Stream sniped and griefed while showing a newbie how to fly

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It's part of internet MMO 101

Agree with that - no matter what online game you attend.

The existing system certainly blows and nothing since the Mobius incident seems to have fixed it. However, if you hold true to the concept of 'security' in the ED universe it makes more sense that High Sec systems are 'more dangerous' for PVP'ers per se as a result of heightened security responses, bigger / better armed and armoured ships etc. It might even make trying to infiltrate such systems a worthwhile economic or just plain 'fun' endeavour for a wing of dedicated pirates!! Would be good if security ships actually responded fast enough too!! Or if they were automatically in the instance the second you got interdicted would be better.

There's also the station docking and 'pay fines' thing the needs a bit of a tweak for WANTED status.

If they can, or will, rank award crew in multi-crew why not 'rank' pirating rewards too. If an Elite player kills a mostly harmless player ten the Elite player should actually LOSE money!! Likewise the other way around...

Don't know if you can do this dynamic with differing ships or load-outs - might be too complex a mathematical formula to standardise for use.

Then the 'anarchy', 'uncontrolled', 'rim' sectors would be where all the action was at! So kinda like the Wild West in space. Closer to the 'centre' of controversy l and security the harder it is to break the law - further away - the easier it is. The whole pirate / civilian dynamic still needs a tweak and it does look like its coming in 2.3.
 
No "Please" ?

Oooh Ian.

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Can someone please tell me what benefit blowing up noobs brings to the game? (Serious question)

Yes; it brings disrepute to the game's culture.

Griefing is griefng and it has been a big problem with this game for about.......... forever.

One real issue is that these forums do nothing to put griefing down and, because of that and in effect, promote it and allow promotion of it.

The result of these actions for the griefers:

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ryan_m

Banned
"PK'ers" are mentally disturbed. However they lack insight into their emotional problems and think they're normal. It's part of internet MMO 101. Any game which requires a grind to get the best gear to participate in PVP successfully results in toxicity. Show me an MMO(RPG) pvp game which isn't full of toxic behaviours and chat. Only the obsessed with too much time and/or a willingness to exploit prevail and despite popular belief those mentally disturbed players aren't 12 year olds. They're usually males in their mid twenties.

There it is, the accusation that people that like to shoot space ships in a game where you shoot space ships have IRL mental issues. Ask yourself who is really the more toxic person: the guy playing the game the way he wants to play it or the forum dad wailing about people that play the game differently having psych issues
 
There it is, the accusation that people that like to shoot space ships in a game where you shoot space ships have IRL mental issues. Ask yourself who is really the more toxic person: the guy playing the game the way he wants to play it or the forum dad wailing about people that play the game differently having psych issues
It's the first guy, because he knows he can cause discontent in others by playing a game. It's like a dream, easier than real life and he never gets shot or imprisoned for it.
 
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ryan_m

Banned
It's the first guy, because he knows he can cause discontent in others by playing a game. It's like a dream, easier than real life and he never gets shot or imprisoned for it.

Hey, if you need a safe space where you don't want the possibility of a negative player interaction, there are two modes that exist specifically for you. By clicking "open" you are saying "I'm OK with getting shot at by another player".

The solution here was to move to private group if OP didn't want his session interrupted.
 
It's the first guy, because he knows he can cause discontent in others by playing a game. It's like a dream, easier than real life and he never gets shot or imprisoned for it.

If you allow yourself to be affected by what happens in a game you have emotional problems.
 
"PK'ers" are mentally disturbed. However they lack insight into their emotional problems and think they're normal. It's part of internet MMO 101. Any game which requires a grind to get the best gear to participate in PVP successfully results in toxicity. Show me an MMO(RPG) pvp game which isn't full of toxic behaviours and chat. Only the obsessed with too much time and/or a willingness to exploit prevail and despite popular belief those mentally disturbed players aren't 12 year olds. They're usually males in their mid twenties.

In your signature you say you have a crap job. I am taking that from your post where you describe PK's as 'Mentally Disturbed', that this job is a Psychologist to be able to make this statement? or if not can you provide proof of your statement please?
 
Hey, if you need a safe space where you don't want the possibility of a negative player interaction, there are two modes that exist specifically for you. By clicking "open" you are saying "I'm OK with getting shot at by another player".

The solution here was to move to private group if OP didn't want his session interrupted.
Ideally, by clicking "open", I think you should be saying "I'm OK with massive and nearly inescapable consequences for obviously attempting to screw people over." The game not being realistically fine-tuned to deal with childish sadists doesn't mean you're "gud".

If you allow yourself to be affected by what happens in a game you have emotional problems.
If people weren't emotionally invested in games they wouldn't play them at all. They expect to be pleased by some things that happen in games, and displeased by others. That is definitionally within "affected". You couldn't be more incorrect.
 
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Goose4291

Banned
"PK'ers" are mentally disturbed. However they lack insight into their emotional problems and think they're normal. It's part of internet MMO 101. Any game which requires a grind to get the best gear to participate in PVP successfully results in toxicity. Show me an MMO(RPG) pvp game which isn't full of toxic behaviours and chat. Only the obsessed with too much time and/or a willingness to exploit prevail and despite popular belief those mentally disturbed players aren't 12 year olds. They're usually males in their mid twenties.

*Obligatory Frontier Psychiatrist GIF*

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It's the first guy, because he knows he can cause discontent in others by playing a game. It's like a dream, easier than real life and he never gets shot or imprisoned for it.

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ryan_m

Banned
Ideally, by clicking "open", I think you should be saying "I'm OK with massive and nearly inescapable consequences for obviously attempting to screw people over." The game not being realistically fine-tuned to deal with childish sadists doesn't mean you're "gud".

You sure are making a lot of assumptions about people you don't actually know. A sign of an addled mind, I'd say.
 
Out of curiosity: As the OP is so against shady-but-allowed stream-sniping, maybe he would care to explain why members of AA consider him a known combat logger himself? :) Just wondering...
 
You sure are making a lot of assumptions about people you don't actually know. A sign of an addled mind, I'd say.
Why would you pick the easiest way you could find to mess someone's day up? I mean you don't know them, so it's not revenge or anything. You don't get any ingame rewards, so it's not just not caring. It's for fun. How is that not sadism?
 
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ryan_m

Banned
Why would you pick the easiest way you could find to mess someone's day up? I mean you don't know them, so it's not revenge or anything. You don't get any ingame rewards, so it's not just not caring. It's for fun. How is that not sadism?

Again, you're assuming that I do those things. I don't. I fight other PvPers 90% of the time. The other 10%, I'm doing engineers.

Do you consider someone killing for powerplay a sadist? How about someone defending their home system from invaders? What about someone opposing a community goal? What about killing people entering Colonia with travel guides because you're trying to get your minor faction out there? What about killing because someone has a docking computer, and you consider them a blight upon the universe?

Seriously, at what point do you consider killing people in a game where you are encouraged by FDev to kill other people to be evidence of sadism?
 
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