Then they really need to start working on the meaning of the words "multi-player". That means:I think the main driving force behind us not having NPC crew, no NPC wingmen, etc is because of the human multi player vision of the game. They know if NPC's were added in this fashion, that even fewer players would use the multi player features. It's all about trying to shoehorn players into playing with other humans.
- Co-op missions
- In-game player group mechanics
- Team based content such as co-op strikes, raids, player owned stations, player owned capital ships, tangible player owned faction resources
- Player to player goods trading
- A player market where we can buy and sell to each other such things as Engineer micro materials and maybe even Engineered modules.
But there's no reason why we can't have a proper experience for lone players in amongst this. I mean games like Destiny and Star Wars The Old Republic manage it pretty well. In SWTOR you can have your own NPC crew but you remain an individual character/avatar who can team up with other human players whenever you wish - the same can be done here in ED with NPC crew. I also don't see why for example we couldn't have the NPC Nemesis system from Shadow of Mordor in amongst a proper multiplayer experience.
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