it's rising.
 
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You progress as a player.

When you can escape from some pew-pew with a flavour-of-the-week metadelance in a starter Sidey, and make them RAEG because they haven't killed you - that's entirely worth it.


Really, you can think this is cool but don`t are - this really sucks and prove how wrong the things are now.

All that Luke Skywalker crap again - People that want to pilot jet fighter and kill ALONE one ´DEATH STAR´ - But you all forget about the anothers 32 fighter`s that BLOW helping Luke to drop that charge in the exaustor - And in that case he only hit the target bcause he use the ~force~.

Only 2-3 sidewinders must to have a chance against a FDL, not a single, independent off the FDL pilot skill level - EVEN a NPC MUST to Blow a Sidewinder in seconds. ( This is the right WAY!)
 
And you all forget to mention the most important factor: nobody will invest time to play a game that lacks in progression.

Players want games, games that make the player EVOLVE and when i say EVOLVE im not saying about purchase a new EXPENSIVE ship that don`t worth the credits/rank grind to obtain - Not considering the rebuy factor.

Today you can purchase a new ´Expensive´ ship to fly around in Solo - but they - ( they ALL, Expecially Corvette ) don`t worth any Cr peny you put on.

The progression must be: Im flying a Small ship - If i see a medium ship i must to run to survive BECAUSE the medium ship will blow me in seconds if he wants, so, i will NOT Try to engage, bcause im not insane (maybe with more 2 small friends).
The same with the medium one when he see a Huge: Oh... i will not mees up with this guy bcause he`s ships is ALOT more powerfull.

Today is a mess! like: 398 SHIELDS and 37.9 DPS in a Vulture and 450 and 73.7 DPS in a FDL.... ! while the price/rebuy is 440% greater (25MI vulture) vs (135MI FDL) the shields are 13,06% bigger and the dps 94.45% bigger.
Even worse when you compare the HUGE Combat Ship (Corvette) with the Medium= 450 SHIELDS and 73.7 DPS in a FDL and 738 SHIELDS and 104.4 DPS in a Corvette. while the price/rebuy is 400% greater (135MI FDL) vs (676MI CORVETTE) the shields are 64% bigger and the dps 41.65% bigger.

So yeah, this really make people sad.
It`s exactly the same situation when you playing a RPG spend ALOT of time to craft and item that when you finally get one you see that the effort don`t worth!

Somethings like this seems to be pretty LOGIC. - They (FDEV) put the prices in HIGH grounds to fake a progression, but when the player buy the ship he see that all that work(literraly) really don`t worth.

Perhaps, but not to all players. A certified USED BMW is more expensive than a certified USED Volkswagen. And if I take a stock Tesla to the local track and start shredding modified.., well there is video to support that...
 
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