About G-Loc (red-out/black-out)

Hey there pilots!

I am currently trying to give my Vulture the best maneuvrability possible and already hitting the red-out in most of my dogfights, be it in PvP, PvE, in CZs or RES.

But I've been wondering about the reason behind the decision to put the limit of it so high, especially the current limit of the black-out. It's rather easy to hit the red-out with a DD G3 Vulture keeping the mass low and doing some hard trajectory changes, but somehow, hitting the black-out is only possible with the help of planets gravity.

So, in my opinion, and I wonder if anyone here agrees, the g-loc give somehow a feel of power or rather the extra bit of "awesome" when you realize your ship is so damn agile and can basically turn on a dime.

Wouldn't it be somewhat better to have the g-loc effects more present but without the final loss of consciousness rendering the pilot dissabled for a split second?

Just a thought.

Feel free to comment and give your opinion or call me names for wanting something closer to what would happen IRL when you flip your ship in FA off :D
 
I believe we're canonically able to handle ridiculous acceleration because of our seats and suits.

The only times g-loc has ever been a problem for me have been while canyon running in an 866m/s IEagle. Dropping the limit a little so that it was something to actually think about during hard manoeuvring would be interesting.

SLFs would gain an extra edge thanks to being unmanned, for better or worse.
 
I had such an experience some times in my FDL, he is able to red-/blackout you so much, that you loose for one or two seconds control of the ship. Hard maneuvers during glide mode when approaching a planets surface can also cause them and loosing control.
 

Dominic Corner

Mostly Harmless Programmer
Frontier
Hey there pilots!

I am currently trying to give my Vulture the best maneuvrability possible and already hitting the red-out in most of my dogfights, be it in PvP, PvE, in CZs or RES.

But I've been wondering about the reason behind the decision to put the limit of it so high, especially the current limit of the black-out. It's rather easy to hit the red-out with a DD G3 Vulture keeping the mass low and doing some hard trajectory changes, but somehow, hitting the black-out is only possible with the help of planets gravity.

So, in my opinion, and I wonder if anyone here agrees, the g-loc give somehow a feel of power or rather the extra bit of "awesome" when you realize your ship is so damn agile and can basically turn on a dime.

Wouldn't it be somewhat better to have the g-loc effects more present but without the final loss of consciousness rendering the pilot dissabled for a split second?

Just a thought.

Feel free to comment and give your opinion or call me names for wanting something closer to what would happen IRL when you flip your ship in FA off :D

Hi there,

As far as I know this is still current, but I could be wrong.

Every time I see someone comment on that effect it makes me giggle a little inside...

Geforce effects was something we had internally in the early alphas but was never really meant to be released - we pushed the limits out to where ships of the time couldn't trigger it and then forgot entirely until faster ships and flight model changes made it attainable again... debug colour-overlay and all. We could remove it but it's become an accidental feature I guess :).

For anyone interested the current limits are 18 negative G to start a red-out and 25 positive G to start a blackout, if you hold it for 4 seconds above that limit you'll lose control. Sustained for a while that would not to good things to a human body/brain!

Hope that helps,
Dom
 
Lore wise I'd say our suits put a high-tech "squeeze" on our bodies, keeping blood in your head easier, however it won't keep you from having a red-out.
 
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Hi there,

As far as I know this is still current, but I could be wrong.



Hope that helps,
Dom

Indeed, interesting info.

Adding a G-meter would be a nice addition to the HUD

Would be fun to see how much strain we put our alter-ego and our beloved ship thru while circling our opponents

I'd see it nicely sitting on top of the orientation model or below it :D

edit: or between the speedmeter and the shipmodel to keep it a bit symetrical with the nav-compass
 
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Thank you, Dominic (and of course Allen, who's quote I missed in the original), for this indeed very fun and interesting look behind the curtains!

Well, I would say, black- and red-outs are the best "accidental" features ever and I am very happy they stayed in the game!
If it were to my taste, the limits (especially for black-outs) would be reduced a tiny little bit so it can be experienced more often.
 
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Adding a G-meter would be a nice addition to the HUD

Wouldn't that be cool!
And an audio alarm maybe? "pull up pull up" and "pilot warning: G Loc high G" ??

Making a note of those numbers anyway. I feel some human subject experiments coming on.
 
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I wasn't aware that these effects even existed in the game. They must be disabled by default in VR. I always found the G-effects annoying as hell in FSX and turned them off.
 
... They must be disabled by default in VR. ...

Out of personal experience: They are in. ;)

But I experience them way less frequent than in the "early days" (which were without VR, though). I think, they pushed the limits again after launch (I wasn't part of the mentioned early alphas, but still experienced it quite often in the beginning. Then the effect disappeared - until recently with DD-modded engines.)
 
I wasn't aware that these effects even existed in the game. They must be disabled by default in VR. I always found the G-effects annoying as hell in FSX and turned them off.

Is why good thing FD dialled them out because yes, too often and it would be a drag, especially if you like the Imperial Eagle etc., like I do. It's cool the limits exist somewhere though for the fastest engineered ships.

And could you even make something of it? Like maybe making a progenitor cells synthesis, to improve your resistance to black / red effects for 60 minutes?
 
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Lore wise I'd say our suits put a high-tech "squeeze" on our bodies, keeping blood in your head easier, however it won't keep you from having a red-out.

1200 years of genetic engineering to allow the human body to keep pace with the hardware and some really cool drugs might though.
 
I really like the fact that the G-limits are there. Love trying to bust my eyeballs coming out of glide, then nosing down sharply. :D (Could we have the limits reduced to something like -3.5g to + 7.5g? :) )
 
(Could we have the limits reduced to something like -3.5g to + 7.5g? :) )

+1

But let's prepare ourselves for the oncoming rant from other players who will find it disturbing/annoying and complain about the fact that there can't be any g-loc in space :D
(I found some funny stuff while searching for g-loc threads xD)
 
I really like the fact that the G-limits are there. Love trying to bust my eyeballs coming out of glide, then nosing down sharply. :D (Could we have the limits reduced to something like -3.5g to + 7.5g? :) )

Given the kind of forces our ships are capable of already (remember the current positive G limit is a whopping twenty-five Earth gravities [245 meters per second per second] and we can still reach it in some ships) you'd probably g-loc every time you boost a sidewinder.
 
I would love to see the g-meter added to the cockpit, not only for show (since the limits are kinda high) but I reckon it could also be used while carrying certain types of passengers -- if you go over a given threshold too often or for too long, the satisfaction would drop accordingly... I mean, you really don't want your real-life airliner pilot pulling crazy aerobatics, now would you?
 
The reason reaching red-out is easier than black-out is the same as in real life - Good enough anti-G suit can fight positive Gs quite easily. Negative Gs, however, not so much.

Anyway. Restricting manoeuvreability of our ships to "reasonable Gs" is nonsense that would hit the combat hard and sucked all fun out of it.
Take my 700+m/s Courier. She can reach Mach 2 in 2.5 seconds. Any water based organism on board should be dead at that point. And look at me not giving a damn, because it's FUN!

Don't let the false hunt for realism ruin the game! Next thing we know, hyperjumps will be removed, because they are not scientifically plausible. Come now.
 
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