Viajero
Volunteer Moderator
Hey, some of us were doing our job during beta and channelling our sociopathic inner 4 year olds:
Fair enough you sicko!
Hey, some of us were doing our job during beta and channelling our sociopathic inner 4 year olds:
Hi everyone,
Thank you so much for all your feedback across the forums and on social media. We always appreciate your continued passion and support.
We wanted to let you know about some changes that will be coming to Multi-crew.
Two of the changes will be coming as part of a server-side update coming in the next few working days and one other change will arrive as part of the 2.3.1 update.
It’s important to note that the 2.3.1 update isn’t the same as the 2.3.01 update. The 2.3.01 update mentioned here highlights a number of bug fixes that the team have identified and will be making its way in the coming weeks. The 2.3.1 update will include a significant multi-crew update to improve the helms crew mate management and will be coming a series of weeks after 2.3.01. We’ll have more details on the exact dates as development continues.
We’ve got three changes that we’re looking to implement for Multi-Crew.
1 - Pay-out increase (server-side update in the next few working days)
We are tweaking the pay-out reward scheme for Multi-crew. We will be significantly increasing the pay-out for almost all ranks of crew members. It’s easiest to show this in table form that you can see below. The first table shows what the current pay-out scheme is, and the second shows what we’re going to change it to.
View attachment 118831
2 – Rebuy cost reduction (server-side update in the next few working days)
In addition to the changes above, we’re also improving the rebuy reduction for players hosting Multi-crew sessions in their ships. Currently Helm’s rebuy cost is reduced by 25% per crew member on board. We are increasing this pay-out reduction to 30% meaning a fully crewed ship will have its rebuy cost reduced by over half.
3 – Helm safety measures (2.3.1 update coming later)
We’ve been actively listening to feedback from the community and one thing we’ve seen is a number of requests for greater protection for hosts of Multi-crew sessions and improved safety measures. That’s why we’re going to be introducing two new function controls for the role of Helm. The first change will allow Helm to toggle limited access for the Gunner role. When toggled on the Gunner will only be able to use weapons, not utilities (such as shield cells), and only Helm will be able to deploy and retract the ship’s hardpoints. When toggled off the Gunner will have full access as they do now.
The other change will allow Helm to toggle the availability of the Fighter Con role – this will stop people launching fighters until Helm turns the toggle off.
We’d like to take this moment to thank you for your continued support and patience. The development team are working hard to bring the imminent server side update, the 2.3.01 bug fixes and the 2.3.1 point update to Commanders.
yeah we had a beta and we heard you complain about stuff on literally all other sources but the 10% of the community that posts on the forum said that its okay and it is IMMERSIVE and only the opinion of 50 year olds that dont even play the game because they need to take care of their wife's son matters
Better but still not great. Anyone wants to crew my fighters on the Cutter is welcome to it but I'm still not boarding someone else's ship if it means I'm taking a hit. I'm sorry.
Do you not think a pay cut is fair when you have 0 risk being crew of someone else's ship? How is it fair to the helm to have all the risk of losing their ship and the crew gets the same reward?