Make it like EVE

Yep.. you heard me. Make ED 'like' EVE.

After a lot of thought and nearly 3 years playing ED my personal conclusion is that keeping long term player interest is dependent on player agency.
If you want the game to be around as long as EVE you need the BG sim to be entirely player driven.

Before the screaming starts here's how I got here:
- FDev cannot possibly keep producing content at the pace it is consumed by players. That's where we are.
- Roles form naturally, make sense and drive engagement. E.g. Mining. In the player driven ED mined commodities do not exist without miners. Want to build your player group owned station? You'll need a mining division to dig out the resources, which will be a target for opposing groups, so will need protection.. oh look another player role that actually means something.. and so on.
- Building, owning and maintaining stuff gives players something to attach to and work towards as communities - you only have to build the tools, not all the content.

"But EVE is evil and toxic and we don't want that sort of thing here"
Okay - it doesn't have to be exactly like EVE. The galaxy is massive - we cannot run out of space. If you want to build a civilisation that is peaceful / scientific and not in conflict with the abrasive 14 year olds simply build it 15k light years away.
Imagine how cool that could be for a minute.. conceivably, with tight security, you could build a community of 100's of players that nobody even knows is there.. Can you imagine finding that as an explorer?

I know this is pure fantasy. There's no way this could be accomplished now - even if the traditional player base wanted it (which on here at least they don't).

But - if we had our time again.. and when you look at where the game is now.. well, it makes sense to me at least.

Since I stopped playing a while ago this is kinda an alternative to a 'I'm leaving' post - so don't hold back with the flames! [big grin] o7
 
But Eve is evil and toxic and we don't want that sort of thing here.

Also, if content has depth, you can get by with less of it. I happen to think there's quite a bit of things to play with already, it's just all literally what it is, with no depth or complexity involved, no real challenges involved, just time to X. We don't just need shovels and buckets, we need textured shovels and molded buckets.

There's this:

article-0-1458D655000005DC-813_468x359.jpg

And there's this:

sand-castle.jpeg

You don't need to be like Eve to be the latter.
 
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So long as added micromanagement things like building and maintaining bases, and general empire building and maintenance stuff can be completely ignored with no detrimental impact on my game...things along the lines of wings, CQC, multi crew, powerplay...as long as it doesn't affect my game, then go for it. There is a reason I play Elite Dangerous and not EVE or the X games...
 
I want more story driven and less player agency.
More fataliism, more surprices, more danger from the unknown.

Less character building, less planning ahed.

Players are usually quite predictable. Give them the option to gather wast resources and they will do it. The more they gather, the more defencive they become.

It's much more fun to be afraid of what you might find, than what you might lose. ;)
 
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Yep.. you heard me. Make ED 'like' EVE.

After a lot of thought and nearly 3 years playing ED my personal conclusion is that keeping long term player interest is dependent on player agency.
If you want the game to be around as long as EVE you need the BG sim to be entirely player driven.

Before the screaming starts here's how I got here:
- FDev cannot possibly keep producing content at the pace it is consumed by players. That's where we are.
- Roles form naturally, make sense and drive engagement. E.g. Mining. In the player driven ED mined commodities do not exist without miners. Want to build your player group owned station? You'll need a mining division to dig out the resources, which will be a target for opposing groups, so will need protection.. oh look another player role that actually means something.. and so on.
- Building, owning and maintaining stuff gives players something to attach to and work towards as communities - you only have to build the tools, not all the content.

"But EVE is evil and toxic and we don't want that sort of thing here"
Okay - it doesn't have to be exactly like EVE. The galaxy is massive - we cannot run out of space. If you want to build a civilisation that is peaceful / scientific and not in conflict with the abrasive 14 year olds simply build it 15k light years away.
Imagine how cool that could be for a minute.. conceivably, with tight security, you could build a community of 100's of players that nobody even knows is there.. Can you imagine finding that as an explorer?

I know this is pure fantasy. There's no way this could be accomplished now - even if the traditional player base wanted it (which on here at least they don't).

But - if we had our time again.. and when you look at where the game is now.. well, it makes sense to me at least.

Since I stopped playing a while ago this is kinda an alternative to a 'I'm leaving' post - so don't hold back with the flames! [big grin] o7

On concept of thread, not make it like eve, but make it fully player driven.

No, but make it fully dynamic, rather then partial as it is now, and work based on factions, as well as npc activity? yes, definitely.

But 'like' eve? no thanks.
 
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On concept of thread, not make it like eve, but make it fully player driven.

No, but make it fully dynamic, rather then partial as it is now, and work based on factions, as well as npc activity? yes, definitely.

But 'like' eve? no thanks.

this, played Eve for 10 years, its a good game but introduce Eve mechanics like player owned structures/systems/ect and it will kill the game.
 

Robert Maynard

Volunteer Moderator
Yep.. you heard me. Make ED 'like' EVE.

That game already existed when Frontier pitched this game, approaching 5 years ago - why would they attempt to copy it now, especially given that all players have bought a game that is quite demonstrably not-EVE?
 
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But Eve is Eve. If you want to play an Eve like game wouldn't it make sense to play Eve?

& Eve is terrible, I just couldn't get into the game at all. Some players complain about ED but jesus, Eve is REALLY not worth playing. The only words I could use about Eve would be subject to censorship on this forum.
 
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