Two more ships (actually there are more, but I'm actually happy enough with these two to post them).
Edit: It turns out that without the Detailed surface scanner, you can't get ring composition info as well. I'm already juggling slots as it is, but I want to have a fairly independent miner (No need to purchase fuel for example, so the fuel scoop stays). I've decided to go with 6 Collectors + 64T instead of 3 Collectors + 128T; I'm not sure this is the best choice (I'm not a professional miner), but it did seem slow when I tested it previously with 3 collectors. I've updated the Python to reflect this, so it's jump range does drop:
Edit 2: I decided to swap out the 6.1T 3C Efficient MC with a 0.9T Lightweight MC. The damage drop isn't too big (~9%) and it allows me to at least hit a maximum of 40LY, sorry about all the edit's, I'm rather addicted to tweaking and engineering all my ships almost constantly...
Ship: Python
CMDR Name: Jimbo Jameson
Jump Range (Max): 40.30LY
Ship Name: Agathon (subject to change, I chose this name when I was aiming for a more exploration focused Python setup)
Jump Range (Full Tank): 39.32LY (16T Fuel tank)
1000LY trip jumps (approx): 26-27 (estimate)
Loadout link:
https://eddp.co/u/h6127czv
I really wanted to turn it into an exploration ship (to join My AspX and DBX), but in the end, it couldn't really compete with my AspX and DBX. Range aside, my AspX could provide similar levels of durability with much better manouverability then the Python (excluding the AspX's terrible drift of course!); and once you factor the extra 10LY+ range into it, It was likely going to end up at home for most exploration work
I'm actually still not sure what to do with my Python, but have it setup to fill the role of a fairly lightweight mining ship (courtesy of my exploration focus lightweight mods that I installed previously), with some light defence/offence for the occasional PvE fight.
Ship: Diamondback Explorer
CMDR Name: Jimbo Jameson
Jump Range (Max): 60.90LY
Ship Name: Dudley Bose
Jump Range (Full Tank): 58.75LY (16T Fuel tank)
1000LY trip jumps (approx): 18 (estimate)
Loadout link:
https://eddp.co/u/bLp9yW5S
The new buffs have made this ship a very good choice for explorers seeking to navigate sparsely populated regions within the Milky way. With this ship, I managed to discover both HIP 6094 & HD 7531 (-2289LY below the galactic plane, nearly straight below the bubble); something that at the time I could not of done with my AspX (One of the biggest jumps was 106.12LY, so I needed premium Jumponium and a ship capable of 53.06LY).
Being able to tag HD 7531 made it clear how important jump range is when it comes to exploring sparse regions in space. It also made it clear that sometimes it is useful to be able to dump fuel: One of the jumps I needed to get to HD 7531 was right on the edge of utilizing a Standard Jump injection (instead of a premium injection), but I needed to lose some fuel. Since I did not have any way to dispose of it, I ended up flying towards the star I needed to jump to at full speed; both to reduce the distance and dispose of fuel...this unfortunately took ~30 minutes, so for this build, I made sure to place a lightweight Railgun on board (with plasma slug modifcation), so that I could dump fuel much faster.
So this is a fairly well equipped Exploration ship with decent shields for a pure lightweight explorer as I could not bring myself to take anything below 100MJ. It also comes equipped with a very light 0.22T 1D Rail Gun (plasma slug), for the purpose of dumping fuel if I should need to do so in the future.