Thanks for the extensive feedback, DNA. +rep! You've presented the point of view I did not think of.
So on one hand I can definitely see the benefits of the automated system, but on the other hand I realise that many player factions are extensions of the actual player groups and people develop these factions according to specific goals and ethos they set within the group, so it's completely understandable they'd want to affiliate with what is in their eyes THEIR faction. No in the sense of ownership, but in the sense of commitment, dedication and thousands of hours of work they've put into making the faction into what it's became.
The automated system sounds good for an ordinary, random lone wolf Commander, but I really dislike the idea of random players flying under TWH flag just because they've spent couple of hours in a RES site in one of our systems (and perhaps even damaged our BGS in that way, because we didn't want for our influence to raise in that particular system etc.).
Both solution have pros and cons, and while the automated one would make this system accessible to any player, I have written my OP from the perspective of a group leader - which I have specifically said in there too. The driver for this post was not allowing for just any player to wear a faction's tag, but for PLAYER GROUPS being able to integrate their group with the PLAYER FACTION they have created, without actually affecting anybody's gameplay.
I admit I have lost sight of my original idea, when discussing the matter. And while I don't mind the automated system accessible to just about anybody, this wasn't really the point of my proposal. If we can come up with an automated solution that works from player group and player faction integration point of view, I'm more than happy to fully support it!
Thanks for the extensive feedback, DNA. +rep! You've presented the point of view I did not think of.
So on one hand I can definitely see the benefits of the automated system, but on the other hand I realise that many player factions are extensions of the actual player groups and people develop these factions according to specific goals and ethos they set within the group, so it's completely understandable they'd want to affiliate with what is in their eyes THEIR faction. No in the sense of ownership, but in the sense of commitment, dedication and thousands of hours of work they've put into making the faction into what it's became.
The automated system sounds good for an ordinary, random lone wolf Commander, but I really dislike the idea of random players flying under TWH flag just because they've spent couple of hours in a RES site in one of our systems (and perhaps even damaged our BGS in that way, because we didn't want for our influence to raise in that particular system etc.).
Both solution have pros and cons, and while the automated one would make this system accessible to any player, I have written my OP from the perspective of a group leader - which I have specifically said in there too. The driver for this post was not allowing for just any player to wear a faction's tag, but for PLAYER GROUPS being able to integrate their group with the PLAYER FACTION they have created, without actually affecting anybody's gameplay.
I admit I have lost sight of my original idea, when discussing the matter. And while I don't mind the automated system accessible to just about anybody, this wasn't really the point of my proposal. If we can come up with an automated solution that works from player group and player faction integration point of view, I'm more than happy to fully support it!
I'm no lone wolf.
Everything I do, I do for the Alliance and the AEDC.
But there are many CMDRs in many groups who will not join EDF because it is Viktor's group. You become one of HISfansCMDRs - but equally I could never fly for The Winged Hussars. Even though I can envisage projects that have goals in common with AEDC. The Winged Hussars have ONE leader and it's you.
I've seen founders burn out. (Where's Walt?)
And I've seen new blood rise and lead. I'd follow Schlack to hell and back or uh at least the pub on the corner and back, but there are others also who plan and work and lead. Even out at the AOS when CMDR Steven had a few weeks of despair at PowerPlay - Hribek and others became more important to Alliance leadership.
I do not believe in the cults of personality that many player groups become.
I believe in resilient organizations that can cope with change and that understand their underlying mission. Robust in the face of individual burnout.
The Player Groups are important.
I'm just really wary that we all have to become uh.
Someone posted a set of privileges for CMDRs in another game.
And one of the things you could assign was who could be an "accountant".
And it just sent shivers down my spine.
If the in game tools are restrictive and gatekeeping then all the groups become cookie cutter samey same except "this one is MINE".
How do you provide tools for:
SDC
Fuel Rats
Diamond Frogs
SEPP
And EDF such that they can all do the things they're good at, without forcing or even by suggestion framing their setup into being alike.
Remember that ad hoc group of CMDRs that took down SDC's faction in Wolfberg?
I called them "The Morphine Appreciation Society Ladie's Auxillary" it was sort of friends of Möbius but kinda not really. They started as just a thread on this forum. If they had to set up a full player group and so on would they have got off the ground?
One of the things that has been so great about Elite is that group dynamics have really been Emergent. And so varied. And unexpected.
Remember "The Queen of Sagittarius A"? - A lass took some heavy combat ship with a short jump range out to Sag A and killed anyone in open who didn't arrange paperwork with her. Eventually I believe a combat wing went out and killed her back to the bubble (Pre-colonia). My point is that if she'd been a resilient group rather than a charismatic individual - maybe we'd be filling out paperwork today.
I think it would be very interesting if the player group behind a faction could define the automated qualification criteria. At least to some extent.
The system for this is already partly in place with the engineers.
For my group the Canonn, one may have to bring a certain amount UA, UP and MA to Varati to qualify. A different group may only accept Dangerous or higher combat rating.
In addition to Allied status the double gate(invite criterion and access donation) of the engineers could apply. If these two gates are defined by the player group, they could reflect the ethos rather well.
Schlack is about as "AEDC Official" as you can get.
I also take a strong interest in ALL the player groups. Their history. Their lore. Their members. Their activity.
I have two examples of the problems of gating in-game membership by group leaders.
1) 160th SOAR. This is a Player Group started by a CMDR before he understood his own preferences. He created it on INARA got a few buddies in and ticked the box marked "Alliance" for faction. Because "not Federation and not Empire". But then he joined Achenar Immortals and ranked up there. In fact he became senior. An officer. BGS Strategist and PvP team leader. For the Achenar Immortals.
Okay it could work for the sixty odd uh "groups of significance" but trying to follow who is really what for the three hundred odd Player Minor Factions. Impossible. Throw into the mix groups like the Diamond Frogs who do great things with manipulating Public Relations and the smoke and mirrors of appearances. Using a truth to hide a lie.
2) Secondly (and I repeat this a bit) the tools you provide in-game sort of dictate the types groups that exist and what those groups can do - what their purpose is.
Compare:
Fuel Rats
..
EGP
Bacon Cats
Some of those have a language gate. There's no point joining EGP unless you говорит по-русски . Some of those have no need of tags. Some have no need of secure comms channels. Some are completely opaque to Frontier. Some are completely open.
I dont want to say "Frontier should not give us faction tools".
But I don't think the EDF / Winged Hussars shopping list of centralized hierarchical tools are the right ones.
So what DO I advocate?
Voice and visibility.
Visibility - you should be able to pledge to a Minor Faction that you are Allied with. It should not have to be a Player Minor Faction. You should not have to "apply to the group" just get allied and pledge.
Voice - every PMF has designated respondents who are known to Frontier. They should have direct write access to the news feeds at systems their faction rules.
Both these things are open to abuse.
But both these things will give the serious groups the right sence of ownership and belonging.
As much as I respect the voices of group leaders calling for "ownership" here's a voice from the rank and file calling for "belonging".
I think it would be very interesting if the player group behind a faction could define the automated qualification criteria. At least to some extent.
The system for this is already partly in place with the engineers.
For my group the Canonn, one may have to bring a certain amount UA, UP and MA to Varati to qualify. A different group may only accept Dangerous or higher combat rating.
In addition to Allied status the double gate(invite criterion and access donation) of the engineers could apply. If these two gates are defined by the player group, they could reflect the ethos rather well.
Well... no.
That is not the spirit of Elite.
The spirit is: pledge to a faction.
End of story. No control of players over in game assets.
And really, just bwing able to pledge would be enough.
See this thread:
https://forums.frontier.co.uk/showthread.php/308769-Would-you-like-to-pledge-to-factions
Imho we have enough shinies. Pledging to a faction would be great. What I'd love:
- manipulate economy and production
- manipulate station sizes (grow them, or they deteriorate)
- expand into uninhabited systems
- expand within systems
Whether there is a name tag to my name? Well... i have a nametag on my ship. Pledging to a faction? Yeah, nice feelgood thingy...
But i'd sacrifice it for actual GAMEPLAY any day of the week.
You are aware that you can do a lot of those things right now, through the BGS? The economy of a system is determined by the resources that particular system has. You will never be able to change a Tech economy in a system with frozen planets into an Agricultural one. By fostering a Faction you can change the State that faction is in, and many states have an effect on production. For the most part, stations are static, but what factions control them can be changed.
Expanding into uninhabited systems has it's own mechanism which is beyond what a Faction can do, and not part of the BGS, but certainly exists. See Colonia. I find game play all over the place in E|D.
No. You cant.
The economy is static and creates an illusion of dynamuc with states.
The economy types are fixed, as are supply and demand, and min and max prices
And no, devs pressing buttons dont count.
Your take dude, your take. I see things differently.
Your take dude, your take. I see things differently.
But that, too, is out of the game.
What point are you trying to make?