[Serious] Where Horizons Failed (and almost every update in Elite)

Hey GTR2014, I play both elite and arma 3 together! Try it as my group loves it! We make all our own missions and we base it on our homeworld!
We have space legs already! Very "The expanse"
Fight on Commander!
http://i1273.photobucket.com/albums/y401/mpetersen2/fpl 1_zps0kzqyzzu.jpg

I HATE APEX , WITH ALL MY STRENGTH...

worst DLC EVER.

ha ha ha, but if you want to go on... there's a mod that add flying saucers and aliens.. (PM me if you want it)

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is their choise not to upgrade to horizons though....
and us the failed part that depend who u will ask some thinks that is fail others that isnt..so is down to just opinions...

That's is the definition of P2W :p
 
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Along the way of adding new features they left in some seriously out-dated ones which seriously should have been improved much further. I'm not in the least bit tantalized by one-off fed story lines (Capitol crash sites, Alien Crash sites, bases with wheel tracks, etc.) - well I am but these are just one off pre-script repeat encounters. We should have been lured into random areas ourselves through the game by our own actions instead of finding out on here, YouTube, and then Newsletters and having the whole experience of discovery shattered!

Having Missions given in Space and not at Stations is just the start but it is still very very short to give me a real reason to go after 40,000cr detour!
Stuff we ask for needs to come around. I see no reason why not provide an Online 5 Most Wanted Bounty List to seriously free up the BH role in PvP; add in hired jobs for Security, Police, Military; Player Transactions for us to arrange our own Missions; to build platform bases; the list goes on...where is the total freedom within the sandbox?
FREEDOM!
 
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Along the way of adding new features they left in some seriously out-dated ones which seriously should have been improved much further. I'm not in the least bit tantalized by one-off fed story lines (Capitol crash sites, Alien Crash sites, bases with wheel tracks, etc.) - well I am but these are just one off pre-script repeat encounters. We should have been lured into random areas ourselves through the game by our own actions instead of finding out on here, YouTube, and then Newsletters and having the whole experience of discovery shattered!

Having Missions given in Space and not at Stations is just the start but it is still very very short to give me a real reason to go after 40,000cr detour!
Stuff we ask for needs to come around. I see no reason why not provide an Online 5 Most Wanted Bounty List to seriously free up the BH role in PvP; add in hired jobs for Security, Police, Military; Player Transactions for us to arrange our own Missions; to build platform bases; the list goes on...where is the total freedom within the sandbox?
FREEDOM!

All True and In line with what i think... Freedom for us, and more things to do!
 
I think holo-me is actually pretty important. Yeah, it's something that you'll use once and rarely touch afterwards, but gives us a more concrete identity in game. Also, if we're ever able to walk around and meet in space stations and stuff, we don't want to all look like generic full helmet guy.
 
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You aren't wrong, but people aren't as willing to pay for fleshing out existing features vs paying for new ones.

I would be. I'd pre-pay right now if Frontier announced Season 3: Foundations, where it was an entire season of updates to the core mechanics of the game: combat, trading, and exploration. I've been dying for such development since 1.0 for the non-combat stuff.

I think both you and Frontier would be very surprised to see just how many players feel the same way.
 
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This is exactly what's happening. I've seen it before (namely Star Trek Online), where developers/publishers push a game to release only to spend the rest of its lifetime frantically trying to fill the potholes. Meanwhile, the road doesn't even make it to the end of the block.
STO is not too bad these days

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Afraid you lost me OP with my (almost) least favorite forum declaration of Horizons being "P2W."
Nonsense...

do people that dont have horizons have access to Rngneers upgrades ? one's that increase damage output ,and add more MJ to shields ? no they dont. if i want to PvP or be efficient in a CZ i must pay for horizons =Pay to win
 
Disclaimer THIS IS MY OPINION.

Fair dinkum. My opinion is that season 2 has been pretty good. Some questionable decisions, but overall a massive improvement. Even Engineers, despite the random aspect, i find lots of fun and has opened up so many configuration options for ships it can keep me trying out new things for years to come.

As for moving forward, no idea what FD will introduce next, but yes, i'd like to see some updates focused on adding features/content for the various professions and group play features (wing missions, group communications, etc).


But guess we will have to wait and see.
 
if i want to PvP or be efficient in a CZ i must pay for horizons =Pay to win

For PvP yes. For PvE, nope. Its not like the AI are much harder than 2.1 AI and many people back then were calling for harder AI before we had engineers. The main difference is the bug fixes and that the higher ranked NPCs can have engineered internals. So, not really P2W unless you're in it for the PvP.... but then, ED isn't really focused on PvP and doesn't actually reward you for winning at PvP, if anything it punishes you (bounties).... so not sure what you are winning anyway... Pay to Lose?
 
OH I have Horizons and that's why i say that is extremely unfair against someone with base game. just look at 8000 MJ shields... it's 3x more than normal shields... and weapons can have extra 50% damage!

that's IS too much... i like having engineers I DO have a FULLY engineered ship,but i don't deny the fact that if i meet a CMDR with base game and fight him i will be 200% more eficient than him since most of the Engineering DON'T HAVE DOWNSIDES... that's fact... But that's not the topic here...

The 'Pay2Win' term always makes me a little wary. The issue here is, hypothetically, in 3.0, we get to fly a Thargoid ship or whatever; point is, this new ship we can fly is more powerful than the ships in base game. Now while on one end, this can be considered Pay2Win, on the other end, can it still be considered so if it's kind of just a natural result of progression and not just an instant freebie? Sure you get an advantage by spending money, but you're also spending effort, maybe even more than a player on just base game. So spending the money is giving you the potential to have an advantage over someone who hasn't. I think this part makes a lot of games with an expansion system or premium currency ambiguous.
 
Don't you think it'd be better to have such important core mechanics as you mention in a new game Say 'Elite: The Dangerous Final Frontier' that is built from the ground up with all the super cool core features of Arma3 style missions where you go jumping across the galaxy, land on a planet and have a team take out a defended outpost. Or trading where you load up your ship with a 'loader' version of the SRV rather than number crunching. Finally exploration where instead of jump and honk, you go to a system and actually fly round it properly mapping it. Charting what the makeup of each planet has resource wise and instead of just selling it to 'Galmap' for creds you get access rights to mining on planets if you discover a new material. Of course the scanners would have to be seriously rethought. Each system would have different scanners for different jobs and the ship only fits so many so no one play could 'mine' the galaxy. Say one system only sells metal detecting scanners and to upgrade them you have to do missions to find people that know about the tech behind the scanner.

So in the case of the metal detector, you go to Lave to pick up a scanner as you heard on the rumour board from the station you are currently on that not only might they be selling cheap scanners but the trader that's selling them is only there for 2 weeks and you'd have to hunt him down. So you skip out on whatever you were doing to jump to Lave.

Scanner bought, you check the rumours and someone says (50% chance of ) that Hutton Orbital has a guy there that knows how to upgrade the metal detector to be a faster scan. So you jump into the system (at the star of your choice) and make the journey. Turns out its worth it as the engineer is a certified madman having been in deep space for way too long and all he wants is 12 tons of fish to upgrade your scanner to A class.

I could see this working across the board for every ship part. the people that know how to upgrade the manufacturer specced items in ship are scattered across the bubble and have lives of their own. You want the upgrade, find the person through either jobs done or buying rumors at the space bar. Heck even pvp'ing could play a part as a CMDR might have an upgraded component you want and you've been hunting it for weeks, he has it. You're both in low sec space... Time to be a pirate and hope the spacepigs don't show up.

I'd much rather have Elite 2 than continually patch and add to what this game is. Pt.1 of what could be an amazing series. Look at X-beyond et-al...
 
Hmm I ejoy ED mechanics, even like the planetary stuff, exept for 45 minutes yesterday when I could not get skimmers to spawn in POIs around a station for 45 minutes. Bit of swearing there - knew I should have just shot the ones at the base.

Simon
 
I would be. I'd pre-pay right now if Frontier announced Season 3: Foundations, where it was an entire season of updates to the core mechanics of the game: combat, trading, and exploration. I've been dying for such development since 1.0 for the non-combat stuff.

I think both you and Frontier would be very surprised to see just how many players feel the same way.

The trouble is that it is practically impossible to have a season dedicated to foundations, as foundations are generally things that affect all players due to persistence. It's impossible, for example, to have season owners playing on a different BGS to everyone else. It's impossible for season owners to be playing on an updated stellar forge to non-owners.

What we need is for more funds and dev resources to be siphoned off from the addition of shiny distractions and put back into the main game.
 
For PvP yes. For PvE, nope. Its not like the AI are much harder than 2.1 AI and many people back then were calling for harder AI before we had engineers. The main difference is the bug fixes and that the higher ranked NPCs can have engineered internals. So, not really P2W unless you're in it for the PvP.... but then, ED isn't really focused on PvP and doesn't actually reward you for winning at PvP, if anything it punishes you (bounties).... so not sure what you are winning anyway... Pay to Lose?

no no if i get a significant increase that allows me to kill NPC faster and have more life and have to pay for it = pay to win ,if i had to grind significantly longer and not pay it would be pay to skip but as base users have no access unless $ are handed over =pay to win
 
I would call that pay to play not pay to win.

You want to use the new content you pay for it.

Pay to win is micro transactions for instant access to better stuff.
 
I always look at arma 2 and arma 3 as the gifts that keep giving because of all the mods and user created content :D
 
I would be. I'd pre-pay right now if Frontier announced Season 3: Foundations, where it was an entire season of updates to the core mechanics of the game: combat, trading, and exploration. I've been dying for such development since 1.0 for the non-combat stuff.

I think both you and Frontier would be very surprised to see just how many players feel the same way.
Yeah I think a ton of people would genuinely pay to have a purely QOL patch. Would be problematic for Frontier's public image, of course.
 
That's is the definition of P2W :p

Just trying to understand here. What exactly are you winning when you have engineers compared to those that don't?

Hardly any of my ships are engineered, but I don't seem to lose anything?

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Yeah I think a ton of people would genuinely pay to have a purely QOL patch. Would be problematic for Frontier's public image, of course.

Also how would they gate it? Expansion 3: We are updating all the core stuff, payment is optional?
 
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