It feels like someone is doing their job wrong

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Sheesh, some of the latest comments are really hyperbolic.....bordering on outright hysterical. Have a Bex & a lie-down before making further comment, guys, 'cause now you're just embarrassing yourselves.
 
Sheesh, some of the latest comments are really hyperbolic.....bordering on outright hysterical. Have a Bex & a lie-down before making further comment, guys, 'cause now you're just embarrassing yourselves.

I think you're unique and alone with this perspective. The latest comments have been quite civil and accurate to facts or events, or have included rational thoughts. It's a good discussion so don't try to take it off the rails. (Even though that's a common tactic for some...)

To the OP's point: it's not clear if we'll ever see a change and improvement. Many have been trying to highlight the poor design choices for two years now. Real change will only come when their revenue is impacted but, even then, I'd bet the change would be to start a new course as they are with a new fresh franchise $$ and leave this old Elite title "as is" until it dies out or is replaced with version 2.0. It's likely we are already seeing this new course with 2.3 being so marginal and buggy - insufficient resources unable to complete the work - while the majority of resources are on franchise #3 (this is same as what happened for Planet Coaster).
 
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I'm probably repeating some of what has been said before, I must admit I did not read all of the previous posts.

First I must say that I like the idea, it adds a hole new dimension to the game.

There are a few obvious improvement I can point to after a few multi runs :

- Ship holding multiple fighters and/or srv should be able to deploy them all in multi crew !
Imagine the fun Landing on a planet and going for a drive with your crew mate in the other srv and a fighter escort above :)

- When manning a turret we could use a lot more info.
At present the left part of the HUD tries to show both the system info and my current target.
I would suggest adding another display to the right of the pips similar to the one on the main console so that we can see our own target on the right in details including sub components targeted and their health...
and on the left as it is right now, system info by default, until the Captain selects a target.

- The Captain (owner of the ship) should also always have the ability to take back control/override any and all modules instantly/easily.
It makes sense for security and for a more flexible distribution or roles, not all crew mates have the same experience ...

- For exploration, on a ship equipped with one or more fighters, it would be really nice for crew members to be able to deploy and use them to scan other bodies as long as they are in the same systems.
This would provide an actual role, some revenues (with a cut for the Captain) and they own discoveries for crew mates on an exploration trip.

- It would be a lot nicer if text chat did not phase out of focus every time the ship jumps as it is almost the only thing you can do as crew on an exploration ship making multiple jumps on it's way out or back in.

- Voice chat has to be drastically improved !
The ambiance crackle was a nice idea but not when it makes conversation completely unintelligible and it has no basis for crew mates inside the same cockpit !
 
Pretty much spot on OP. I instantly knew FD was clearly doing their job wrong when PP was announced ages back. That was the first warning sign tbh, and the rot has started to get worse. :)
 
Who are you defending? Especially since you were not here during alpha and DDF?

I don't understand the question, sorry?

Game Dev was kicking off in 2013 with a playable alpha in December of 2013 and it launched in 2015 a year after it was supposed to.
Its been almost 4.5 years of development time. Half a Decade. If we keep with the same pace the children born in 2013 will actually be old enough to understand and play this game by the time it is finally complete.

Yeah, but that's hardly out of the norm as game development goes. At least for anything that isn't like Madden.

Personally I like that games are things we can share with younger people as they grow older. I still play a couple games that my father first showed me when I was a toddler.

Certainly, impatience is understandable, but that's the crux of the modern world: there's never enough time to do and process everything.

Minimum Viable Product is derived from the Moscow prioritisation of requirements (Moscow meaning Must haves, Should haves, Could haves and Won't haves). Your MVP is all your must haves. It's a standard software term, which has been grabbed on to by a few people to mean all manner of crap.

No offence intended ;)

None taken, it's actually interesting to get a detailed explanation (and a bit ironic, regarding Wargaming, considering their Russian-centric fanbase).

I just think there's many things we have in Elite right now that are certainly not "must-haves" - like the impossibly big procedurally generated milky way galaxy at (roughly?) 1:1 scale.

The game has flaws and so much room left to grow that it feels barebones in comparison to what it can become, that's no question, but there's many bits and pieces and quality-of-life additions that clearly show motivation and care about the players that would be wholly absent if Fdev really were going for a minimally viable product.
 
Why aren't, at least in the bubble near populated systems, some generated human bases with turrets and protective fliers?
What game have you been playing?
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The rest is mostly complaints about how optional cosmetic items cost, without taking into account the operating costs for Frontier.

I completely agree with more player created content for the likes of Galnet or player factions. As well as being able to search Galnet for which commodities are sold where and at what price in 3303, just like 21st Century Google.
 
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a little ot: I've gone over the replys and did not find anyone "official" taking part, is that correct?
how realistic is it that FDev will take part or reply or even holler to let us know they are aware of the discussions?

Even tho a lot of the points OP verbalised have already been said before in different threads (possibly not compiled like that), the support and agreement (mostly anyway) say a lot and it would be a huge relief for the community if we had some input/statement/whatever from Frontier... just sayin'...
 
Oh, I feel you here...I was once a dedicated player of World of _ games; to come from that experience where RNG is force-injected in everything and see what Engineers is here - it makes me grimace every time I use them.



The meaning of "minimum viable product" is vague and subjective though. I'd call games on Miniclip (yes that website still exists) and mobile phone games minimum viable products, whereas Elite Dangerous is a headliner title in the groundbreaking new world of VR gaming....
(Oh, and Wargaming's version of Master of Orion, that was pretty minimum-viable product in my eyes...I'll stick to DOSBox and my copy of MoOII, thanks....)

As for innovation, that's always built upon other bits of innovation anyway. You can track the creation of the most modern machines all the way back to the first time a caveman started hitting rocks and sticks together. So again, compared to flashware and mobile games, I'd say Elite Dangerous is definitely more innovative than you're giving it credit.

All that said, surely it ain't perfect and there's plenty room for improvement. Personally, I think it's still far better than the experiences to be found with other similar games, so I say take it easy with how you get the point across.

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I dunno when my name changed to Jefranklin18 :p (the forum can behave weirdly sometimes, eh?)

Oh, no wonder these ideas sound familiar, I replied in full to that thread already.... [redface]

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I mean, I didn't, but I wasn't around back then either! :D

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Okay, *but*, SLFs do have much in common with CQC, Engineers are very much involved with planetary landings, and I think system states & governments (which are affected by missions) do at least indirectly affect Powerplay, changing how profitable it is to control certain systems and such?

No argument with this, though:


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To a point, though - sometimes customers want things that aren't reasonable or correct. e.g. every pay-to-win game ever made



See, from my perspective, it's the opposite - digging down and building the foundation blocks is what's been happening, and expanding outwards (and upwards?) instead is what folks are asking for.... :p

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No, you don't. I've "called out" devs many times before, mostly related to Engineers. Never been banned! Crazy, huh? (hint: I don't do it with lots of snide insults)



I have *two* items (though the infraction count says "0"), both long expired, one because someone who was being salty and rude in a bug report thread manipulated the report system against me, the other because...I don't even remember, it says "bumping threads", which I'm not prone to doing, more likely it was some off-topic discussion.

You're doing something very wrong to get that many infractions, bub:



There's an entire world of objective vocabulary you could be using to try making points come across, and you're sticking with some quite unimaginative, very subjective, and downright derogatory means here. It shouldn't be a mystery to you how you've been 'treated' in kind....



It's *not* known as wide as an ocean but deep as a puddle. Just because you keep repeating this line over and over (especially on reddit) doesn't make it true for the world at large. Your voice does not equate to the full reputation of the game.

There's plenty *depth* to be found in the game, if you bother looking for it. Yes, it does involve some creativity and imagination. That's a good thing.

If all you do is the least-common-denominator Ceos/Sothis grinding so you can have lots of rebuys for RES-farming and Open-play griefing, it's going to be small wonder you're going to feel burnt out and dissatisfied with the game.

At the risk of sounding like a broken record, I still say a full-fledged Favour system is the best way to link together all of these disparate elements of the game.

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what the game also needs, going forward, is a greater *sense* of persistence. USS's, PoI's & even some NPC's could be-at the very least-semi-persistent IMHO. The first two would definitely help the exploration game.
 
I think the problem is a mix of old ideas, old game engine and the fact that they are only 3 guys making the game ( i know that's not true, but the rest of them should stop playing sc and get to work), even making textures for ships to put in the store takes forever. I could do at least one a day if i get 10% commision on sales.
 
Powerplay was the only one true new content addition to the game, soon to be left for dead, because they have not found a satisfactory solution. That is to say they lack ideas or ways to implement them. Other than that many features have been added since release, all of them cool but pointless from a gameplay perspective. From my point of view their market strategy was bad from the start and then got even worse. I think the lack of content and the addition of shallow features are directly connected to the money problem. I have bought horizons long long time ago, since then they have been working every month on the game, paying their people and they still have to release another update for that money. That is poor marketing decision.

The biggest problem for me as a customer is that they still need to deliver. They have stretched themselves very thin and by now the third or fourth "generation" of players are coming to the same conclusion as the first. Shallow, lack of content, poor multiplayer gameplay. It's great if you've just started playing, extremely boring when you have tried a great range of features and you do not find any purpose within the game for using them.

The numbers of possible customers is not infinite.
 
I think the problem is a mix of old ideas, old game engine and the fact that they are only 3 guys making the game ( i know that's not true, but the rest of them should stop playing sc and get to work), even making textures for ships to put in the store takes forever. I could do at least one a day if i get 10% commision on sales.



Pretty sure that's just their strategy. If they would put up 1000 skins everyone would just buy the skin he wants and be done with it. By introducing one after the other people are likely to buy more skins, even if (or because) it's not their favourite one. NPCs have lots of skins since day one.
 
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Pretty sure that's just their strategy. If they would put up 1000 skins everyone would just buy the skin he wants and be done with it. By introducing one after the other people are likely to buy more skins, even if (or because) it's not their favourite one. NPCs have lots of skins since day one.

Except that they're mostly kinda boring and really expensive for what they are, I doubt many at all buy them.
 
The last Q&A with Sandro I watched was a joke, so many questions answered ( with no direct answers ) it made me question what the actual point of the stream was. seriously if you are not going to actually give a direct answer to ANY of the questions then it's a waste of everyone's time.

I have been thinking the same thing.

Would be better if he picked out those questions in advance, that he actually have an answer for.
And then talk more about them.
 
Except that they're mostly kinda boring and really expensive for what they are, I doubt many at all buy them.

That's not the point
, but I am pretty sure you are wrong. The forum goes nuts whenever they release new paintjobs, laser colours, etc. Not just because some people don't like micro transactions but also because many people are asking for it. Anyway, what do you mean by "many"? 1.000 people? 10.000? 100.000? 1.000.000?
 
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23 pages of pretty much agreement on the initially outlined issues. Will we get Fdev to actually discuss this with us?
 
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23 pages of pretty much agreement on the initially outlined issues. Will we get Fdev to actually discuss this with us?

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Half a dozen people on the forum go nuts, over and over again.

I'm asking the same thing! a reaction, like any kind of, to this thread by an official would really bring some positivity into this
 
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I'm asking the same thing! a reaction, like any kind of, to this thread by an official would really bring some positivity into this

Edit: What do you mean with

Sorry, that was a reply to a comment that didn't get quoted properly.
I don't know how or why any business could ignore such a unified and vocal outcry from its clientel.
 
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Sorry, that was a reply to a comment that didn't get quoted properly.
I don't know how or why any business could ignore such a unified and vocal outcry from its clientel.

no worries!

should we... make them aware of this? I mean, surely they are already aware... I can not imagine a company like this not being aware of something like this thread. they do have teams that focus on social media, right?! We could tweet them or whatever about this issue and ask them to take a stance.

and just to clarify, I do not want to force anything on Frontier, it just would be highly appreciated by (i guess) all of us, that they start getting involved here
 
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