Stream sniped and griefed while showing a newbie how to fly

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Again, you're assuming that I do those things. I don't. I fight other PvPers 90% of the time. The other 10%, I'm doing engineers.
Good news.

Do you consider someone killing for powerplay a sadist?
Not automatically.

How about someone defending their home system from invaders?
Not automatically.

What about someone opposing a community goal?
Not automatically, but I would assume they are, as the excuse is dubious.

What about killing people entering Colonia with travel guides because you're trying to get your minor faction out there?
Not sure what that means, sorry.

What about killing because someone has a docking computer, and you consider them a blight upon the universe?
Yes.

Seriously, at what point do you consider killing people in a game where you are encouraged by FDev to kill other people to be evidence of sadism?
When it's for its own sake, like if we take the OP video without context. (It could have been staged for example.) It being "encouraged" by a third party is irrelevant. They could be sadists too.
 
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Why would you pick the easiest way you could find to mess someone's day up? I mean you don't know them, so it's not revenge or anything. You don't get any ingame rewards, so it's not just not caring. It's for fun. How is that not sadism?

Well, if you type his cmdr name in google you'll find:

First of all, you're winged with Daniel Vallah which is an extremely salty and toxic player and also a confirmed combat logger himself.
https://www.reddit.com/r/EliteDangerous/comments/49jtrx/about_armada_and_honor/

How do you know who knows which cmdr?
 

ryan_m

Banned
When it's for its own sake, like if we take the OP video without context. (It could have been staged for example.) It being "encouraged" by a third party is irrelevant. They could be sadists too.

You obviously have a very different view on how this game should be played compared to a lot of other people. To jump to conclusions about the mental state of another player who you have had no interaction with is ridiculous.
 
Ideally, by clicking "open", I think you should be saying "I'm OK with massive and nearly inescapable consequences for obviously attempting to screw people over." The game not being realistically fine-tuned to deal with childish sadists doesn't mean you're "gud".


If people weren't emotionally invested in games they wouldn't play them at all. They expect to be pleased by some things that happen in games, and displeased by others. That is definitionally within "affected". You couldn't be more incorrect.

First of all if you click open you should be prepared to escape from interactions you don't want to take part in. The game has given you ample tools to do this so yes it is a case of needing to get gud.
Second if you allow yourself to have strong emotions about a game then you do have problems. Life is too short to let something as trivial as not real life cause distress.
 
You obviously have a very different view on how this game should be played compared to a lot of other people. To jump to conclusions about the mental state of another player who you have had no interaction with is ridiculous.
What if video games were only my third or fourth favorite interest, and the human mind were the first? We shouldn't jump to conclusions.
 
It's the first guy, because he knows he can cause discontent in others by playing a game. It's like a dream, easier than real life and he never gets shot or imprisoned for it.

Definitely the first guy. Some of the replies here just show I'm right by stating "but they lack insight". Ask yourself why you get your rocks off ganging up in cutters and ganking another player. There's absolutely no reason at all in game to do this. The only reward is for the "lols". Then ask why do you get "lols" from this. Peeing people off, or putting them back a few mil with no risk to yourself and for no reward, not even kudos or a killboard and getting off on it suggests emotional problems but you don't admit or don't realise it. And for the guy who asked, I'm not a psychologist (is five years mental health nursing qualified enough for the guy?), you don't need to be to make assumptions like this, just 20+ years of gaming online including a lot of competitive fps and simming plus MMO's including the dreaded EvE. One trillion isk worth of kills on the boards, still in the top 3000 players and not played for 3 years. In EvE ganking had a reason (it earned me a ton of credits) and there was often a risk (system security or other players coming to help).
 
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First of all if you click open you should be prepared to escape from interactions you don't want to take part in. The game has given you ample tools to do this so yes it is a case of needing to get gud.
To say a new freighter pilot should "get gud" when attacked by an engineered combat ship, no. I say, as I have said, that it's unrealistically easy to get away with. The first time that happened, which would have been hundreds of years ago ingame, freighters would have organized common defense, such as posses who went after anyone who attacked them. In other words, if you blow up an unarmed hauler for fun, and get interdicted by 2x corvettes and 2x FDLs, all engineered to the max, maybe you should "get gud".

Second if you allow yourself to have strong emotions about a game then you do have problems. Life is too short to let something as trivial as not real life cause distress.
If you don't have strong emotions about games, don't buy them, don't play them, and don't post about them on message boards.
 

Goose4291

Banned
There is something seriously wrong with this community regarding its attitude to ingame death and pvp. Theres only one other game I play online and the difference is staggering, despite them both having merchant vs combat ship imbalance that these games will have.

FB_IMG_1491317529039.jpg
 
To say a new freighter pilot should "get gud" when attacked by an engineered combat ship, no. I say, as I have said, that it's unrealistically easy to get away with. The first time that happened, which would have been hundreds of years ago ingame, freighters would have organized common defense, such as posses who went after anyone who attacked them. In other words, if you blow up an unarmed hauler for fun, and get interdicted by 2x corvettes and 2x FDLs, all engineered to the max, maybe you should "get gud".


If you don't have strong emotions about games, don't buy them, don't play them, and don't post about them on message boards.

I'm not against a better C&P system at all. I'm also not a seal clubber yet. Anyone that has ever played an online game with open pvp knows to get out of the noob kill box (starting area) as soon as possible. You also forgot to mention the part about this being open, not happy fun time bunny sing along. Open=chance of open pvp. So yes get gud by using your wits instead of blaming your decisions (that started with you choosing the mode) on the griefer boogie man if you can't handle it.

I buy/play/post on message boards about games/comics/movies because I enjoy them for leisure, not so I can get an emotional wedgie over silly little things like dying in a space man game.
 
There is something seriously wrong with this community regarding its attitude to ingame death and pvp. Theres only one other game I play online and the difference is staggering, despite them both having merchant vs combat ship imbalance that these games will have.

https://s26.postimg.org/ieejzloy1/FB_IMG_1491317529039.jpg

Is there a difference though? Personally I love a duel in any game. Even outnumbered. I was famous in my own little bubble in EVE for going on solo runs or leading small gangs into enemy terrority. The sweet kills we got and the lols we had when we got podded back home.. Marauding around looking for kills got you killed and the loss could put you back several hours or even days. To illustrate how little I care about my pixels, I once for fun during a 0.0 war, dropped a Dreadnought into a complex to solo it and the light hearted abuse I received from corpies and alliance m8s when I lost the Dread was staggering lol.
Many years ago I played UK and GE Air Attack and Fighter Ace 1.5. Many hours where spent flying around in a Spitfire Mk14 at ceiling having a smoke, zooming down and killing a wing of players, zooming back into the sky and being abused terribly. Being top of the leaderboard just stopped being fun. Too many people got upset, and that was a level playing field.
The issue I don't get is the MMO zerg mentality applied to Elite. Grind like crazy, get the best gear, wing up with other likeminded souls, go gank everything in sight without risk, just to pee them off because currently there's no other reason to do it.

(edited for several typos.. :/ )
 
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I'm not against a better C&P system at all. I'm also not a seal clubber yet. Anyone that has ever played an online game with open pvp knows to get out of the noob kill box (starting area) as soon as possible. You also forgot to mention the part about this being open, not happy fun time bunny sing along. Open=chance of open pvp...
I get that, I really do, but at the moment it's balanced on the level of making griefers think they're PVP gods, and making new traders who think open might be more interesting hate the game. It's hyper-unrealistic. Going along with the escape pod lore even, if you blew up someone's car IRL with an RPG, when no one was in it, and everyone knew it was you, you would either be dead or in prison for years. In ED, suicide in a sidewinder and pay a legacy bounty equivalent to about ten seconds of work, and you're clear.
 
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It's hyper-unrealistic.

I'm on the side of the PvE guys, and that's why I don't play in Open. However, the only realistic part about this whole game is how people are in open. It's the only part of the game that, in any way at all, can be classed as realistic because how people act is the most real thing there is. And people are scum. So sadly it's actually hyper-realistic.

This has been a party political broadcast on behalf of the Misanthrope Union.
 
I'm on the side of the PvE guys, and that's why I don't play in Open. However, the only realistic part about this whole game is how people are in open. It's the only part of the game that, in any way at all, can be classed as realistic because how people act is the most real thing there is. And people are scum. So sadly it's actually hyper-realistic.

This has been a party political broadcast on behalf of the Misanthrope Union.

That's incredibly cynical. "And some people are scum" would be a little more realistic. :D
 
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I'm on the side of the PvE guys, and that's why I don't play in Open. However, the only realistic part about this whole game is how people are in open. It's the only part of the game that, in any way at all, can be classed as realistic because how people act is the most real thing there is. And people are scum. So sadly it's actually hyper-realistic.
Cute but untrue. The game represents how the people who are playing it would act within the game and its rules. Not in a realistic reality of the future.
 
I get that, I really do, but at the moment it's balanced on the level of making griefers think they're PVP gods, and making new traders who think open might be more interesting hate the game. It's hyper-unrealistic. Going along with the escape pod lore even, if you blew up someone's car IRL with an RPG, when no one was in it, and everyone knew it was you, you would either be dead or in prison for years. In ED, suicide in a sidewinder and pay a legacy bounty equivalent to about ten seconds of work, and you're clear.
That's because one is Real Life and another is a videogame.

If you shot someone in-game and you got into space jail for 5 years without being able to do anything would you keep playing? It's a game, not real life stop comparing them, in a game you have freedom because it's a game, a separate universe from real life in which doesn't matter what you do you won't affect someone IRL unless we get into harassment,etc which is an entirety different topic
 
That's because one is Real Life and another is a videogame.
I'm following...

If you shot someone in-game and you got into space jail for 5 years without being able to do anything would you keep playing?
No.

It's a game, not real life stop comparing them, in a game you have freedom because it's a game, a separate universe from real life in which doesn't matter what you do you won't affect someone IRL unless we get into harassment,etc which is an entirety different topic
Freedom, that's the crux of it, where people get hung up. Freedom goes both ways. You have the freedom to gank sideys, why can't NPCs have the freedom to hunt you down, or detain you in a space station forever?
 
That's because one is Real Life and another is a videogame.

If you shot someone in-game and you got into space jail for 5 years without being able to do anything would you keep playing? It's a game, not real life stop comparing them, in a game you have freedom because it's a game, a separate universe from real life in which doesn't matter what you do you won't affect someone IRL unless we get into harassment,etc which is an entirety different topic

While I agree, it is only to a point, remember, by your same words, you are also saying that griefers/attackes should not have any consequence to their action, yet the random person playing online and streaming, should? yes, it is a game, sure, but a game is only 'fun' for many different people if it is as fair as it can be to as many as possible.

And from an in game perspective, a pilot flying around in murder rage, wouldn't be something you'd want in your system, considering especially that that person could simply 'stop' if they don't want to get attacked by in game defences, where the other player, streaming and helping people can do what? stop streaming? sure, stop helping people? stop playing?

Surely you can see that the play field is far from unbalanced, the problem is many seem to think that they should get away with whatever they want to do, because "It is a game", and I mean sure that works in single player games, but the moment you play together with others, other factors social and general you know, behaviour comes into play.
 
That's because one is Real Life and another is a videogame.

If you shot someone in-game and you got into space jail for 5 years without being able to do anything would you keep playing? It's a game, not real life stop comparing them, in a game you have freedom because it's a game, a separate universe from real life in which doesn't matter what you do you won't affect someone IRL unless we get into harassment,etc which is an entirety different topic
That's where the problem is. Someone on the other end of a cable is playing the game. That is a real person. Winging up and murdering them does have a real life effect, even if it's just precious time lost. The excuse I hear all the time. Some players, in all games, cannot empathise with others and excuse their troll like, for the lols/salt/blah behaviours with "it's just a game". Yet they don't ask themselves why in a game, they feel the need to gang up on others less able or unable to defend themselves. How is that fun? No risk, no competition, no substantial in game reward, a just "because I can". Which is actually quite sad.
 
Cute but untrue. The game represents how the people who are playing it would act within the game and its rules. Not in a realistic reality of the future.

Just like they do in real life with its rules? Because last I checked the murder and violent crime rates for the globe weren't zero.
 
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