Real trade mechanic or bring exploits back

First, this game has 0 interest in friend/group mechanic. Open universe with huge map only for solo players.

I would like to see :
- trade mechanic between players (cargo, materials, data, ship/components, MONEY!)
- group missions

And no, i can't accept comments like : money transfer ruin the game. You know what? Exploits ruin the game, every player with brain exploits money when they can, and new players have no chance to get that money.
Its impossible to bring friends into this game in this state. Bring money exploits back in game or make money transfer!

I hope some devs read this post. You know new players = more money right?

PS: ranking and earning money in normal way is wayyy to slow, dont even try it just find exploits...

My sources tell me they have read this and can be heard laughing all the way to Rickmansworth.

Player to player credit transfer is never going to happen.
Player to player "magic" cargo transfer is never going to happen.

Now if you REALLY want to give someone money, you have to do it like everyone else:

Load your cargo hold with Palladium - currently lowest priced at Jenkins Dock in Kitjali - fly to whomever you want to make auto-rich, drop canisters for them to collect, and have them sell them somewhere like Fraser Orbital in LHS 2936 - you can even drop them for them in LHS 2936 so they don't have to go very far. Selling 400 of these (roughly a T-9 full) will net them 5,649,200 Cr and some Trade rank at the same time. And they'll get plenty of practice flying, landing, and cargo scooping - enough they'll likely buy a collector limpet controller and some limpets before doing it again.

So you're going to have to accept "money transfer ruin game" because they do, they're lame, and they invite currency sellers, and I hope every single one of them catch terminal venereal diseases and are rendered unable to reproduce.

Ranking to maximum ranks does take a long time - no argument there.
Earning money on the other hand... not so much, if you has brain.
 
My sources tell me they have read this and can be heard laughing all the way to Rickmansworth.

Player to player credit transfer is never going to happen.
Player to player "magic" cargo transfer is never going to happen.

Now if you REALLY want to give someone money, you have to do it like everyone else:

Load your cargo hold with Palladium - currently lowest priced at Jenkins Dock in Kitjali - fly to whomever you want to make auto-rich, drop canisters for them to collect, and have them sell them somewhere like Fraser Orbital in LHS 2936 - you can even drop them for them in LHS 2936 so they don't have to go very far. Selling 400 of these (roughly a T-9 full) will net them 5,649,200 Cr and some Trade rank at the same time. And they'll get plenty of practice flying, landing, and cargo scooping - enough they'll likely buy a collector limpet controller and some limpets before doing it again.

So you're going to have to accept "money transfer ruin game" because they do, they're lame, and they invite currency sellers, and I hope every single one of them catch terminal venereal diseases and are rendered unable to reproduce.

Ranking to maximum ranks does take a long time - no argument there.
Earning money on the other hand... not so much, if you has brain.

Again , space sim with 0 interest in group playing.
When they laugh on this its shame because we pay for this game and its even for their own good to make game fun to play.
Why the hell they dont bring some other mechanic then? Multi crew is laughable not mine post.

"Player to player credit transfer is never going to happen." - shame because its first step to group playing. Lame mechanic? They can make steps to make it not lame.

"Player to player "magic" cargo transfer is never going to happen." - what is magic cargo transfer? Now when you buy something in station its magic cargo transfer for you? You dont even try to use your brain.
"Now if you REALLY want to give someone money, you have to do it like everyone else:" - yes you can outrun this and just drop cargo to other player .. its fun for you? Players must bring their mechanics because devs cant make it right...
 
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"Player to player credit transfer is never going to happen." - shame because its first step to group playing. Lame mechanic? They can make steps to make it not lame.

"Player to player "magic" cargo transfer is never going to happen." - is magic cargo transfer? Now when you buy something is station ist magic cargo transfer for you? You dont even try to use you brain.
"Now if you REALLY want to give someone money, you have to do it like everyone else:" - yes you can outrun this and just drop cargo to other player .. its fun for you? Players must bring their mechanics because devs cant make it right...

You're missing the point.

It's not about whether a game mechanic is "lame" or not.
It's about the potential for transferring credits/cargo/ship parts to create a means for people to earn real-world money by selling in-game stuff.
Unless you're the sort of person who was hoping to spend their time mining Painite and then selling it to people for $5 per 10t bundle, that's not something anybody wants to see a respectable developer enabling.
 
You're missing the point.

It's not about whether a game mechanic is "lame" or not.
It's about the potential for transferring credits/cargo/ship parts to create a means for people to earn real-world money by selling in-game stuff.
Unless you're the sort of person who was hoping to spend their time mining Painite and then selling it to people for $5 per 10t bundle, that's not something anybody wants to see a respectable developer enabling.


Then make it pure solo game, and refund all players buy it for multiplayer. When they cant handle it.

Its MMO, multiplayer, coop game. In which YOU CAN TRANSFER NOTHING TO OTHER PLAYER, you cant even doing same missions.

Bravo just bravo, its even worst because players on this forum ignore all facts and are on the side of the developers.
 
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Again , space sim with 0 interest in group playing.
When they laugh on this its shame because we pay for this game and its even for their own good to make game fun to play.
Why the hell they dont bring some other mechanic then? Multi crew is laughable not mine post.

What should "group playing" be? 60 man raids on space dungeons? That's not Elite, that's World of Spacecraft. Now don't get me wrong, I would have nothing against missions that required some "teaming up" - coordinate strikes against surface installations requiring both air and ground support - and we may yet get to that point. But before running, jumping, back-flipping we have to master standing up first. Multi-pew is just sort of that - putting the feet on the floor and standing. I get that "you want it now", but that simply cannot happen. Code takes time to write, time to develop, time to debug, time to test, time to patch... that's a lot of time.

"Player to player credit transfer is never going to happen." - shame because its first step to group playing. Lame mechanic? They can make steps to make it not lame.
No, it's not. But I get it.. you looked at the shipyard, saw the most expensive ship, said "That's what I HAVE to have or I can't play." and your friends are the same. You're all wrong, but no force in the universe can ever convince you of that. The real "first step to group playing" is for there to be something a group CAN do, that a single player cannot. We don't have that, not yet anyways.

"Player to player "magic" cargo transfer is never going to happen." - what is magic cargo transfer? Now when you buy something in station its magic cargo transfer for you? You dont even try to use your brain.

Now look, my non-native English speaking friend, if you want to start trying to throw insults, I'll bury you so deeply not even the gods will be able to find you, so let's keep it civil. "Magic Cargo Transfer" is, in short, exactly what happens in a station - I pick a number of cargo items, and they appear in my hold - just like magic. Or when dealing with player-to-player transfers, I'm sitting here in a station in Summerlands, some newbie just spawns in to Aselleus Primus, and I send him a load of cargo direct from my hold to his - kind of like the way your clan leader in That Other Game sent you a full set of maxed out end-game armor and weapons when you created your account, before you'd even taken your first step in the world.

Elite isn't That Other Game, and isn't going to be. And if a few people quit over it, or refuse to play because of it, trust me, Frontier isn't going to miss them. For every single one of Those People, two more people start playing every day.

"Now if you REALLY want to give someone money, you have to do it like everyone else:" - yes you can outrun this and just drop cargo to other player .. its fun for you? Players must bring their mechanics because devs cant make it right...

Honestly... I've never been the recipient of someone else's used cargo. But I have given things to people - met a commander working on unlocking one of the Engineers who required more of a particular rare commodity than you can buy, had extra from having just unlocked that engineer myself, and was glad to give them what they needed to save them a 20-some jump trip. Didn't even ask anything in return, except that they say "Hi" from time to time.

I know some people define fun as "Can I haz everything someone playing for years haz, nao and for freez, kthxbai". I get it. I also don't miss those people in two or three days, when they never return, because they're bored, because they have nothing to do, nothing to strive for, and no reason to play.
 
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Then make it pure solo game, and refund all players buy it for multiplayer. When they cant handle it.

Its MMO, multiplayer, coop game. In which YOU CAN TRANSFER NOTHING TO OTHER PLAYER, you cant even doing same missions.

Bravo just bravo, its even worst because players on this forum ignore all facts and are on the side of the developers.

Melodramatic over-reaction, much?

So, just cos a multiplayer game doesn't give you a feature that it never actually promised you, it should stop being a multiplayer game entirely?
 
Then make it pure solo game, and refund all players buy it for multiplayer. When they cant handle it.

Its MMO, multiplayer, coop game. In which YOU CAN TRANSFER NOTHING TO OTHER PLAYER, you cant even doing same missions.

Bravo just bravo, its even worst because players on this forum ignore all facts and are on the side of the developers.

ED has never been advertised as an MMO. You are just ranting that you what you want the game to be a certain way. Money was alot harder to make on release than it is now.

You can transfer stuff to another player though, they just have to be able to scoop it up.
 
ahh i see now.. this forum is full of solo players, then OK. This game is for you. But please dont lure players to multiplayer features and false description.
 
Ah well play your way OP then. You dont want help its fine. Just keep your Salt in the Kitchen please :p

btw. i am soo not going to discuss ways to maker creds here.. too much bad tasting ingredients here.

Cheers!
 
ahh i see now.. this forum is full of solo players, then OK. This game is for you. But please dont lure players to multiplayer features and false description.

Nope, play in open all the time.

Please give an example of the false descriptions of multiplayer features?
 
I think the most amusing aspect of the argument that crops up when player-player money trading gets brought up is the "zomg! credit sellers will ruin the game!" quips.

Just once, just one time, I would like to have it explained. Please, for the love of god, explain how credit sellers (gold sellers) in this game with it's fixed economy and fixed prices that players can't actively influence (outside of how much of a commodity is available in any given BGS state) are going to ruin this game. It's the most asinine argument I've ever seen in a video game.

Sure, it sucked in WoW / Aion / just about every other MMO where players actively set the prices in auction houses and gold sellers had a harmful effect on the inflation rate of various tiers of items but.. we don't really have tiered items. You can't even buy the items that could even be slightly considered tiered (Max engineered components). So really, what is the argument? What foundation does it have outside of sketchy comparisons to other games from other developers who gave players more control over the environment than Frontier will ever give to us?

The ability to transfer credits to another player for services rendered / generosity / winnings from a competition etc, will in no way have a negative effect on the playability of this game or the community within it. There just isn't anything that a QOL feature like that could effect in a negative fashion.

Hell, I remember the days when it took weeks to farm over a million credits. Frontier already saw to the end of that.
 
Get hauling cargo. I'm nearly double Elite trader (2 Billion traded) and I haven't traded specifically for over a year. Done a few trade cgs here and there. Just stop watching your progress, get into some wars as they erupt around your trade routes to break the monotony. Head to the core via the great annihilator then on to Colonia along the neutron superhighway and back again. or sell you explo data at Colonia, sell your explo ship and blow up a sidewinder to get back quick. Mix it up and stop clock watching.
 
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vary good info ,, ty

There's a problem with that whole idea though:

The Wiki Article said:
Gold farming and power leveling can affect a game's economy by causing inflation.[25] They may degrade the game experience for users as was noted in a legal case against IGE.[26]

These ill effects can occur whether or not such practices are sanctioned by the game operator. Citing such concerns, Activision Blizzard shut down their real-money transaction system for Diablo III in 2014.[27]

There's nothing to inflate the price of in ED...

Also, as you can apparently still farm enough cash for an Anaconda in less than a week's time, power leveling done via transaction for credits also really isn't a concern. That's not even taking into consideration the fact that there is no "level" in this game and no amount of credits will grant you access to any item or location that another player doesn't have access to.
 
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