I've read all the posts and I can see why these white knights are so hated, one thread and I think I can name them all !
I can tell you this much: I won't be investing anymore money in the development of this game until I've read reviews and reactions to any new content added.
Some small thoughts regarding the OP, as a dev myself. Little bit of background: I'm a freelance dev/creative director who specializes in helping nightmare projects turn around. My living is wading into hellish game development projects.
If there is something that feels lacking in the development of Elite, it's because it's spread thin between the actual development road map and the many, many, many, many things us as a community nag for. It's always an incredibly difficult balance to make. Frontier is amazing at fostering a community for their game. It's truly impressive. Film contests, streams, massive Q&As, active forums. A whole 24 hour Live stream hosted by good people, with content all the way through.
But it's also a development nightmare for the team, no doubt. It's like a boardroom of six thousand people who all want the game to be something. But not too something or it wouldn't be Elite anymore. But it also has to be enjoyable to the players of the original Elite. But it also has to keep up with and compliment modern games. But I want it to be easier to play. But I want to feel like it's an immersive, breathing world. But I want to be able join a ship at any time any where. But how does a hologram use ship controls? But wait, I wanted it to be something. It's not something yet. I don't care what something that guy wants, it's the something I want. So on and so forth.
I think Frontier is doing an amazing job in development so far. It's made up for many small additions to many things, so it's difficult to really feel from a pure player point of view. But the development effort to balance all the concerns is incredibly astounding. Now I'm not saying they should ignore us as a community to make what they want, because they also need to keep the lights on. You can't pour your kid a bowl of artistic integrity for breakfast after all.
I definitely understand being annoyed at the development from time to time. Power Play is the first thing I'd gut and rebuild, if I had the choice (50% decay rate? Really???). But the fact is, it doesn't feel like someone isn't doing their job correctly, it feels frontier is doing exactly what they can to balance the impossible.
I will rephrase it. Why are you defending FDEV on a very clear and harmful year and a half development mistake? You cant possibly miss the fact that most of the "new" features are something you would do during the final polish of the game. Power Play, Engineers, SLF, Ship Transfers and Multicrew all needed to be saved for the end of development. Instead they will be underused features while the rest of the game is designed.
4.5 years has been plenty of time to inject any kind of story.
Heck SWTOR went from nothing to published game in the same time. It had thousands of hours of non repeating game play and voice acting for almost every aspect of the game.
I am not expecting that from FDEV because of the budget, but I do hold them accountable for focusing on combat for a year and half while the rest of the game burnt down around them.
Using what they have provided since Launch Development should have been as follows.
1. Launch until Horizons are fine.
2. Horizons
2.1 Guardians - minus SLF / Exploration overhaul. Actually Find Guardians or much more than what we have now.
2.2 The Commanders - minus Multicrew / Introduce Thargoids and the impact the guardians can have with the possible conflict
2.3 Atmospheres - Atmospheric landings on world with minimal to no organic life. Gas Giant interaction / Formadine Rift mystery
2.4 Invasion - Thargoid Invasion and Territory defense / Trading, Mining, and Reputation overhaul
That is how I would have focused on the game design. Sure it sounds like not so much, but if you take into account the impact that all three of the story line impacts would have had on the over all story/gameplay, then there is a tonne of content. There is enough stuff in my version that they could have ridden this train until development was complete. But instead it was focused firstly on combat and secondly on features that would have made more sense near the end of development.
To paraphrase The Dude-"like, that's just your opinion, man". Personally I think Season 2 has blown Season 1 out of the water. It has certainly added much more stuff of value. Just 'cause you don't like it, really means nothing.
At the risk of sounding like a broken record, I still say a full-fledged Favour system is the best way to link together all of these disparate elements of the game.
What the game also needs, going forward, is a greater *sense* of persistence. USS's, PoI's & even some NPC's could be-at the very least-semi-persistent IMHO. The first two would definitely help the exploration game.
I have been thinking the same thing.
Would be better if he picked out those questions in advance, that he actually have an answer for.
And then talk more about them.
I will rephrase it. Why are you defending FDEV on a very clear and harmful year and a half development mistake? You cant possibly miss the fact that most of the "new" features are something you would do during the final polish of the game. Power Play, Engineers, SLF, Ship Transfers and Multicrew all needed to be saved for the end of development. Instead they will be underused features while the rest of the game is designed.
4.5 years has been plenty of time to inject any kind of story.
Heck SWTOR went from nothing to published game in the same time. It had thousands of hours of non repeating game play and voice acting for almost every aspect of the game.
I am not expecting that from FDEV because of the budget, but I do hold them accountable for focusing on combat for a year and half while the rest of the game burnt down around them.
Using what they have provided since Launch Development should have been as follows.*
1. Launch until Horizons are fine.
2. Horizons
2.1 Guardians - minus SLF / Exploration overhaul. Actually Find Guardians or much more than what we have now.
2.2 The Commanders - minus Multicrew / Introduce Thargoids and the impact the guardians can have with the possible conflict
2.3 Atmospheres - Atmospheric landings on world with minimal to no organic life. Gas Giant interaction / Formadine Rift mystery
2.4 Invasion - Thargoid Invasion and Territory defense / Trading, Mining, and Reputation overhaul
That is how I would have focused on the game design. Sure it sounds like not so much, but if you take into account the impact that all three of the story line impacts would have had on the over all story/gameplay, then there is a tonne of content. There is enough stuff in my version that they could have ridden this train until development was complete. But instead it was focused firstly on combat and secondly on features that would have made more sense near the end of development.
Good luck, I find that voicing an opinion against this game lack of polish only triggers white knights to attack you. The pigeons will come and mess with your words and try to make you the bad guy!
These are humans who have to deal with us for a living, just remember that, everyone.
Some small thoughts regarding the OP, as a dev myself. Little bit of background: I'm a freelance dev/creative director who specializes in helping nightmare projects turn around. My living is wading into hellish game development projects.
If there is something that feels lacking in the development of Elite, it's because it's spread thin between the actual development road map and the many, many, many, many things us as a community nag for. It's always an incredibly difficult balance to make. Frontier is amazing at fostering a community for their game. It's truly impressive. Film contests, streams, massive Q&As, active forums. A whole 24 hour Live stream hosted by good people, with content all the way through.
But it's also a development nightmare for the team, no doubt. It's like a boardroom of six thousand people who all want the game to be something. But not too something or it wouldn't be Elite anymore. But it also has to be enjoyable to the players of the original Elite. But it also has to keep up with and compliment modern games. But I want it to be easier to play. But I want to feel like it's an immersive, breathing world. But I want to be able join a ship at any time any where. But how does a hologram use ship controls? But wait, I wanted it to be something. It's not something yet. I don't care what something that guy wants, it's the something I want. So on and so forth.
I think Frontier is doing an amazing job in development so far. It's made up for many small additions to many things, so it's difficult to really feel from a pure player point of view. But the development effort to balance all the concerns is incredibly astounding. Now I'm not saying they should ignore us as a community to make what they want, because they also need to keep the lights on. You can't pour your kid a bowl of artistic integrity for breakfast after all.
I definitely understand being annoyed at the development from time to time. Power Play is the first thing I'd gut and rebuild, if I had the choice (50% decay rate? Really???). But the fact is, it doesn't feel like someone isn't doing their job correctly, it feels frontier is doing exactly what they can to balance the impossible.
Some small thoughts regarding the OP, as a dev myself. Little bit of background: I'm a freelance dev/creative director who specializes in helping nightmare projects turn around. My living is wading into hellish game development projects.
If there is something that feels lacking in the development of Elite, it's because it's spread thin between the actual development road map and the many, many, many, many things us as a community nag for. It's always an incredibly difficult balance to make. Frontier is amazing at fostering a community for their game. It's truly impressive. Film contests, streams, massive Q&As, active forums. A whole 24 hour Live stream hosted by good people, with content all the way through.
But it's also a development nightmare for the team, no doubt. It's like a boardroom of six thousand people who all want the game to be something. But not too something or it wouldn't be Elite anymore. But it also has to be enjoyable to the players of the original Elite. But it also has to keep up with and compliment modern games. But I want it to be easier to play. But I want to feel like it's an immersive, breathing world. But I want to be able join a ship at any time any where. But how does a hologram use ship controls? But wait, I wanted it to be something. It's not something yet. I don't care what something that guy wants, it's the something I want. So on and so forth.
I think Frontier is doing an amazing job in development so far. It's made up for many small additions to many things, so it's difficult to really feel from a pure player point of view. But the development effort to balance all the concerns is incredibly astounding. Now I'm not saying they should ignore us as a community to make what they want, because they also need to keep the lights on. You can't pour your kid a bowl of artistic integrity for breakfast after all.
I definitely understand being annoyed at the development from time to time. Power Play is the first thing I'd gut and rebuild, if I had the choice (50% decay rate? Really???). But the fact is, it doesn't feel like someone isn't doing their job correctly, it feels frontier is doing exactly what they can to balance the impossible.
I hear you and you sound like you know your stuff considering your line of work.....we all want something different and it's difficult to balance everyones needs/wants and stay true to their vision.
However, FD chose to make this game, they garnered quite a lot of money from the community to build it via kickstarter and they have a well resourced team of devs to build it. They also created this forum I presume to engage with and get feedback from the community. I really don't see the issue.
What I do see however is FD hurling content both good and bad at us in the hope that somehow it all makes for a good gaming experience. It's really hit and miss. Example. Horizons, creating planets to land on and then be able to drive around on them is an astounding technical achievement and it works brilliantly, the landing, the glide phase to disguise the transition, the planet surface, different terrains, how the buggy feels on ice compared to rock....terrestrial bases, POI, resources....amazing.
Now lets look at the gameplay and how you interact with this feature. There are hundreds of millions of planets you can land on, you can drive around them, you can shoot rocks and collect resources but that is about it. Once you've driven around a few of these planets for a while you realise that there is nothing more to it than that. On the planets in and around the bubble you can go to a base and take on some missions picking up cargo, shooting skimmers, checking some of the POIs but again, once you've done that a few times you realise that's all there is, it's incredibly one dimensional.
If Rockstar built 10 million new cities for GTA fans to play but didn't put anything in any of those cities, just left them blank, no people, no cars, no landmarks, no missions just roads and buildings I think their players would think they were mad.
Just that one feature is a huge missed opportunity IMO. We have these wonderful terrains and nothing to do on them, we can't mine them, we can't build on them, we can't analyse them or interact with them other than driving on their surface and occasionally shooting at something, usually a rock. FD built the sandbox but didn't provide many tools for us to shape the sand.
What I would like to see (and I don't think I'm alone in this) is for FD to take some of these features and develop them further rather than releasing another new feature that is an astounding technical achievement but holds little actual gameplay value and doesn't tie into the rest of the game.
Ah I hear you cry, but that's what FD are doing, they are developing these features, well yes and no. The Engineers and Guardians releases gave us a reason to go to the planets, to collect the resources to engineer your ship or see the alien ruins but it hasn't added anything to the gameplay or interaction with that environment whatsoever.....it's still a series of huge empty spaces with not a lot to do in them.
FD are clearly a very bright and creative collective but I would implore them to stop for a moment and look at some of what they have produced, go back to it and develop it further and give us the tools to actually interact with these wonderful environments.....but that's just me, and we circle back around to your comment that everyone wants something different.....ho hum
These are employees being paid to do a job, like all jobs if you don't like it there is a door.
You know for a fact it isn't that easy. Besides, your flippant response to a request for civility says a lot about who you are as a person.
From my point of view it comes across that Sandro is wanting to keep everyone happy, which isn't going to happen and I think he feels the stress of it all. I think I saw Ed on a stream basically implying as such.
The 'no promises, no eta's" is growing a bit thin. I wish he would just put the cards on the table and say outright "this is the way its going and for the time being its not open for discussion". I would like them to give us some kind of roadmap as to the direction the game is going to head and some sort of timeframe for these things to happen. The hype build up to various seasons is a drag and I think quite a few will have jumped ship well before the end.
Grab the reins Sandro, as a post above mine pointed out. A vocal few on the forums are bucking the horse so much you are liable to get thrown off.
ps Mr Braben, give the workers a full day of playing their own game and get constructive feed back on how it can be improved. Take the forums out of it.
I wish you well
Dub
I think you will find, it is that easy, But in saying that, FD, should at the very least, place a more competent person in that position
Oh, bull, tell me about the plethora of work available at the drop of a hat...please.
I've left plenty of jobs, it isn't easy and requires careful planning and a conscious breaking of commitment.
Brush off your monocle, perhaps.
Well if you insist.
One time I flipped the "Looking for Work" flag on LinkedIn during a boring meeting on a Tuesday.
Phone (HR) interview that afternoon, first "real" interview on Wednesday, final interview on Thursday. Job offer on Friday.
Put in my LoR the next Monday.