Make it like EVE

Yep.. you heard me. Make ED 'like' EVE.

After a lot of thought and nearly 3 years playing ED my personal conclusion is that keeping long term player interest is dependent on player agency.
If you want the game to be around as long as EVE you need the BG sim to be entirely player driven.

Before the screaming starts here's how I got here:
- FDev cannot possibly keep producing content at the pace it is consumed by players. That's where we are.
- Roles form naturally, make sense and drive engagement. E.g. Mining. In the player driven ED mined commodities do not exist without miners. Want to build your player group owned station? You'll need a mining division to dig out the resources, which will be a target for opposing groups, so will need protection.. oh look another player role that actually means something.. and so on.
- Building, owning and maintaining stuff gives players something to attach to and work towards as communities - you only have to build the tools, not all the content.

"But EVE is evil and toxic and we don't want that sort of thing here"
Okay - it doesn't have to be exactly like EVE. The galaxy is massive - we cannot run out of space. If you want to build a civilisation that is peaceful / scientific and not in conflict with the abrasive 14 year olds simply build it 15k light years away.
Imagine how cool that could be for a minute.. conceivably, with tight security, you could build a community of 100's of players that nobody even knows is there.. Can you imagine finding that as an explorer?

I know this is pure fantasy. There's no way this could be accomplished now - even if the traditional player base wanted it (which on here at least they don't).

But - if we had our time again.. and when you look at where the game is now.. well, it makes sense to me at least.

Since I stopped playing a while ago this is kinda an alternative to a 'I'm leaving' post - so don't hold back with the flames! [big grin] o7

ED is already Eve.

They both have mining, PVE combat in instances, dull missions, trading.

Why doesn't Frontier create some different content? Quit being the same as every other space game. Do something new and different.
 
ED is already Eve.

They both have mining, PVE combat in instances, dull missions, trading.

Why doesn't Frontier create some different content? Quit being the same as every other space game. Do something new and different.

ED is basic in terms of emergent gameplay and player-driven sandbox features compared to Eve Online though. Elite Dangerous needs things like proper Guild Support and build and manage stuff like an outpost for the end-game.
 
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ED is basic in terms of emergent gameplay and player-driven sandbox features compared to Eve Online though. Elite Dangerous needs things like proper Guild Support and build and manage stuff like an outpost for the end-game.

How do they own stuff like bases in EVE? What control do they have over them?/
 
How do they own stuff like bases in EVE? What control do they have over them?/

Well any player can start a player managed organization called a Corporation. It's the same as a guild in other MMOs with a guild bank (storage of guild items for all members). The players of a corporation can build an outpost which is like a home, marketplace and to claim an area in space.

An outpost is a player-constructed station that can be constructed in the lawless regions of null-sec space. These outposts then serve as the base for the corporations and alliances that build them, acting as forts, marketplaces, and home, all rolled into one. Any corporation that controls an outpost is considered to be heads and shoulders above those that do not.

http://www.tentonhammer.com/guides/building-an-outpost-in-eve-online-part-1

Now players can build and manage huge stations called Citadels. They're very expensive (trillions of credits) so only large corporations and alliances can afford it.

c6rcq9ych6esEBeLQwLkYM.jpg


Last month, EVE Online released its latest update, Citadel, introducing indomitable new structures that pilots could build to better defend their space. Coming in three different sizes, these citadels are capable of dealing extreme damage against even the most coordinated invading fleet. Since Citadel's release, Hard Knocks have made EVE Online history three times. First, they built the first Fortizar-class large citadels. Then they celebrated by blowing up someone else's. And then, two weeks ago, they made history one more time when they announced the arrival of their Keepstar-class extra large citadel—the biggest structure in all of EVE Online at this time.

Meet the Keepstar citadel (above), the first of its kind anywhere in New Eden. This monstrous fortress is 800,000 meters squared and is the only one in existence in EVE that we know of. It's so large that titans, the massive supercapital ships of EVE, can safely dock within its bays. Along its outer hull lies eight slots where anti-capital ship weapons are fitted, waiting to gut anything that gets too close. The crown jewel is a devastating weapon of mass destruction, one of EVE Online's "doomsday" weapons. With just the push of a button, Fort Knocks fires a beam of energy that bounces between ships, obliterating an entire armada in one fell swoop. Fort Knocks isn't just a weapon, it's practically an entire city, and it took Hard Knocks trillions of ISK (EVE's currency) and months of planning to build.


[video=youtube;CFH4tAh16Ek]https://www.youtube.com/watch?v=CFH4tAh16Ek[/video]
 
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Wow pretty impressive.. I'm not sure how it would work in this game but I agree it is an exciting area to go into..

Given the size of the galaxy I am not sure why a few players here are so against it. Really if you didn't want to be involved they you wouldn't need to be.
 
You could always just, you know, play Eve. There's room in the market for more than just that one specific type of space MMO.
 
this, played Eve for 10 years, its a good game but introduce Eve mechanics like player owned structures/systems/ect and it will kill the game.

i would be fine with minor player owned things like say a cap ship we can use as a mobile storage unit and have to fuel it via either buying fuel from stations or fuel scooping from a star and transferring directly to the cap ship. you also can only jump to nav points and other stars in system with the cap ship.

also fine with owning small asteroid bases we can build.

im a nay for owning big stations/ outposts unless you spend a amount equal to a community goal in shipping materiel to build said station. and said installation must not orbit something that already has a asset in orbit.
 
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