I've been working on my ASP Explorer for some time, picking away at Engineer upgrades. It to be practical, no stripping, I would not compromise on some aspects. It had to be fast, shielded and armed. It is unfortunately rather fragile, If I could mod for lightweight, I have in most instances so integrity takes big hits. I also refuse to use a module lower than it’s tier, if it’s a 5 slot, it’s a 5 module.
Having said that, It has a pair of 2B missile launchers just for fun and a compliment of point defence, chaff and heat sinks for those little accidents. It’s relatively fast with 5A clean drive thrusters boosting to just over 450, engine focused distributors keep it there. A rank 5 fast scan because I couldn’t stand to leave the DSS un-modified.
All this brings it in at an exact 46ly un-laden jump range, damn respectable I think considering my lack of compromises.
Currently working on engineer access to life support lightweight for a little extra, will check the FSD role, probably some room there as well.
Vas.
Would be nice to see you're build mate...
Required
Ship:
CMDR Name:
Jump Range (Max):
[Provide an image of your functions tab]
Optional
Ship Name:
Jump Range (Full Tank):
1000 ly trip jumps (aprox):
Loadout link:
Hi CMDRs
List updated!
Okay - new rules
From now on it is required to use the Template or your entry won't be added. Yes I know, I can see your CMDR name in your signature and I can see the jump range in the screenshot, but it takes forever if I have to write everything myself, it is so much faster if I can just copy paste your info to the list and it helps to clear out errors I might add
The list is now ordered by Max jump range.
Oops, forgot bout that.
Ship: Anaconda
CMDR Name: Sapporo
Jump Range (Max): 67.72
https://puu.sh/vrVOp/7aefa4cb2e.jpg
Ship Name: ERRV Ratter
Ship:
Anaconda
CMDR name: Johnny Frost
Jump range: 67.46/ 68.60
http://i.imgur.com/7bdjIYC.png
Ship name: Brave Sir Robin
I had no idea there was a list. I either didn't look at the OP or it's been so long I forgot. I just thought this was a place to share and talk about builds. I do have one question though. Are there guide lines for entries? Can we enter bare bones builds or do they at least have to function in some capacity other than point A to point B?
I find this all quite sad really. I have just spent three days picking my way across the gap between the Abyssal Plain and the New Outer Arm in a 32.9LY Asp (35.something on fumes). It was a little bit of a challenge, frustrating at times but ultimately quite satisfying. With a 50ly ship I would have just plotted right through the thing and not even noticed.
Are these days gone?
I find this all quite sad really. I have just spent three days picking my way across the gap between the Abyssal Plain and the New Outer Arm in a 32.9LY Asp (35.something on fumes). It was a little bit of a challenge, frustrating at times but ultimately quite satisfying. With a 50ly ship I would have just plotted right through the thing and not even noticed.
Are these days gone?
Ship: Diamondback Explorer
CMDR Name: Chiggy VonRictofen
Jump Range (Max): 61.40 (63.70)
http://i.imgur.com/LcXyiAA.png
Ship: Anconda
CMDR Name: Chiggy VonRictofen
Jump Range (Max): 69.20 (69.35)
http://i.imgur.com/z8xfufe.png