It feels like someone is doing their job wrong

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Ignore lists are not really an answer. I have loads on mine but its hard to follow what threads are about and you still get to see what they are posting when it gets quoted. I only have the bonkers ones on mine now. I would really welcome an ignore thread option though!

I don't access mine daily or anything like that. But when I come across a person whom consistently posts off-topic and/or thinly veiled insults in my direction... It becomes clear that their modus operandi is the spamming of self-aggrandizing drivel, and if I see it more than once or twice, they're dropped into the list.

I figure such a person couldn't possibly contribute anything remotely interesting to any discussion I would be engaged in here.

I have yet to feel any loss of quality to these forums by adding those "people" to where I think they belong here. ;)
 
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Jon474

Banned
Mole is right though...Sleut has made some very good points in his posts elsewhere. I am ashamed to say he pushed a button tonight. I will unIgnore him tomorrow

Fly safe
Jon
Type-6E
 
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I think Elite could benefit greatly from the Star Citizen method of player engagement. Around the Verse is fantastic. Every week they tell us what they are working on, we get pictures and videos, they talk about the challenges they face, they provide a rough schedule of what they are working on and when the next patch will be, etc. It's very engaging, shuts up a lot of the nay-sayers, and promotes trust in the community.

Elite nailed the flight model, Stellar Forge, and the cockpit immersion (and VR) so hard, and I think that's the only reason I've stuck around so long. It's just the FEELING I get when I'm cruising the black in VR with my HOTAS and buttkicker that keeps me coming back. I've got 1600+ hours in the game, and I love it, but if I'm being perfectly honest, there just isn't that much to do. Some days I will log on, put on my Rift, look around my cockpit and think "Eff yeah! This is so cool!...... Now what? Trading? Boring... Mining? Boring and makes no money.... Bounty Hunting? Kinda burnt out... Meh. Maybe I'll play a different game."


Um, you mean the one where the developers seek to cram in every "pie in the sky" idea that players cwn come up with-no matter how far out it pushes the release schedule......or the one where the developers sell overpriced jpegs of ships that most likely won't even make it into the final game?

See, I might not agree with every decision FDev make, but I remain ever thankful that they haven't turned into Star Citizen.
 
Mole is right though...Sleut has made some very good points in his posts elsewhere. I am ashamed to say he pushed a button tonight. I will unIgnore him tomorrow

Fly safe
Jon
Type-6E

HEY GUYS and GALS!

I have been sitting here with ED running all day... Coming up on 6 hours, with my ship outside of Medupe City as I occasionally attempt to wake scan for some Datamined Wake Exceptions! No drops since I logged in to this same session all those hours ago!

Looks like Dav and crew may have gotten to the bottom of the problem!

This simply would not have been possible even 12 hours ago!
 
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Elite nailed the flight model, Stellar Forge, and the cockpit immersion (and VR) so hard, and I think that's the only reason I've stuck around so long. It's just the FEELING I get when I'm cruising the black in VR with my HOTAS and buttkicker that keeps me coming back. I've got 1600+ hours in the game, and I love it, but if I'm being perfectly honest, there just isn't that much to do. Some days I will log on, put on my Rift, look around my cockpit and think "Eff yeah! This is so cool!...... Now what? Trading? Boring... Mining? Boring and makes no money.... Bounty Hunting? Kinda burnt out... Meh. Maybe I'll play a different game."

It's like all the good stuff came out of the original Kickstarter money and they've been flailing ever since.
 
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Frontier made the decision to go Online Only, and that forever sealed their fate in terms of their responsibility to their paying customer base when it comes to maintaining that online only access.

Can Stellar Forge run on PCs? If so, they should have the option to enable offline mode.

I, for one, would pay for that, after having had my connection dropped several times.
 
HEY GUYS and GALS!

I have been sitting here with ED running all day... Coming up on 6 hours, with my ship outside of Medupe City as I occasionally attempt to wake scan for some Datamined Wake Exceptions! No drops since I logged in to this same session all those hours ago!

Looks like Dav and crew may have gotten to the bottom of the problem!

This simply would not have been possible even 12 hours ago!

See that's funny.....I haven't had a single drop out over the entire Easter Break, & that was even with a dodgy internet connection at my end.
 
See that's funny.....I haven't had a single drop out over the entire Easter Break, & that was even with a dodgy internet connection at my end.

I would love to play, believe me...unfortunately the galmap/sysmap bug is way too bothersome to get any enjoyment out of it. I enjoyed the beta up to beta 5 when that particular one first effected me. I was kinda gutted it made it through to the live patch, especially with it being Easter long weekend.

Luckily, I've a few other games on my hard drive that require attention... even the one you don't like too much, judging by your responses :)
 
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It's like all the good stuff came out of the original Kickstarter money and they've been flailing ever since.

Pfft. They had to raise a LOT more than the original Kickstarter money to make the game.

If Frontier goes the way of Star Citizen, they'll never get another penny out of me. No thanks. Good thing that'll never happen, unless Braben suddenly decides what he really wants to do is be a Hollywood player and fund his wife's vanity career(s). He could always sell Anacondas and build her an opera house or something!
 
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I wouldn't call Holo-Me well done just yet. There are still some pretty basic things that were done poorly, pointed out in Beta as such, and still ignored by FD. It needs work yet.

PP & Engineers are indeed a ridiculous grind. Engineers so much so that I know many people that don't bother, due to the derpy RNG involved. PP used to be more energetic, but has since devolved into a stagnant status quo for the most part, especially since most people have the 'rewards' they wanted from the few that were worthy of the grind in the first place.

Multi-crew would work better in an environment where there was actual support for fleets/clans/guilds/whatever. As it stands now, it seems more of a curiosity/novelty than anything else. Maybe they'll let our NPC pilots have those seats later, just so the flight deck doesn't seem empty all the time?

I agree that GalNet seems a bit quiet of late. It also seems like they're not really pushing CG action as much either. Used to be a lot of excitement around CGs, now you have to remember to check to see if there is one.

Wouldn't mind seeing some in-game customization for ships available. Maybe put the Engineers to good use as a 'crafting' system, with a selection of basic addons for the ships, and put the really good stuff in the store?


The game doesn't suck, but it sure feels like it's lost some mojo in places. I still enjoy playing, but wouldn't mind at all seeing them bring the fire and excitement back to some parts of the game.
 

Slopey

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Can Stellar Forge run on PCs? If so, they should have the option to enable offline mode.

I, for one, would pay for that, after having had my connection dropped several times.

I don't know. I'd imagine the data base is rather large, but most of us generally run some pretty large storage solutions, so if a NAS was a requirement or even a server level machine, that shouldn't be too big an obstacle for die hard ED fans to overcome.

Fact is... Offline/Single Player Mode was part of the original concept for Elite Dangerous during the Kickstarter phase. It was dropped rather abruptly with not much in the way of an explanation later. This remains a very big sore spot with a lot of early backers. Especially when their reasons for having such and option are so clearly demonstrated over this last long holiday weekend.
 
I still say that FDev have left 2.4 untitled so as to leave them with maximum latitude with regards to what it can contain. I sincerely doubt that it will be any brand new features, though, or else they'd probably be making a bigger deal about it by now. I could be wrong, but this does lead me to believe that bitstorm is correct, & that 2.4 could well be the "fleshing it out" update....a chance to go back & add more flesh to some of the more bare-bones content-like exploration & Power-play. I will just wait & see but, in the meantime, I will continue to enjoy this incredibly addictive game (to me, at any rate).

- - - Updated - - -

I don't know. I'd imagine the data base is rather large, but most of us generally run some pretty large storage solutions, so if a NAS was a requirement or even a server level machine, that shouldn't be too big an obstacle for die hard ED fans to overcome.

Fact is... Offline/Single Player Mode was part of the original concept for Elite Dangerous during the Kickstarter phase. It was dropped rather abruptly with not much in the way of an explanation later. This remains a very big sore spot with a lot of early backers. Especially when their reasons for having such and option are so clearly demonstrated over this last long holiday weekend.

Actually, many valid reasons were given why offline mode was dropped. Although I was disappointed, the reasons they gave made sense.
 
2.4 could well be the "fleshing it out" update....a chance to go back & add more flesh to some of the more bare-bones content-like exploration & Power-play. I will just wait & see but, in the meantime, I will continue to enjoy this incredibly addictive game (to me, at any rate).

Sacrifices & throws gifts to the sea god, hoping that you're right

Another inch-deep feature is the last thing we need, IMO.
 
Easier things first: Galnet is empty. I recently had to visualize some thesis about how to engage your community to co-create content with you. It seems like you completely missed every potential for that, seeing as how most of Galnet right now are summarizations of different stuff. You care about lore? Well, there's not much anymore. This was different once. And, to top it off, you have to go through all that summarization which won't interest you in the slightest if you are keen on lore. Why is the state so barren? Where is a simple writer to write out snippets of a pre-determined story? Where are incentives for user-creations? It feels like such a missed opportunity.

I think this is true, somehow Galnet could do with some user-created activity, I'm not sure how that would manifest, and maybe it will in the future, but needs to be a more active resource of information. It needs direct link to the pilot display too so its used, preferably its headlines as pop up data which could be read as you fly. It would be something to read through the space-treking, if it carried regularly, relevant activity. I would like to see Galnet become bigger.

2) Powerplay + Engineering: There's enough criticism out there. From the endless grindfest² of Powerplay to the PvP-Balance gap of Engineered/Unengineered and need to do grindfest material gathering. The latter was patched to be made easier, but its still concerning on how the first iteration even came about. But, as said, not going into depth here. Powerplay was a missed opportunity and Engineering feels like forcing horizon(planet)-content.

I think the PVP balance is an issue, and not sure how that's rectified. All out killa ships, grinded to the max will/does make other forms of play difficult because often they aren't in-game strategies, just users wanting to shoot targets strategies. So while a trader is very much an in-game role, someone maxxed out to simply take out other fighters isn't really a "role". Psychopaths like that don't tend to last long in world before they're hunted and stopped, but in this game respawning stops that. Same time, I like Engineers for the flexibility they give in creating your ship to the designs you require. By and large, the hunting isn't too bad. The problem is there are always a couple of ingredients which take the fun out of it - elements that are cargo are something which remain a problem. 25 modular terminals with no storage is a pain that takes away the enjoyment in pursuing a better ship.

As for how the engineers began, I was fine. If you didn't make the grind, I found them an okay process when taken casually. People wanted the top stuff fast and that was upsetting people, and in fairness that top stuff was what FD had used to lure people with their teasers. But they were never as bad as claimed, much better now.


3) Holo-Me. Finally!

Seems good to me, I think as with all these things, they're starting out structures that can be built on. Good start.

4) Multi-Crew. Yay, a friend can fly around with me! And... shoot some stuff with cannons. I really don't know what I expected. It's somewhat fun, but in the end... its... well... a missed opportunity for something more.

How about using it to meet people and journey a little. You don't have to shoot stuff. Again, these are foundations. These can be expanded on as they go along. These points are relevant, but I would always caveat that with "right now".
5) Planets. The current iterations we have. The great driving around on planets with some bases. ... Because again, it feels... like a missed opportunity.

Again, as Horizons has shown, stuff is gradually built upon. Hopefully that will improve.

As for the rest, I feel the same - I don't disagree with your arguments of where the game is lacking, I just think you're taking a stance as if this is the final iteration of the game and its empty. It's not, so you have to take that on board - the game is structuring upwards, blending new content with tweaks to old, developing forward. If you consider all the things pre-Horizons, we've seen a lot of gameplay improvements, god a hell of a lot. Not enough to say this is the perfect space sim, but its going in the right direction, it's just a slow process, and I agree, that can be frustrating!
 
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I
Elite nailed the flight model, Stellar Forge, and the cockpit immersion (and VR) so hard, and I think that's the only reason I've stuck around so long. It's just the FEELING I get when I'm cruising the black in VR with my HOTAS and buttkicker that keeps me coming back. I've got 1600+ hours in the game, and I love it, but if I'm being perfectly honest, there just isn't that much to do. Some days I will log on, put on my Rift, look around my cockpit and think "Eff yeah! This is so cool!...... Now what? Trading? Boring... Mining? Boring and makes no money.... Bounty Hunting? Kinda burnt out... Meh. Maybe I'll play a different game."

This is exactly me!

I do the exact same thing, i had the game in premium beta and i thought the flight mechanics, cockpits, docking were all awesome. I couldn't get enough.

Fast forward to December 2016, I'd not played ED for four months.
Wake up Xmas morning to a HTC Vive from the wife! :D

Straight onto ED, amazing.

A week or so later, the novelty wears off and I'm back to wondering what there is to do in the game!

Btw 2.4 is Thargoids.

They've been teasing them for two years, can't leave it any longer, people are getting fed up!
Personally, i think thargoids are just gonna be re skinned combat zones so no excuse for FD not to flesh out the game as well when rolling out 2.4.

Re skinned NPC's can't be that hard to do,and wouldn't take an entire updates Dev time I'm sure.
 
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I love the game, but there's no doubt that there's some work to do on the core game, and it's understandable that people are nervous about the future since it's the first time in two years we haven't explicitly known what the 'next step' for the game is. My personal feeling is that I like what I've seen, but while broadly I trust FD's plans for the future, I would advocate strongly for more exploration content and for an expansion of the chinned mission content to allow for randomly generated narratives.

Hi Fatalution: I'm old and don't get this comment can you explain it to me as I'm a child of the 60's "10 white knights of this forum"

In general it's what people say to dismiss counter-arguments without actually having to support their initial assertion. Much like calling someone a or a SJW, it normally means the person using the term is out of ideas and wants out of the argument without having to concede.
Truth is, actual feedback (positive and negative) is welcome as long as it clear makes it's point without resorting to mean spirited name-calling, hyperbole, appeals to emotion and baseless accusations... Speaking of which...

I simply can't forgive the way 2.3 and these last four days have been handled. It is simply inexcusable and I strongly believe that their should be a formal apology made in writing no later than tomorrow on this forum from David Braben!

Whoop, whoop! All aboard the hyperbole train!
 
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I have do admit; considering how terrible this patch was bug-wise (lots of things broken, bugs from beta not fixed) and the general reaction from the community in general lately, I'm shocked FDEV hasn't released some sort of statement.
 
I personally wish that Frontier would change course and improve the game’s foundations before building new houses upon half finished foundations….

This, if nothing else Frontier, take note of this.
Quite a few of us want improvements to the core, before you add new features now.
 
I'm shocked FDEV hasn't released some sort of statement.
4-day holiday. Some places take their holidays more seriously than others. I don't know about Cambridge's jurisdiction, but there are places where it's genuinely illegal to work on a holiday (with the expected exceptions; emergency services etc).
 
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