So... the AI ships cheat?

There is a list as long as a Hutton Orbital supercruise of things that NPCs can do that PC ships are prevented from doing.
Whatever your definition of cheating, anyone believing that their rules are the same is incredibly naive, or just completely unobservant.

Regardless, heat management, PD management and thruster control aint one of them.
 
Indeed. Its a painful combination if you ask me. Fun example: the whole 'you cant nerf the shields or griefers will get us!' thing. Was interdicted today at Wyrd in my new explo-FdL. It may look nasty but it ad a 4D shield, for a total of a little over 400MJ. :p Got interdicted by an FdL, and another FdL plus a ship I didnt properly see jumped in. Got hit with the FSD-disabling missile. Jumped out a while later with only two rings gone.

This game could be so much better if people would stop whining and pointing fingers at everything they consider unfair and just consider for a second there is way more depth then they have yet perceived...

^^this.

I haven't lost a ship to an NPC (stations not included :p) in over a year. And i mostly just fly my Python around. It's modded, but not majorly (Waiting on the shield nerf).

I even waded my mission runner Anaconda (good shields, but no armour/HRPs/MRPs) in to an almost entirely red patch of a CZ at the CG, with a Python, and an Anaconda, plus loads of railgun jockeys, all shooting at me.
I still only had to use one SCB, and killed most of them myself, before the cavalry joined in.

I'm getting to that point where I'm yawning my way through a battle. :p
If they buff the AI again, it'll probably catch me completely off guard. Lol
 
NPC's cheat.

I have proof!

http://i.imgur.com/WnYLgYp.jpg

Impossible landing!


(I'm gonna keep spamming that image until somebody finds it funny!)

I'll see you that one and raise you this one:

Screenshot_0122.jpg


Landing Gear.
On a fighter.
A fighter.
With landing gear.
 
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They may cheat, but not as much as we do - what with our FA off capability, engineered components, synthesized ammo, and of course immortality (we die and are back a minute later)...!
 

Craith

Volunteer Moderator
I'll see you that one and raise you this one:

https://s5.postimg.org/wvkhomrfr/Screenshot_0122.jpg

Landing Gear.
On a fighter.
A fighter.
With landing gear.

Mine has landing gear - in outfitting.
guess the button is in the cockpit and had to be physically pressed ... and the Teletubbie is not able to.

Edit: guess I cheat too, flying around in a dual rail eagle shooting repeatedly ... (could also be fire discipline coupled with cooling down when target is dead ... I can afford a bit of module damage every now and then)
 
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Modules, power distribution and fire arc do not apply to NPC's.

Get used to it, it's been this way for two years.

Can you expand on this? Especially the first one, I'm not sure how "modules" could not apply to NPC's. Do you mean they don't react the same way to modules being destroyed?

They are affected by destruction of the power distributor, but they tend to have pips spread out enough that none of their systems have 0 pips. Damaging the PD only limits your ability to change the distribution, it doesn't lower the flow of power.
 
Infinity bloody chaff...

I take it you never actually counted the number of times they can chaff since they are usually dead before they pop their second or third chaff. I have purposely counted the number of times an NPC can chaff. Its 11, just like you and me. Please stop with the hyperbolic non sense. They do NOT have infinite chaff.
 
I take it you never actually counted the number of times they can chaff since they are usually dead before they pop their second or third chaff. I have purposely counted the number of times an NPC can chaff. Its 11, just like you and me. Please stop with the hyperbolic non sense. They do NOT have infinite chaff.

I mean their cool down time. They seem to constantly have chaff. It's rage enducing.
 
I don't care if they cheat or not. What they should be doing is pointing their weapons away from me and gently spinning.

That way I can get 'em with my Care Bear Stare... And nobody tell me to Get Gud' I've read all the posts and watched so many videos, bought a Viper and practiced in that but still I'm sh.... um... not very good!
 
Given the number of Corvette CMDRs that couldn't figure out how to high wake when I was destroying them at the new CG...I'd say there is a substantial fraction of the player base that both knows next to nothing, yet cannot conceive of anything beyond their own knowledge.

Ahh "What luck I found your posts here CMDR's" Both posts repped, because they are factual and make sense.
As someone else stated, a programmed routine cannot deviate from it intentionally. To believe so is rubbish and you might as well go all out "Flat Earth" , "6000 year old Earth" on me. You are then officially considered stupid in my world. :)
That does not mean that glitches and bugs do not exist, they do, they will do to the end of the world. 99 % of any code will in the end contain something that makes it act unintentionally in certain instances. Show me a piece of software that does not.... I am waiting......
Why would FD and SJA make a untrue statement on this matter ? To believe so is .

We have all seen NPC's behave in some completely weird manner, some causes snickering (Inside stations anybody ?) others are frustrating because the 100% sure kill evades us or the the 100 % getaway card is transformed into a rebuy screen. Even our own loadouts have unintentional glitches (Synth ammo across the board ?) but the uproar here is only a squeak...
I suggest CMDR's ditch the conspiracy theories, play the game, and if you experience a loss due to unintentional behaviour, file a ticket.
Else soak it up, change you diaper, grab a new dummy, "goobly gook" to ya, and point you shiny new 'Vette into the void.

Cheers Cmdr's
 
How exactly can an Eagle repeatedly fire two railguns (and mount seeker missiles) at regular intervals?

Because it's better at this game than you, the NPC didn't grind it's way to a Corvette or Cutter without learning to fly in the meantime.

The only cheat NPCs are allowed is that they have infinite ammo for things like multi-cannons, this is because otherwise as soon as they ran out of ammo, they fled combat and waked away - and players complained that it was boring when they did that.

Otherwise they fly by the same flight-rules as you do, they're just better at it.
 
I mean their cool down time. They seem to constantly have chaff. It's rage enducing.

You can count that too. Btw, most sane cmdrs use double chaff which means there is perma-chaff for minutes on end, while npcs usually dont. It means +-10sec between between chaff usage at least. It may seem like constant chaff but its actually gimped compared with what a decent cmdr would do.
 
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Because it's better at this game than you, the NPC didn't grind it's way to a Corvette or Cutter without learning to fly in the meantime.

The only cheat NPCs are allowed is that they have infinite ammo for things like multi-cannons, this is because otherwise as soon as they ran out of ammo, they fled combat and waked away - and players complained that it was boring when they did that.

Otherwise they fly by the same flight-rules as you do, they're just better at it.

Not quite. It's not cheating per se - it's more that the coding is not quite perfect yet. I have no problem with infinite ammo - makes sense from a practical point of view actually - as stated. There are the occasional bugs such as spamming plasmas or firing plasmas around corners - these are just bugs and will get squished as time goes by. Impossible flight manouevres seem to be diminishing also. And I have personally witnessed proper execution of chaff - running out that is - so I think whatever problems existed in the past are being ironed out. My bugbear is the perfect rail aiming - the blighters never miss. And don't seem to have the same charge-up time that we have to live with. But my belief around this is simply that the AI is working at computer speeds rather than simulating human speeds. And this is merely a matter of SJA getting around to "humanising" the sequencing. It will happen - give it time. I like that she has got the rank difficulty working quite nicely too - well done MoM! Actually, I think I read somewhere that 2.3 will see this issue fixed - the rail aiming that is.
 
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How exactly can an Eagle repeatedly fire two railguns (and mount seeker missiles) at regular intervals? Why do distributors not apply to the AI ships? Doing the CG in Gandii is getting irritating because I keep running into scores of Eagles that annihilate the friendly forces due to this massive imbalance.

Speaking of seeker missiles... do I not understand how they work? I've been having ships with seeker missiles fire when I'm well past their front quadrant, and I've even had a Vulture fire a plasma accelerator shot when the angle, 180 degrees being behind, was approximately 140-150 degrees. Ships also don't seem to suffer range drawbacks because I will repeatedly be shot 2.5km away by lasers, railguns, plasma accelerators, seeker missiles, the like, and I STILL take damage.

Kind of a ranty post, I know, but I'm curious as to whether I'm just bad or others have the same experiences.

It is not unusual for NPCs in most games to cheat to an extent. Writing AI which can match a human player on a level playing field is difficult, and takes a lot of processing power (which can be an issue when there are lots of them to manage). Sometimes this cheating is subtle and people don't notice; sometimes it is blatant and everyone notices. Subtle is better ;)
 
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