Don't know if anybody has been there, would expect so, but as a spiral our galaxy has a start at sag A and an end out at end of the outer arm. Has anybody been there? If not getting to the end of the galaxy might be something to challenge you.
Ahh yes, the federation. Cradle of democracy, but happy to let fed corporations invade independent democratic star systems and then enforce their rules on them as well as making sure it then remains a fed system. I'm waiting for a bit of honesty when they launch the FNS Hypocrisy
That doesn't sound like my Federation at all, HQ. The corporations are our friends and we can trust them to take care of the people far more than we can governments.
That doesn't sound like my Federation at all, HQ. The corporations are our friends and we can trust them to take care of the people far more than we can governments.
I've decided that my latest in-game persona's back story is that he's a native of the Prism system... born from among the first Federation colonists. He was off-world when the Loren family exercised it's "legal right" to eradicate the "Federation squatters". His entire family was killed in the 3297 strike on the colonists of Chione. If it hadn't been for the corporation giving him direction and purpose he's have lost himself in despair.
Mine just taught me the powers produce words, but not actions that should go with them. Hence HQs mistrust of any organisation.
The BGS doesn't help when every faction no matter how small starts offering hits on civilians to gain power. Think they need a little more discrimination on mission types.
The BGS doesn't help when every faction no matter how small starts offering hits on civilians to gain power. Think they need a little more discrimination on mission types.
Oh ... definitely. When you get a rank-up mission from the Federation Navy to illegally trade in slaves ... there's a disconnect between the mission generation system and the game lore. I can understand a Fed minor skirting the law and getting involved in illegal activities ... but the Navy?
Oh ... definitely. When you get a rank-up mission from the Federation Navy to illegally trade in slaves ... there's a disconnect between the mission generation system and the game lore. I can understand a Fed minor skirting the law and getting involved in illegal activities ... but the Navy?
Yes, FD should tighten up the bgs missions to better align them with the source faction's ethos (unless they already do & the faction ethos is not aligned well with the superpower), however you don't have to take the mission. I refused a few ranking missions on ethical grounds only to get a more suitable one pop up very soon after; normally when I went to a different station.
Yes, FD should tighten up the bgs missions to better align them with the source faction's ethos (unless they already do & the faction ethos is not aligned well with the superpower), however you don't have to take the mission. I refused a few ranking missions on ethical grounds only to get a more suitable one pop up very soon after; normally when I went to a different station.
Yeah ... I refused that mission and waited for one that better fit my own personal ethos. I've never carried a slave aboard any of my ships and I'm not about to start just because it's a shortcut.
Yeah ... I refused that mission and waited for one that better fit my own personal ethos. I've never carried a slave aboard any of my ships and I'm not about to start just because it's a shortcut.
There's a thread missing on these forums. "The morality and ethics of the Human Bubble". and I'm not just talking about slavery. Most of what takes place in our game is nothing more than state sponsored murder and gang warfare.
There's a thread missing on these forums. "The morality and ethics of the Human Bubble". and I'm not just talking about slavery. Most of what takes place in our game is nothing more than state sponsored murder and gang warfare.
Oh ... definitely. When you get a rank-up mission from the Federation Navy to illegally trade in slaves ... there's a disconnect between the mission generation system and the game lore. I can understand a Fed minor skirting the law and getting involved in illegal activities ... but the Navy?
Yes, FD should tighten up the bgs missions to better align them with the source faction's ethos (unless they already do & the faction ethos is not aligned well with the superpower), however you don't have to take the mission. I refused a few ranking missions on ethical grounds only to get a more suitable one pop up very soon after; normally when I went to a different station.
My view on this is slightly different. I can imagine the Navy/Superpower doing it, but faction government type dependent. Some government types should be unlinkely to ask you to perform activities illegal within their superpower, but others more likely.
My view on this is slightly different. I can imagine the Navy/Superpower doing it, but faction government type dependent. Some government types should be unlinkely to ask you to perform activities illegal within their superpower, but others more likely.
I can imagine a superpower doing something against their core ethos (slavery is at least technically illegal in the Federation). What I find implausible is the superpower advertising such a job on a public bulletin board. If a superpower offers you a job like this it should come in via the Comms tab. You know, "keep this quiet Commander. We have a job that you might find distasteful but is of utter importance to Federation security..."
Mine just taught me the powers produce words, but not actions that should go with them. Hence HQs mistrust of any organisation.
The BGS doesn't help when every faction no matter how small starts offering hits on civilians to gain power. Think they need a little more discrimination on mission types.
I wonder if this is not deliberate. The whole bubble is set up with capitalism gone mad, it does not matter which power you align with, there is really little to choose between them (you already know this), so what if the REAL story will one day lead to us players rebelling against the game itself? Is Colonia "Babylon5"? In real terms the human bubble has run it's course and has no real future (politically and socially).
We'll have to wait and see.
That doesn't sound like my Federation at all, HQ. The corporations are our friends and we can trust them to take care of the people far more than we can governments.
40 years in Grant's Claim gives you a different view on the Federation.
The Alliance denied all knowledge of my investigations. Not much help there either.
My time in Imperial service ended a few years earlier, after the murder of Aristide Laviny. All of us that did work for him, were evicted.
The Sirius corporation has always been fair to me though.
40 years in Grant's Claim gives you a different view on the Federation.
The Alliance denied all knowledge of my investigations. Not much help there either.
My time in Imperial service ended a few years earlier, after the murder of Aristide Laviny. All of us that did work for him, were evicted.
The Sirius corporation has always been fair to me though.
There's a thread missing on these forums. "The morality and ethics of the Human Bubble". and I'm not just talking about slavery. Most of what takes place in our game is nothing more than state sponsored murder and gang warfare.
I can imagine a superpower doing something against their core ethos (slavery is at least technically illegal in the Federation). What I find implausible is the superpower advertising such a job on a public bulletin board. If a superpower offers you a job like this it should come in via the Comms tab. You know, "keep this quiet Commander. We have a job that you might find distasteful but is of utter importance to Federation security..."
40 years in Grant's Claim gives you a different view on the Federation.
The Alliance denied all knowledge of my investigations. Not much help there either.
My time in Imperial service ended a few years earlier, after the murder of Aristide Laviny. All of us that did work for him, were evicted.
The Sirius corporation has always been fair to me though.
I wonder if this is not deliberate. The whole bubble is set up with capitalism gone mad, it does not matter which power you align with, there is really little to choose between them (you already know this), so what if the REAL story will one day lead to us players rebelling against the game itself? Is Colonia "Babylon5"? In real terms the human bubble has run it's course and has no real future (politically and socially).
We'll have to wait and see.
Yeah ... I refused that mission and waited for one that better fit my own personal ethos. I've never carried a slave aboard any of my ships and I'm not about to start just because it's a shortcut.
I've carried thousands. Admittedly only on CGs to free them though. Think I lost money on those, certainly didn't make anywhere close to what I was making in an hours trading at that time for a few days at them.
In all of Reclamation, Dalk, and I guess Luko, where the only people I considered 'good guys (or gals)'
Major Reclamation spoiler
Dalk was not working for the Empire, the Federation, the Lorens or anyone but the inhabitants of the system. He was fighting for his home.
Reclamation is in effect a story about a small group of characters and one system, but with some larger scale knock on effects. Think about how many wars, civil wars, famines, outbreaks and lockdowns there are going on at any one time in the bubble. All of these are there own stories with different fractions and characters involved. I wish Frontier could bring these to life more. Yes we have the 2 - 7 or so fractions bidding to control a system and they each have there own people to talk to, but there could be so much more. Other groups, companies and organisations, that perhaps are not bidding for control of the system or major outposts. Bands of mercenaries, outlaws, traders, transport companies, small political groups and interest groups who are only concerned with a single system or planet. Characters and personalities that you only find and speak to in single system. Who might own small outposts of a few building with only one or two pads, maybe even only small pads. People who offer missions that might not effect the BGS at all, but have a narrative in that system that might effect other aspects: security status, wealth, population etc. Where you could spend hours just working in a single system with it's own people and stories.
Of course I am not developer, but I could imagine such a rich (game) system over thousands of (stellar) systems would be a nightmare to balance and produce vast amounts of data. I would b epic however.